Implement simple sweep light
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@@ -489,6 +489,13 @@ data Prop
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, _pjUpdate :: Prop -> World -> World
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, _pjTime :: Int
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}
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| ShapeProp
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{ _pjPos :: Point2
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, _pjID :: Int
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, _pjRot :: Float
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, _pjUpdate :: Prop -> World -> World
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, _prDraw :: Prop -> SPic
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}
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| Shell
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{ _pjPos :: Point2
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, _pjStartPos :: Point2
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