Implement simple sweep light
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@@ -17,8 +17,8 @@ corridor = defaultRoom
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, _rmLinks = lnks
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, _rmPath = concatMap (doublePair . (,) (V2 20 60) . fst) lnks
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, _rmPS =
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[ sPS (V2 20 40) 0 $ PutLS (lightAt (V3 0 0 50) 0) (lampPic 50)
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, sPS (V2 0 0) 0 $ PutForeground $ highPipe 55 (V2 0 40) (V2 40 40)
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[-- sPS (V2 20 40) 0 $ PutLS (lightAt (V3 0 0 50) 0) (lampPic 50)
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sPS (V2 0 0) 0 $ PutForeground $ highPipe 55 (V2 0 40) (V2 40 40)
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]
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, _rmBound = [ rectNSWE 50 30 0 40 ]
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, _rmFloor = [makeTileFromPoly poly 2]
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