Improve diagnostics for level generation
This commit is contained in:
+5
-9
@@ -2,8 +2,7 @@
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{- |
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The tree of rooms that make up a level. -}
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module Dodge.Floor
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( levx
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, layoutLevel
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( layoutLevelFromSeed
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) where
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import Geometry.Data
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import Dodge.Data
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@@ -104,21 +103,18 @@ initialRoomTree :: RandomGen g => State g (Tree Room)
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initialRoomTree = do
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expandTreeBy id <$> mapM annoToRoomTree initialAnoTree
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levx :: RandomGen g => Int -> State g ([Room] , Int)
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levx _ = untilJustCount $ shiftExpandTree <$> initialRoomTree
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layoutLevel :: Int -> IO [Room]
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layoutLevel seed = do
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layoutLevelFromSeed :: Int -> IO [Room]
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layoutLevelFromSeed seed = do
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putStrLn $ "Generating level with seed: " ++ show seed
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let g = mkStdGen seed
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let rmtree = evalState initialRoomTree g
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mrs <- shiftRoomSearchIO [] (singleton rmtree)
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mrs <- positionRooms rmtree
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case mrs of
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Just rs -> return (fmap setLastLinkToUsed rs)
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Nothing -> do
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putStrLn "Level generation failed"
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let (seed',_) = random g
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layoutLevel seed'
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layoutLevelFromSeed seed'
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where
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setLastLinkToUsed rm = case _rmLinks rm of
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(_:_) -> rm
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@@ -11,14 +11,11 @@ import Dodge.WorldEvent.Cloud
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import Dodge.SoundLogic
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import Dodge.SoundLogic.LoadSound
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import Geometry.Data
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import Dodge.Room.Data
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import System.Random
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import System.Timeout
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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import Control.Monad.State
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firstWorld :: IO World
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firstWorld = do
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@@ -28,18 +25,9 @@ firstWorld = do
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-- let g = mkStdGen i
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-- (roomList,n) <- f g
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-- putStrLn $ "Had to go through "++ show n ++ " random generators"
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roomList <- layoutLevel i
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return $ generateLevelFromRoomList roomList $ initialWorld -- note this uses a random generator defined elsewhere
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where
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f :: StdGen -> IO ([Room],Int)
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f g = do
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mayrs <- timeout 10000000 . return $ evalState (levx 1) g
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case mayrs of
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Nothing -> do
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let i = fst $ random g
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putStrLn $ "Timeout; trying new seed: " ++ show i
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f (mkStdGen i)
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Just rs -> return rs
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roomList <- layoutLevelFromSeed i
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return $ generateLevelFromRoomList roomList
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$ initialWorld -- note this uses a random generator defined elsewhere
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initialWorld :: World
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initialWorld = defaultWorld
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@@ -14,6 +14,7 @@ module Dodge.Layout.Tree.Polymorphic
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, splitTrunk
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, applyToRandomNode
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, addToTrunk
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, bfnumberTree
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)
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where
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import Dodge.RandomHelp
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@@ -142,3 +143,16 @@ splitTrunk :: RandomGen g => Tree a -> State g (Tree a, [Tree a])
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splitTrunk t = do
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i <- state $ randomR (0, trunkDepth t)
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return $ splitTrunkAt i t
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-- untested
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bfnumberTree :: Tree a -> Tree (a,Int)
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bfnumberTree = fst . f 0
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where
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f i (Node x ts) =
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let (ts',i') = g (i+1) ts
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in (Node (x,i) ts', i')
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g i (t:ts) =
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let (t',i') = f i t
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(ts',i'') = g i' ts
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in ((t': ts'), i'')
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g i [] = ([], i)
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@@ -6,7 +6,7 @@ Returns a list; after this step the structure is determined by the actual positi
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module Dodge.Layout.Tree.Shift
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( shiftRoomTreeSearchAll
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, shiftExpandTree
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, shiftRoomSearchIO
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, positionRooms
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) where
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import Dodge.Room.Data
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import Dodge.Room.Link
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@@ -18,6 +18,7 @@ import Data.Tree
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import Data.Sequence hiding (zipWith)
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import Data.List (delete)
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import Data.Maybe (listToMaybe)
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import Data.Bifunctor
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import Control.Lens hiding (Empty, (<|) , (|>))
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{- | All: Depth first search of trees of rooms, produces a list of lists of rooms that are not clipping. -}
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@@ -43,37 +44,77 @@ shiftRoomTreeSearchAll bs (Node r ts :<| tseq)
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useLink l = r & rmLinks %~ delete l
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& rmUsedLinks %~ (l :)
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f l = applyToRoot (shiftRoomToLink l)
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shiftRoomSearchIO
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positionRooms :: Tree Room -> IO (Maybe [Room])
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--positionRooms = shiftRoomSearchIO 0 [] . singleton
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positionRooms t =
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let (Node (r,i) ts) = bfnumberTree t
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in posRms (map pointsToPoly $ _rmBound r) (r,i) ts Empty
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type RoomInt = (Room,Int)
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posRms
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:: [ConvexPoly]
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-> RoomInt
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-> [Tree RoomInt]
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-> Seq (Tree RoomInt)
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-> IO (Maybe [Room])
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posRms _ _ [] Empty = return $ Just []
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posRms bounds (rtoadd,_) [] (Node (r,i) ts :<| tseq) = fmap (fmap (rtoadd:)) $ posRms bounds (r,i) ts tseq
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posRms bounds (r,i) (t:ts) tseq = tryLinks' (_rmLinks r)
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where
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tryLinks' [] = do
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putStrLn "All links tried"
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return Nothing
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tryLinks' (l:ls)
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| clipping = tryLinks' ls
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| otherwise = do
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putStrLn $ "Trying link from " ++ show i ++ " to " ++ show i'
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mayrs <- posRms (convexBounds ++ bounds) useLink ts (tseq |> shiftedt)
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case mayrs of
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Nothing -> do putStrLn ("Backtracking to " ++ show i) >> tryLinks' ls
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Just rs -> return (Just rs)
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where
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convexBounds = map pointsToPoly $ _rmBound r'
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clipping = or (convexPolysOverlap <$> convexBounds <*> bounds)
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useLink = (r & rmLinks %~ delete l & rmUsedLinks %~ (l :)
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, i)
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shiftedt@(Node (r',i') _) = applyToRoot (first $ shiftRoomToLink l) t
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shiftRoomSearchIO
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:: Int
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-> [ConvexPoly]
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-> Seq (Tree Room)
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-> IO (Maybe [Room])
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shiftRoomSearchIO _ Empty = return (Just [])
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shiftRoomSearchIO bs (Node r ts :<| tseq)
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shiftRoomSearchIO _ _ Empty = return (Just [])
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shiftRoomSearchIO i bs (Node r ts :<| tseq)
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| roomIsClipping = do
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putStrLn "Room clipping"
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putStrLn $ "Room " ++ show i ++ " clipping"
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return Nothing
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| otherwise = fmap (fmap (r:)) $ placeLinkedRooms newBounds r ts tseq
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| otherwise = fmap (fmap (r:)) $ placeLinkedRooms i newBounds r ts tseq
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where
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convexBounds = map pointsToPoly $ _rmBound r
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newBounds = convexBounds ++ bs
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roomIsClipping = or (convexPolysOverlap <$> convexBounds <*> bs)
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placeLinkedRooms :: [ConvexPoly] -> Room -> [Tree Room] -> (Seq (Tree Room)) -> IO (Maybe [Room])
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placeLinkedRooms bs _ [] tseq
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= shiftRoomSearchIO bs tseq
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placeLinkedRooms bs r (t:ts) tseq
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= tryLinks ls bs r t ts tseq
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placeLinkedRooms :: Int -> [ConvexPoly] -> Room -> [Tree Room] -> (Seq (Tree Room)) -> IO (Maybe [Room])
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placeLinkedRooms i bs _ [] tseq
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= shiftRoomSearchIO (i+1) bs tseq
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placeLinkedRooms i bs r (t:ts) tseq
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= tryLinks i ls bs r t ts tseq
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where
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ls = init $ _rmLinks r
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tryLinks :: [(Point2,Float)] -> [ConvexPoly] -> Room -> Tree Room -> [Tree Room] -> (Seq (Tree Room))
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tryLinks :: Int
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-> [(Point2,Float)] -> [ConvexPoly] -> Room -> Tree Room -> [Tree Room] -> (Seq (Tree Room))
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-> IO (Maybe [Room])
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tryLinks [] _ _ _ _ _ = do
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putStrLn "Tried all links"
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tryLinks i [] _ _ _ _ _ = do
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putStrLn $ "Tried all links for room " ++ show i
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return Nothing
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tryLinks (l:ls) bs r t ts tseq = do
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branch <- placeLinkedRooms bs useLink ts (tseq |> shiftedt)
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tryLinks i (l:ls) bs r t ts tseq = do
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branch <- placeLinkedRooms i bs useLink ts (tseq |> shiftedt)
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case branch of
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Nothing -> tryLinks ls bs r t ts tseq
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Nothing -> tryLinks i ls bs r t ts tseq
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Just rs -> return $ Just rs
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where
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useLink = r & rmLinks %~ delete l
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