Fix cursor selection when dropping filtered items
This commit is contained in:
@@ -1,11 +1,12 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.DisplayInventory (
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enterCombineInv,
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toggleCombineInv,
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updatePositionHUD,
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updateInventorySectionItems,
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) where
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import Dodge.ListDisplayParams
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import ListHelp
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import Dodge.Data.Combine
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import Control.Monad
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@@ -19,7 +20,6 @@ import Dodge.Data.Universe
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import Dodge.Inventory.CheckSlots
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import Dodge.Inventory.Color
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import Dodge.Inventory.SelectionList
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import Dodge.Render.HUD
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import Dodge.SelectionList
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import LensHelp
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import Picture.Base
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@@ -28,8 +28,7 @@ import Regex
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-- this should ONLY change the shownitems
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updatePositionHUD :: Universe -> Universe
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updatePositionHUD u = case u ^? uvWorld . hud . hudElement . subInventory of
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Just NoSubInventory -> u & uvWorld . hud . hudElement . diSections
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%~ updateDisplayInventory (_uvWorld u) (_uvConfig u)
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Just NoSubInventory -> u & updateDisplayInventory
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Just CombineInventory {} -> u & uvWorld . hud . hudElement . subInventory . ciSections
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%~ updateCombineInventory (_uvWorld u) (_uvConfig u)
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_ -> u
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@@ -84,8 +83,12 @@ orRegex f x str = case words str of
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[] -> True
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xs -> any (f x) xs
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updateDisplayInventory :: World -> Configuration -> SelectionSections () -> SelectionSections ()
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updateDisplayInventory w cfig sss =
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updateDisplayInventory :: Universe -> Universe
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updateDisplayInventory u = u & uvWorld . hud . hudElement . diSections
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%~ updateDisplaySections (_uvWorld u) (_uvConfig u)
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updateDisplaySections :: World -> Configuration -> SelectionSections () -> SelectionSections ()
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updateDisplaySections w cfig sss =
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sss & sssSections
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%~ updateSectionsPositioning
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mselpos
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@@ -129,6 +132,17 @@ updateDisplayInventory w cfig sss =
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return $ IM.filter (plainRegex str) itms
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numfiltitems = " " ++ show (length itms - length itms') ++ " FILTERED"
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-- it is annoying that this is necessary
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updateInventorySectionItems :: World -> World
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updateInventorySectionItems w = w
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& hud . hudElement . diSections . sssSections . ix 0 . ssItems %~ f
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where
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f olditems = fromMaybe olditems $ do
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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invitms <- cr ^? crInv
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str <- w ^? hud . hudElement . diSections . sssExtra . sssFilters . ix (-1) . _Just
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return $ IM.filter (plainRegex str) $ IM.mapWithKey (invSelectionItem' cr) invitms
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plainRegex :: String -> SelectionItem a -> Bool
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plainRegex = flip $ andOrRegex (\si str -> regexList str (_siPictures si))
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+10
-5
@@ -22,6 +22,7 @@ module Dodge.Inventory (
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setInvPosFromSS,
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) where
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import Dodge.DisplayInventory
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import Dodge.SelectionSections
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import Control.Applicative
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import Dodge.Data.SelectionList
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@@ -43,6 +44,7 @@ import LensHelp
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import ListHelp
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import Padding
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-- TODO check what happens to selection index when dropping non-selected items
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-- | after this the item at the inventory position will no longer exist
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rmInvItem ::
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-- | Creature id
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@@ -55,8 +57,8 @@ rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount
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Just x | x > 1 -> w & pointcid . crInv . ix invid . itUse . useAmount -~ 1
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_ ->
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w
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& pointcid . crInv %~ f
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& pointcid %~ crCancelReloading
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& pointcid . crInv %~ f
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& pointcid . crLeftInvSel . lisMPos %~ g'
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& removeAnySlotEquipment
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& dounequipfunction
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@@ -71,7 +73,7 @@ rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount
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updateselection
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| cid == 0 && cr ^? crManipulation . manObject . inInventory . ispItem == Just invid
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= scrollAugInvSel (-1) . scrollAugInvSel 1
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= scrollAugInvSel (-1) . scrollAugInvSel 1 . updateInventorySectionItems
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| otherwise
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= pointcid . crManipulation . manObject . inInventory . ispItem %~ g
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@@ -83,9 +85,12 @@ rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount
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doanyitemeffect = fromMaybe id $ do
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rmf <- itm ^? itEffect . ieOnDrop
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return $ doInvEffect rmf itm cr
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removeAnySlotEquipment = case w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid of
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Just epos -> pointcid . crEquipment . at epos .~ Nothing
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Nothing -> id
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--removeAnySlotEquipment = case w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid of
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-- Just epos -> pointcid . crEquipment . at epos .~ Nothing
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-- Nothing -> id
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removeAnySlotEquipment = fromMaybe id $ do
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epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid
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return $ pointcid . crEquipment . at epos .~ Nothing
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maxk = fmap fst $ IM.lookupMax $ cr ^. crInv
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f inv =
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let (xs, ys) = IM.split invid inv
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@@ -1,5 +1,10 @@
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module Dodge.Inventory.Add where
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module Dodge.Inventory.Add
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( tryPutItemInInv
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, createPutItem
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, createAndSelectItem
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)where
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import Dodge.Data.SelectionList
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import Control.Lens
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import Data.Maybe
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import Dodge.Base.You
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@@ -38,6 +43,7 @@ tryPutItemInInv cid flit w = case maybeInvSlot of
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createAndSelectItem :: Item -> World -> World
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createAndSelectItem itm w = case createPutItem itm w of
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(Just i, w') -> w'
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& hud . hudElement . diSections . sssExtra . sssSelPos ?~ (0,i)
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& cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
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.~ InInventory (SelItem i NoInvSelAction)
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(Nothing, w') -> w'
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@@ -1,4 +1,8 @@
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module Dodge.Inventory.CheckSlots where
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module Dodge.Inventory.CheckSlots (
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checkInvSlotsYou,
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crNumFreeSlots,
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crInvSize,
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) where
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import Control.Lens
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import Data.Maybe
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@@ -13,11 +17,10 @@ import qualified IntMapHelp as IM
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checkInvSlotsYou :: Item -> World -> Maybe Int
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checkInvSlotsYou it w
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| crNumFreeSlots ycr >= ceiling (_itInvSize it) =
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Just $ findItemSlot it inv
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Just $ findItemSlot it (_crInv ycr)
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| otherwise = Nothing
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where
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ycr = you w
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inv = _crInv ycr
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-- Assumes that the item is singular.
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-- Do not want to stack floor items for now
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@@ -1,8 +1,6 @@
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Render.HUD (
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drawHUD,
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invDisplayParams,
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secondColumnParams,
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) where
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import Dodge.ListDisplayParams
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+3
-367
@@ -2,376 +2,12 @@ module Dodge.Update.Input (
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updateUseInput,
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) where
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--import Control.Monad
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--import Control.Monad
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--import Control.Monad
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import Dodge.DisplayInventory
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import Data.List (sort)
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import Dodge.Inventory.Add
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import Dodge.Data.Combine
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import Geometry
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import Dodge.SelectionList
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import Dodge.Base.Window
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import Dodge.Menu.Option
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import Dodge.InputFocus
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import Dodge.SelectionSections
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import Dodge.Default.World
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import Data.Char
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map.Strict as M
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import Data.Maybe
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--import Data.Monoid (First)
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import Dodge.Base.You
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import Dodge.Button.Event
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import Dodge.Creature.Action
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import Dodge.Data.Universe
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import Dodge.Debug.Terminal
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--import Dodge.DisplayInventory
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import Dodge.Event.Test
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import Dodge.Inventory
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import Dodge.Menu
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import Dodge.Reloading
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import Dodge.Save
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import Dodge.Terminal.LeftButton
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import Dodge.WorldPos
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import LensHelp
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import SDL
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import Dodge.Update.Input.InGame
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import Dodge.Update.Input.ScreenLayer
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import Control.Lens
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updateUseInput :: Universe -> Universe
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updateUseInput u = case u ^? uvScreenLayers . _head of
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Just sl -> updateUseInputOnScreen sl u
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Nothing -> updateUseInputInGame (u ^. uvWorld . hud . hudElement) u
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updateUseInputOnScreen :: ScreenLayer -> Universe -> Universe
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updateUseInputOnScreen sl = case sl of
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InputScreen thetext _-> doInputScreenInput thetext
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screen@OptionScreen{_scPositionedMenuOption = mop, _scOptionFlag = flag, _scSelectionList = sellist, _scListDisplayParams = ldps} ->
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optionScreenUpdate screen mop flag ldps sellist
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updateUseInputInGame :: HUDElement -> Universe -> Universe
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updateUseInputInGame h u = case h of
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DisplayCarte -> over uvWorld updatePressedButtonsCarte u
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DisplayInventory {_subInventory = si} -> case si of
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DisplayTerminal tmid
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| lbinitialpress && inTermFocus w ->
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over uvWorld (doTerminalEffectLB (w ^?! cWorld . lWorld . terminals . ix tmid)) u
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| inTermFocus (_uvWorld u) -> updateKeysInTerminal tmid u
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| lbinitialpress ->
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u & uvWorld . cWorld . lWorld . terminals . ix tmid . tmInput . tiFocus %~ const True
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CombineInventory {_ciSections = sss}
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| inSubInvRegex (u ^. uvWorld) -> u & uvWorld . hud . hudElement . subInventory . ciSections %~ doRegexInput u (-1)
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| lbinitialpress -> maybeExitCombine $ over uvWorld (tryCombine sss) u
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-- _ -> case regexFocus w of
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-- Nothing -> M.foldlWithKey' updateKeyInGame u pkeys
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-- Just (filtpoint,selpoint,i) -> u & uvWorld . p %~ doRegexInput
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_ | inInvRegex (u ^. uvWorld) -> u & uvWorld . hud . hudElement . diSections %~ doRegexInput u (-1)
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_ | inCloseRegex (u ^. uvWorld) -> u & uvWorld . hud . hudElement . diSections %~ doRegexInput u 2
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_ -> M.foldlWithKey' updateKeyInGame u pkeys
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where
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w = u ^. uvWorld
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pkeys = u ^. uvWorld . input . pressedKeys
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pmb = u ^. uvWorld . input . mouseButtons
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lbinitialpress = pmb ^? ix ButtonLeft == Just False
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tryCombine :: SelectionSections CombinableItem -> World -> World
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tryCombine sss w = fromMaybe w $ do
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(i,j) <- sss ^? sssExtra . sssSelPos . _Just
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CombinableItem is it _ <- sss ^? sssSections . ix i . ssItems . ix j . siPayload
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return $ createAndSelectItem it $ foldr (rmInvItem 0) w (sort is)
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maybeExitCombine :: Universe -> Universe
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maybeExitCombine u
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| ButtonRight `M.member` (u ^. uvWorld . input . mouseButtons)
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= u & uvWorld %~ enterCombineInv (u ^. uvConfig)
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| otherwise = u & uvWorld . hud . hudElement . subInventory .~ NoSubInventory
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doTextInputOver :: ASetter' Universe String -> Universe -> Universe
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doTextInputOver p u = doTextInputOver' u p u
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doTextInputOver' :: Universe -> ASetter' a String -> a -> a
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doTextInputOver' u p x =
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x & p %~ (++ map toUpper str)
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& checkBackspace
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where
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str = u ^. uvWorld . input . textInput
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checkBackspace
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| backspaceInputted u = p %~ doBackspace
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| otherwise = id
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doBackspace :: String -> String
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doBackspace [] = []
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doBackspace s = init s
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backspaceInputted :: Universe -> Bool
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backspaceInputted u = case u ^. uvWorld . input . pressedKeys . at ScancodeBackspace of
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Just InitialPress -> True
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Just LongPress -> True
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_ -> False
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doRegexInput :: Universe -> Int -> SelectionSections a -> SelectionSections a
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doRegexInput u i sss
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| backspacetonothing || escapekey = endregex i 0
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| endkeys || endmouse = endregex (i + 1) (j -1)
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| otherwise = sss & doTextInputOver' u (sssExtra . sssFilters . ix i . _Just)
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where
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endregex a b =
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sss
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& sssExtra . sssFilters . ix i .~ Nothing
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& sssSections . ix i . ssItems .~ mempty
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& ssSetCursor (ssLookupDown a b)
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j = fromMaybe 0 $ do
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itms <- sss ^? sssSections . ix (i + 1) . ssItems
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fst <$> IM.lookupMin itms
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escapekey = ScancodeEscape `M.lookup` pkeys == Just InitialPress
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endkeys =
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any
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((== Just InitialPress) . (`M.lookup` pkeys))
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[ScancodeReturn, ScancodeSlash]
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endmouse = Just True == (u ^? uvWorld . input . mouseButtons . ix ButtonLeft)
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backspacetonothing =
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sss ^? sssExtra . sssFilters . ix i . _Just == Just ""
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&& ScancodeBackspace `M.lookup` pkeys == Just InitialPress
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pkeys = u ^. uvWorld . input . pressedKeys
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doInputScreenInput :: String -> Universe -> Universe
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doInputScreenInput s u =
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u & doTextInputOver (uvScreenLayers . _head . scInput)
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& checkEndStatus
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where
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pkeys = u ^. uvWorld . input . pressedKeys
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checkEndStatus
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| ScancodeReturn `M.member` pkeys =
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(uvScreenLayers %~ tail)
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. applyTerminalString (words s)
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| ScancodeEscape `M.member` pkeys = uvScreenLayers %~ tail
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| otherwise = id
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updateKeysInTerminal :: Int -> Universe -> Universe
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updateKeysInTerminal tmid u =
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u & doTextInputOver tmpoint
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& checkEndStatus
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where
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tmpoint = uvWorld . cWorld . lWorld . terminals . ix tmid . tmInput . tiText
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pkeys = u ^. uvWorld . input . pressedKeys
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checkEndStatus
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| pkeys ^. at ScancodeReturn == Just InitialPress =
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over uvWorld (\w -> terminalReturnEffect (w ^?! cWorld . lWorld . terminals . ix tmid) w)
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| otherwise = id
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updateKeyInGame :: Universe -> Scancode -> PressType -> Universe
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updateKeyInGame uv sc pt = case pt of
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InitialPress -> updateInitialPressInGame uv sc
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LongPress -> updateLongPressInGame uv sc
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_ -> uv
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updateInitialPressInGame :: Universe -> Scancode -> Universe
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updateInitialPressInGame uv sc = case sc of
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ScancodeF5 -> doQuicksave uv
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ScancodeF9 -> loadSaveSlot QuicksaveSlot uv
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ScancodeEscape -> pauseGame uv
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ScancodeSpace -> over uvWorld spaceAction uv
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ScancodeP -> pauseGame uv
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ScancodeF -> over uvWorld youDropItem uv
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ScancodeM -> toggleMap uv
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ScancodeR -> over (uvWorld . cWorld . lWorld . creatures . ix 0) crToggleReloading uv
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ScancodeT -> over uvWorld testEvent uv
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ScancodeX -> uv & uvWorld %~ toggleTweakInv
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ScancodeC -> toggleCombineInv uv
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-- the following should be put in a more sensible place
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ScancodeSlash -> uv & uvWorld %~ updateEnterRegex
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ScancodeBackspace -> uv & uvWorld %~ updateBackspaceRegex
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_ -> uv
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updateLongPressInGame :: Universe -> Scancode -> Universe
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updateLongPressInGame uv sc = case sc of
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ScancodeF -> over uvWorld youDropItem uv
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ScancodeSpace -> over uvWorld spaceAction uv
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_ -> uv
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updateBackspaceRegex :: World -> World
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updateBackspaceRegex w = case di ^? subInventory of
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Just NoSubInventory | secfocus (-1) 0 -> w & hud . hudElement . diSections %~ trybackspace (-1)
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Just NoSubInventory | secfocus 2 3 -> w & hud . hudElement . diSections %~ trybackspace 2
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Just CombineInventory{} -> w & hud . hudElement . subInventory . ciSections %~ trybackspace (-1)
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_ -> w
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where
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secfocus a b = fromMaybe False $ do
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i <- di ^? diSections . sssExtra . sssSelPos . _Just . _1
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return $ i == a || i == b
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trybackspace x sss = fromMaybe sss $ do
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-- i <- fss ^? fssSections . sssSelPos . _Just . _1
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-- guard (i == x || i == x+1)
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str <- sss ^? sssExtra . sssFilters . ix x . _Just
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return $ case str of
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(_ : _) -> sss & sssExtra . sssFilters . ix x . _Just %~ init
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& sssExtra . sssSelPos ?~ (x,0)
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[] -> sss & sssExtra . sssFilters . ix x .~ Nothing
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di = w ^. hud . hudElement
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updateEnterRegex :: World -> World
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updateEnterRegex w = case w ^? hud . hudElement . subInventory of
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Just NoSubInventory
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| secfocus (-1) 0 ->
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w & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
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.~ InInventory SortInventory
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& hud . hudElement . diSections %~ enterregex (-1)
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Just NoSubInventory
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| secfocus 2 3 ->
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w & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject .~ InNearby SortNearby
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& hud . hudElement . diSections %~ enterregex 2
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Just CombineInventory{} -> w & hud . hudElement . subInventory . ciSections %~ enterregex (-1)
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& hud . hudElement . subInventory . ciSections . sssExtra . sssSelPos ?~ (-1,0)
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_ -> w
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where
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di = w ^. hud . hudElement
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secfocus a b = fromMaybe False $ do
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i <- di ^? diSections . sssExtra . sssSelPos . _Just . _1
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return $ i == a || i == b
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enterregex x sss = sss & sssExtra . sssFilters . ix x %~ f
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& sssExtra . sssSelPos ?~ (x,0)
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f Nothing = Just ""
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f x = x
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--overSection :: (SelectionSection a -> SelectionSection a) -> SelectionSections a -> SelectionSections a
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--overSection f sss = fromMaybe sss $ do
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-- i <- sss ^? sssSelPos . _Just . _1
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-- return $ sss & sssSections . ix i %~ f
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pauseGame :: Universe -> Universe
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pauseGame u = u & uvScreenLayers .~ [pauseMenu u]
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spaceAction :: World -> World
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spaceAction w = case w ^?! hud . hudElement of
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DisplayCarte -> w & hud . carteCenter .~ theLoc
|
||||
DisplayInventory{_subInventory = NoSubInventory} -> case selectedCloseObject w of
|
||||
Just (Left flit) -> pickUpItem 0 flit w
|
||||
Just (Right but) -> doButtonEvent (_btEvent but) but w
|
||||
_ -> w
|
||||
DisplayInventory{_subInventory = DisplayTerminal{}} ->
|
||||
w & hud . hudElement . subInventory .~ NoSubInventory
|
||||
_ -> w & hud . hudElement . subInventory .~ NoSubInventory
|
||||
where
|
||||
theLoc = doWorldPos
|
||||
(w ^?! cWorld . lWorld . seenLocations . ix (w ^. cWorld . lWorld . selLocation) . _1)
|
||||
w
|
||||
|
||||
toggleMap :: Universe -> Universe
|
||||
toggleMap u = case u ^?! uvWorld . hud . hudElement of
|
||||
DisplayCarte -> u & uvWorld . hud . hudElement
|
||||
.~ DisplayInventory{_subInventory = NoSubInventory, _diSections = defaultInvSections}
|
||||
_ -> u & uvWorld . hud . hudElement .~ DisplayCarte
|
||||
|
||||
toggleTweakInv :: World -> World
|
||||
toggleTweakInv w = case w ^? hud . hudElement . subInventory of
|
||||
Just ExamineInventory{} -> w & thepointer .~ NoSubInventory
|
||||
_ -> w & thepointer .~ ExamineInventory mi
|
||||
where
|
||||
thepointer = hud . hudElement . subInventory
|
||||
mi = 0 <$ (yourItem w >>= (^? itTweaks . tweakParams . ix 0))
|
||||
|
||||
optionScreenUpdate ::
|
||||
ScreenLayer ->
|
||||
PositionedMenuOption ->
|
||||
OptionScreenFlag ->
|
||||
ListDisplayParams ->
|
||||
SelectionList (Universe -> Universe) ->
|
||||
Universe ->
|
||||
Universe
|
||||
optionScreenUpdate screen mop _ ldps sl u =
|
||||
refreshOptionsSelectionList
|
||||
. optionScreenDefaultEffect mop
|
||||
. mouseClickOptionsList screen
|
||||
. mouseOverSelectionList ldps sl
|
||||
. menuWheelEvents
|
||||
. over (uvScreenLayers . _head) (setSelectionListRestriction cfig)
|
||||
$ u
|
||||
where
|
||||
cfig = u ^. uvConfig
|
||||
|
||||
optionScreenDefaultEffect :: PositionedMenuOption -> Universe -> Universe
|
||||
optionScreenDefaultEffect f u = case u ^. uvWorld . input . pressedKeys . at ScancodeEscape of
|
||||
Just InitialPress -> fromMaybe id (f ^? pmoMenuOption . moEff) u
|
||||
_ -> u
|
||||
|
||||
mouseClickOptionsList :: ScreenLayer -> Universe -> Universe
|
||||
mouseClickOptionsList screen u = fromMaybe u $ do
|
||||
sl <- screen ^? scSelectionList
|
||||
Just $ case u ^. uvWorld . input . mouseButtons . at ButtonLeft of
|
||||
Just False -> fromMaybe u $ do
|
||||
i <- sl ^. slSelPos
|
||||
f <- sl ^? slItems . ix i . siPayload
|
||||
return $ f u
|
||||
_ -> u
|
||||
|
||||
mouseOverSelectionList :: ListDisplayParams -> SelectionList (Universe -> Universe) -> Universe -> Universe
|
||||
mouseOverSelectionList ldps sl u
|
||||
| x > xl && x < xr
|
||||
&& ylower == yupper
|
||||
&& mmoving
|
||||
&& ylower >= 0
|
||||
&& ylower < ymax
|
||||
&& isselectable =
|
||||
u & uvScreenLayers . _head . scSelectionList . slSelPos ?~ yupper
|
||||
| otherwise = u
|
||||
where
|
||||
isselectable =
|
||||
fromMaybe False $
|
||||
u ^? uvScreenLayers . _head . scSelectionList . slItems . ix yupper . siIsSelectable
|
||||
ymax = maybe 0 length $ sl ^? slItems
|
||||
mmoving = u ^. uvWorld . input . mouseMoving
|
||||
ylower = ceiling $ (hh - (75 + y + _ldpPosY ldps)) / 50
|
||||
yupper = floor $ (hh - (15 + y + _ldpPosY ldps)) / 50
|
||||
xl = _ldpPosX ldps - hw
|
||||
--xr = xl + _ldpScale ldps * 15 * 9
|
||||
xr = xl + _ldpScale ldps * 26 * 9
|
||||
V2 x y = u ^. uvWorld . input . mousePos
|
||||
cfig = u ^. uvConfig
|
||||
hh = halfHeight cfig
|
||||
hw = halfWidth cfig
|
||||
|
||||
menuWheelEvents :: Universe -> Universe
|
||||
menuWheelEvents u = foldr ($) u (replicate (abs y) (menuWheelStep (signum y)))
|
||||
where
|
||||
y = u ^. uvWorld . input . scrollAmount
|
||||
|
||||
-- you probably want i to be 1 or -1
|
||||
menuWheelStep :: Int -> Universe -> Universe
|
||||
menuWheelStep i u = fromMaybe u $ do
|
||||
sl <- u ^? uvScreenLayers . _head . scSelectionList
|
||||
selpos <- sl ^? slSelPos . _Just
|
||||
ymax <- fmap length (sl ^? slItems)
|
||||
let newpos = (selpos - i) `mod` ymax
|
||||
itm <- sl ^? slItems . ix newpos
|
||||
let newu = u & uvScreenLayers . _head . scSelectionList . slSelPos . _Just %~ const newpos
|
||||
if _siIsSelectable itm
|
||||
then Just newu
|
||||
else Just $ menuWheelStep i newu
|
||||
|
||||
setSelectionListRestriction :: Configuration -> ScreenLayer -> ScreenLayer
|
||||
setSelectionListRestriction cfig screen = fromMaybe screen $ do
|
||||
ldps <- screen ^? scListDisplayParams
|
||||
return $ screen & scAvailableLines %~ const (getAvailableListLines ldps cfig)
|
||||
|
||||
updatePressedButtonsCarte :: World -> World
|
||||
updatePressedButtonsCarte w = updatePressedButtonsCarte' (_mouseButtons (_input w)) w
|
||||
|
||||
updatePressedButtonsCarte' :: M.Map MouseButton Bool -> World -> World
|
||||
updatePressedButtonsCarte' pkeys w
|
||||
| isDown ButtonRight =
|
||||
w
|
||||
& input . clickMousePos .~ _mousePos (_input w)
|
||||
& hud . carteCenter %~ (-.- trans)
|
||||
| isDown ButtonLeft =
|
||||
w
|
||||
& input . clickMousePos .~ _mousePos (_input w)
|
||||
& hud . carteRot -~ rot
|
||||
& hud . carteZoom *~ czoom
|
||||
| otherwise = w
|
||||
where
|
||||
isDown but = but `M.member` pkeys
|
||||
rot = angleBetween (_mousePos (_input w)) (_clickMousePos (_input w))
|
||||
czoom = magV (_mousePos (_input w)) / magV (_clickMousePos (_input w))
|
||||
trans = rotateV (w ^. hud . carteRot)
|
||||
$ 1 / (w ^. hud . carteZoom) *.* (_mousePos (_input w) -.- _clickMousePos (_input w))
|
||||
|
||||
Reference in New Issue
Block a user