Add wall placement obstructions, start to generalise pictures
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@@ -10,6 +10,7 @@ import Dodge.Data
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--import Dodge.Path
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import Dodge.Placement.PlaceSpot.Block
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import Dodge.Placement.PlaceSpot.TriggerDoor
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import Dodge.Path
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import Dodge.Default.Wall
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import Dodge.ShiftPoint
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import Dodge.Base.NewID
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@@ -119,32 +120,30 @@ evaluateRandPS rgen ps w = placeSpotID ps evaluatedType (set randGen g w)
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where
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(evaluatedType, g) = runState rgen (_randGen w)
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placeWallPoly :: [Point2] -> Wall -> World -> World
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placeWallPoly ps wl = -- rmCrossPaths .
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over walls (placeWalls ps wl)
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-- where
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-- rmCrossPaths w = foldr (uncurry obstructPathsCrossing) w $ loopPairs ps
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--placeWallPoly :: [Point2] -> Wall -> World -> World
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--placeWallPoly ps wl = -- rmCrossPaths .
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-- over walls (placeWalls ps wl)
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---- where
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---- rmCrossPaths w = foldr (uncurry obstructPathsCrossing) w $ loopPairs ps
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placeWalls :: [Point2] -> Wall -> IM.IntMap Wall -> IM.IntMap Wall
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placeWalls qs wl wls = foldl' (addPane wl) wls pairs
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--placeWalls :: [Point2] -> Wall -> IM.IntMap Wall -> IM.IntMap Wall
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--placeWalls qs wl wls = foldl' (addPane wl) wls pairs
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-- where
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-- (p:ps) = orderPolygon qs
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-- pairs = zip (ps ++ [p]) (p:ps)
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placeWallPoly :: [Point2] -> Wall -> World -> World
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placeWallPoly qs wl w = foldl' (addPane wl) w pairs
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where
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(p:ps) = orderPolygon qs
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pairs = zip (ps ++ [p]) (p:ps)
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addPane :: Wall -> IM.IntMap Wall -> (Point2,Point2) -> IM.IntMap Wall
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addPane wl wls l = IM.insert wlid (wl { _wlLine = l, _wlID = wlid }) wls
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where
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wlid = IM.newKey wls
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---- | place an new object into an intmap and update its id
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--plNewUpID :: ALens' World (IM.IntMap a)
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-- -> ALens' a Int
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-- -> a
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-- -> World
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-- -> (Int,World)
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--plNewUpID l li x w = (i,w & l #%~ IM.insert i (x & li #~ i))
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addPane :: Wall -> World -> (Point2,Point2) -> World
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--addPane wl w l = w & walls %~ IM.insert wlid (wl { _wlLine = l, _wlID = wlid })
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addPane wl w l = w & plNew walls wlID (wl & wlLine .~ l)
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& fst . uncurry (obstructPathsCrossing WallObstacle) l
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-- where
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-- i = IM.newKey $ w ^# l
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-- wlid = IM.newKey (_walls w)
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mvProp :: Point2 -> Float -> Prop -> Prop
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mvProp p a = (pjRot +~ a) . (prPos %~ ( (p +.+) . rotateV a ))
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@@ -325,7 +325,7 @@ spawnerRoom = do
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corDoor :: State StdGen (MetaTree Room String)
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corDoor = do
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--cor <- shuffleLinks $ cleatOnward corridor
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--return $ tToBTree "corDoor" $ treePost [door,cor]
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cor <- shuffleLinks corridor
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return $ tToBTree "corDoor" $ treePost [door,cor,cleatOnward door]
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cor <- shuffleLinks $ cleatOnward corridor
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return $ tToBTree "corDoor" $ treePost [door,cor]
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-- cor <- shuffleLinks corridor
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-- return $ tToBTree "corDoor" $ treePost [door,cor,cleatOnward door]
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+13
-8
@@ -58,22 +58,27 @@ polygonWire :: [Point2] -> Picture
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{-# INLINE polygonWire #-}
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polygonWire ps = line (ps ++ [head ps])
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picFormat :: [Verx] -> Picture
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picFormat = S.each
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-- | Expects clockwise input.
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polygon :: [Point2] -> Picture
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{-# INLINE polygon #-}
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polygon = S.each . map f . polyToTris
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polygon = picFormat . map f . polyToTris
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where
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f (V2 x y) = Verx (V3 x y 0) black [] BottomLayer polyNum
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polygonZ :: [Point2] -> Float -> Picture
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{-# INLINE polygonZ #-}
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polygonZ ps z = S.each . map (f . zeroZ) $ polyToTris ps
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polygonZ ps z = picFormat . map (f . zeroZ) $ polyToTris ps
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where
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f pos = Verx pos black [z] BottomLayer polyzNum
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polygonCol :: [(Point2,RGBA)] -> Picture
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{-# INLINE polygonCol #-}
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polygonCol = S.each . polyToTris . map f
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polygonCol = picFormat . polyToTris . map f
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where
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f (V2 x y,col) = Verx (V3 x y 0) col [] BottomLayer polyNum
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@@ -83,7 +88,7 @@ poly3 = poly3Col . map (, black)
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poly3Col :: [(Point3,RGBA)] -> Picture
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{-# INLINE poly3Col #-}
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poly3Col = S.each . map f . polyToTris
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poly3Col = picFormat . map f . polyToTris
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where
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f (pos,col) = Verx pos col [] BottomLayer polyNum
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@@ -122,7 +127,7 @@ bezierQuad cola colc ra rc a b c
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fc' = extrapolate cIn aIn bIn
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bzhelp :: [(Point2, Point4, Point2, Point2)] -> Picture
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bzhelp = S.each . map f
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bzhelp = picFormat . map f
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where
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f (V2 x y,col,V2 a b,V2 c d) = Verx (V3 x y 0) col [a,b,c,d] BottomLayer bezNum
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@@ -215,7 +220,7 @@ circleSolid = circleSolidCol white white
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circleSolidCol :: Color -> Color -> Float -> Picture
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{-# INLINE circleSolidCol #-}
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circleSolidCol colC colE r = S.each $ map f
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circleSolidCol colC colE r = picFormat $ map f
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[(V3 (-r) r 0, colC)
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,(V3 (-r) (-r) 0, colE)
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,(V3 r (-r) 0, black)
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@@ -237,7 +242,7 @@ stackText = mconcat . zipWith (\y s -> translate 0 y $ centerText s) [0,100..]
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text :: String -> Picture
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{-# INLINE text #-}
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text = S.each . map f . stringToList
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text = picFormat . map f . stringToList
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where
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f (pos,col,V2 a b) = Verx pos col [a,b] BottomLayer textNum
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@@ -319,7 +324,7 @@ thickArc startA endA rad wdth
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thickArcHelp :: Float -> Float -> Float -> Float -> Picture
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{-# INLINE thickArcHelp #-}
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thickArcHelp startA endA rad wdth = S.each $ map f
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thickArcHelp startA endA rad wdth = picFormat $ map f
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[ (V3 0 0 0,black,V3 0 0 wdth)
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,(V3 xa ya 0,black,V3 1 0 wdth)
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,(V3 xb yb 0,black,V3 1 1 wdth)
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@@ -46,6 +46,7 @@ textNum = ShadNum 3
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arcNum = ShadNum 4
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ellNum = ShadNum 5
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type Picture = Stream (Of Verx) IO ()
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type Picture' = [Verx]
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flat2 :: V2 a -> [a]
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flat2 (V2 x y) = [x,y]
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flat3 :: V3 a -> [a]
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