Move towards implementing wrist shields
This commit is contained in:
@@ -23,8 +23,30 @@ aimingMuzzlePos :: Creature -> Item -> Float
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aimingMuzzlePos cr it = aimingWeaponZeroPos cr it
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+ fromMaybe 0 (it ^? itDimension . dimPortage . muzPos)
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translatePointToRightHand :: Creature -> Point3 -> Point3
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translatePointToRightHand cr = translatePointToRightHand' cr . mirrorV3xz
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mirrorV3xz :: Point3 -> Point3
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mirrorV3xz (V3 x y z) = V3 x (-y) z
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translatePointToRightHand' :: Creature -> Point3 -> Point3
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translatePointToRightHand' cr
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| oneH cr = (+.+.+ V3 11 (-3) 20) . rotate3 (-0.5)-- . scaleSH (V3 1 1.5 1)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 4 (-10) 0)
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| twoFlat cr = (+.+.+ V3 4 (-8) 10)
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| otherwise = case cr ^? crStance . carriage of
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Just (Walking sa LeftForward) -> (+.+.+ V3 (-f sa) (-off) 10)
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_ -> (+.+.+ V3 0 (-off) 10)
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where
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off = 8
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sLen = _strideLength $ _crStance cr
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f i = negate 2 + negate 6 * fromIntegral (sLen - i) / fromIntegral sLen
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translateToRightHand :: Creature -> SPic -> SPic
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translateToRightHand cr
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translateToRightHand cr = translateToRightHand' cr . mirrorSPxz
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translateToRightHand' :: Creature -> SPic -> SPic
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translateToRightHand' cr
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| oneH cr = shoulderSP . translateSPf 11 (-3) . rotateSP (-0.5)-- . scaleSH (V3 1 1.5 1)
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| twists cr = shoulderSP . translateSPf 0 5 . rotateSP (-1) . translateSPf 4 (-10)
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| twoFlat cr = waistSP . translateSPf 4 (-8)
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@@ -36,6 +58,19 @@ translateToRightHand cr
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sLen = _strideLength $ _crStance cr
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f i = negate 2 + negate 6 * fromIntegral (sLen - i) / fromIntegral sLen
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translatePointToLeftHand :: Creature -> Point3 -> Point3
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translatePointToLeftHand cr
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| oneH cr = (+.+.+ V3 0 0 10) . rotate3 0.4 . (+.+.+ V3 0 off 0)
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| twists cr = (+.+.+ V3 0 5 20) . rotate3 (-1) . (+.+.+ V3 12 4 0)
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| twoFlat cr = (+.+.+ V3 4 8 10)
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| otherwise = case cr ^? crStance . carriage of
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Just (Walking sa RightForward) -> (+.+.+ V3 (-f sa) off 10)
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_ -> (+.+.+ V3 0 off 10)
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where
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off = 8
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sLen = _strideLength $ _crStance cr
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f i = negate 2 + negate 6 * fromIntegral (sLen - i) / fromIntegral sLen
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translateToLeftHand :: Creature -> SPic -> SPic
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translateToLeftHand cr
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| oneH cr = waistSP . rotateSP 0.4 . translateSPf 0 off
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@@ -32,42 +32,49 @@ itemEffect cr it w = case it ^? itUse of
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hammerTest f = case _crHammerPosition cr of
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HammerUp -> f w
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_ -> w & setuhamdown
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lhammer f' = w & case _crHammerPosition cr of
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HammerUp -> creatures . ix (_crID cr) %~ f'
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_ -> id
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setuhamdown = creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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doequipmentchange = setuhamdown $ lhammer (toggleEquipmentAt (_rbOptions w) (_crInvSel cr)
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. activateEquipmentAt (_rbOptions w))
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doequipmentchange = setuhamdown $ hammerTest (toggleEquipmentAt (_rbOptions w) (_crInvSel cr) cr
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. activateEquipmentAt (_rbOptions w) cr)
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activateEquipmentAt :: RightButtonOptions -> Creature -> Creature
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activateEquipmentAt rbo = case (rbo ^? opActivateEquipment . activateEquipment, rbo ^? opActivateEquipment . deactivateEquipment) of
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activateEquipmentAt :: RightButtonOptions -> Creature -> World -> World
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activateEquipmentAt rbo cr = creatures . ix (_crID cr) %~ case (rbo ^? opActivateEquipment . activateEquipment, rbo ^? opActivateEquipment . deactivateEquipment) of
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(Just i,_) -> crLeftInvSel ?~ i
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(_,Just _) -> crLeftInvSel .~ Nothing
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_ -> id
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toggleEquipmentAt :: RightButtonOptions -> Int -> Creature -> Creature
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toggleEquipmentAt rbops invid cr = case rbops ^? opAllocateEquipment of
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Just DoNotMoveEquipment -> cr
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toggleEquipmentAt :: RightButtonOptions -> Int -> Creature -> World -> World
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toggleEquipmentAt rbops invid cr w = case rbops ^? opAllocateEquipment of
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Just DoNotMoveEquipment -> w
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Just PutOnEquipment {_allocNewPos = newp}
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-> cr & crEquipment . at newp ?~ invid
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& crInvEquipped . at invid ?~ newp
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-> w & crpoint . crEquipment . at newp ?~ invid
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& crpoint . crInvEquipped . at invid ?~ newp
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& onequip itm cr
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Just MoveEquipment {_allocNewPos=newp,_allocOldPos = oldp }
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-> cr & crEquipment . at newp ?~ invid
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& crEquipment . at oldp .~ Nothing
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& crInvEquipped . at invid ?~ newp
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-> w & crpoint . crEquipment . at newp ?~ invid
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& crpoint . crEquipment . at oldp .~ Nothing
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& crpoint . crInvEquipped . at invid ?~ newp
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Just SwapEquipment {_allocNewPos=newp, _allocOldPos = oldp, _allocSwapID = sid }
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-> cr & crEquipment . at newp ?~ invid
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& crEquipment . at oldp ?~ sid
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& crInvEquipped . at invid ?~ newp
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& crInvEquipped . at sid ?~ oldp
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-> w & crpoint . crEquipment . at newp ?~ invid
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& crpoint . crEquipment . at oldp ?~ sid
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& crpoint . crInvEquipped . at invid ?~ newp
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& crpoint . crInvEquipped . at sid ?~ oldp
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Just ReplaceEquipment {_allocNewPos = newp, _allocRemoveID = rid }
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-> cr & crEquipment . at newp ?~ invid
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& crInvEquipped . at invid ?~ newp
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& crInvEquipped . at rid .~ Nothing
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-> w & crpoint . crEquipment . at newp ?~ invid
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& crpoint . crInvEquipped . at invid ?~ newp
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& crpoint . crInvEquipped . at rid .~ Nothing
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& onremove (itmat rid) cr
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& onequip itm cr
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Just RemoveEquipment {_allocOldPos = oldp }
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-> cr & crEquipment . at oldp .~ Nothing
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& crInvEquipped . at invid .~ Nothing
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-> w & crpoint . crEquipment . at oldp .~ Nothing
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& crpoint . crInvEquipped . at invid .~ Nothing
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& onremove itm cr
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Nothing -> error "tried to toggle equipment whilst not prepared"
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where
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crpoint = creatures . ix (_crID cr)
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itmat i = _crInv cr IM.! i
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itm = itmat (_crInvSel cr)
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onequip itm' = (_eqOnEquip . _itUse) itm' itm'
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onremove itm' = (_eqOnRemove . _itUse) itm' itm'
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useLeftItem :: Int -> World -> World
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useLeftItem cid w
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@@ -145,7 +145,9 @@ useUpdate = (useHammer . hammerPosition %~ moveHammerUp)
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. (useDelay . rateTime %~ decreaseToZero)
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useEquipment :: Creature -> Int -> World -> World
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useEquipment cr i = _eqUse (_itUse $ _crInv cr IM.! i) cr i
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useEquipment cr i = _eqUse (_itUse itm) itm cr
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where
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itm = _crInv cr IM.! i
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-- a map updating all inventory items
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upInv :: Creature -> World -> World
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upInv cr = creatures . ix (_crID cr) . crInv %~ IM.mapWithKey (itemUpdate cr)
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+12
-4
@@ -418,16 +418,20 @@ data ItemUse
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, _useDelay :: UseDelay
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, _useHammer :: HammerType
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, _eqSite :: EquipSite
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, _eqUse :: Creature -> Int -> World -> World
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, _eqUse :: Item -> Creature -> World -> World
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, _eqOnEquip :: Item -> Creature -> World -> World
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, _eqOnRemove :: Item -> Creature -> World -> World
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, _eqParams :: EquipParams
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}
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| ConsumeUse
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{ _cUse :: Item -> Creature -> World -> World
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}
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| EquipUse
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{ _eqUse :: Creature -> Int -> World -> World
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, _eqOnEquip :: Creature -> Int -> World -> World
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, _eqOnRemove :: Creature -> Int -> World -> World
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{ _eqUse :: Item -> Creature -> World -> World
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, _eqOnEquip :: Item -> Creature -> World -> World
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, _eqOnRemove :: Item -> Creature -> World -> World
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, _eqSite :: EquipSite
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, _eqParams :: EquipParams
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}
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| NoUse
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data EquipSite
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@@ -725,6 +729,9 @@ data GunBarrels
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, _brlInaccuracy :: Float
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}
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| SingleBarrel {_brlInaccuracy :: Float}
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data EquipParams
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= NoEquipParams
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| EquipID {_eparamID :: Int}
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data ItemParams
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= NoParams
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| ShellLauncher
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@@ -1360,3 +1367,4 @@ makeLenses ''CreatureStatistics
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makeLenses ''RightButtonOptions
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makeLenses ''AllocateEquipment
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makeLenses ''ActivateEquipment
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makeLenses ''EquipParams
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@@ -163,6 +163,7 @@ defaultEquipment = Item
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,_eqOnEquip = \_ _ -> id
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,_eqOnRemove = \_ _ -> id
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,_eqSite = GoesOnSpecial
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,_eqParams = NoEquipParams
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}
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, _itAttachment = NoItAttachment
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, _itParams = NoParams
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@@ -70,15 +70,16 @@ defaultlUse = LeftUse
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, _useHammer = NoHammer
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, _eqSite = GoesOnSpecial
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, _eqUse = \_ _ -> id
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, _eqOnEquip = \_ _ -> id
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, _eqOnRemove = \_ _ -> id
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, _eqParams = NoEquipParams
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}
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luseInstantNoH :: (Item -> Creature -> World -> World) -> ItemUse
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luseInstantNoH f = LeftUse
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luseInstantNoH f = defaultlUse
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{ _lUse = f
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, _useDelay = NoDelay
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, _useHammer = NoHammer
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, _eqSite = GoesOnSpecial
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, _eqUse = \_ _ -> id
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}
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defaultAimParams :: AimParams
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defaultAimParams = AimParams
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+37
-11
@@ -27,8 +27,8 @@ magShield = defaultEquipment
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}
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& itUse . eqUse .~ useMagShield
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& itUse . eqSite .~ GoesOnWrist
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useMagShield :: Creature -> Int -> World -> World
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useMagShield cr invid w = w & magnets . at mgid ?~ themagnet
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useMagShield :: Item -> Creature -> World -> World
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useMagShield it cr w = w & magnets . at mgid ?~ themagnet
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where
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themagnet = Magnet
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{_mgID = mgid
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@@ -39,7 +39,7 @@ useMagShield cr invid w = w & magnets . at mgid ?~ themagnet
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mgid = case it ^? itAttachment . itMInt . _Just of
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Just mgid' -> mgid'
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Nothing -> IM.newKey $ _magnets w
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it = _crInv cr IM.! invid
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-- it = _crInv cr IM.! invid
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flameShield :: Item
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flameShield = defaultEquipment
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@@ -68,16 +68,42 @@ wristArmour :: Item
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wristArmour = defaultEquipment
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{ _itType = WRISTARMOUR
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, _itName = "WRISTARMOUR"
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, _itEquipPict = spicForWrist (emptySH , setDepth 20 $ pictures
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[color thecol $ thickArc 0 (pi/2) 10 5
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,color thecol $ thickArc (3*pi/2) (2*pi) 10 5
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])
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, _itEquipPict = spicForWrist mempty
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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& itUse . eqSite .~ GoesOnWrist
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& itUse . eqOnEquip .~ onEquipWristShield
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& itUse . eqUse .~ setWristShieldPos
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& itUse . eqOnRemove .~ onRemoveWristShield
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onEquipWristShield :: Item -> Creature -> World -> World
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onEquipWristShield itm cr w = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqParams .~ EquipID i
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& walls . at i ?~ (shieldWall (_crID cr)) {_wlDraw = True}
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& setWristShieldPos (itm & itUse . eqParams .~ EquipID i) cr
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where
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thecol = yellow -- (greyN 0.1)
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i = IM.newKey $ _walls w
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onRemoveWristShield :: Item -> Creature -> World -> World
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onRemoveWristShield itm cr w = w
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& creatures . ix (_crID cr) . crInv . ix (fromJust (_itInvPos itm)) . itUse . eqParams .~ NoEquipParams
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-- & walls . at i .~ Nothing
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where
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i = _eparamID $ _eqParams $ _itUse itm
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setWristShieldPos :: Item -> Creature -> World -> World
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setWristShieldPos itm cr w = w
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& moveWallIDUnsafe i wlline
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-- & tempLightSources .:~ tlsTimeRadColPos 1 200 0.7 (fst wlline `v2z` 40)
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where
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i = _eparamID $ _eqParams $ _itUse itm
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wlline = (f (V3 (-10) 7 0), f (V3 10 7 0))
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invid = fromJust (_itInvPos itm)
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--wlline = (V2 10 0, V2 (-10) 100)
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handtrans = case cr ^? crInvEquipped . ix invid of
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Just OnLeftWrist -> translatePointToLeftHand
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_ -> translatePointToRightHand
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f = (+.+ _crPos cr) . stripZ . rotate3 (_crDir cr) . handtrans cr
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spicForWrist :: SPic -> Creature -> Item -> SPic
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spicForWrist = pictureOnEquip . translateSP (V3 0 4 (-4))
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@@ -89,7 +115,7 @@ pictureOnEquip sp cr itm = fromMaybe mempty $ do
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equipPosition :: EquipPosition -> Creature -> SPic -> SPic
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equipPosition epos cr sh = case epos of
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OnLeftWrist -> translateToLeftHand cr sh
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OnRightWrist -> translateToRightHand cr $ mirrorSPxz sh
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OnRightWrist -> translateToRightHand cr sh
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OnLegs -> translateToLeftLeg cr sh <>
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translateToRightLeg cr (mirrorSPxz sh)
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OnHead -> translateToHead cr sh
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@@ -253,8 +279,8 @@ headLampShape = colorSH yellow $
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<> translateSH (V3 5 (-2) 4) (upperPrismPoly 4 $ rectWH 4 1)
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<> translateSH (V3 5 (-2) 0) (upperPrismPoly 4 $ rectWH 4 1)
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createHeadLamp :: Creature -> Int -> World -> World
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createHeadLamp cr _ = tempLightSources .:~ tlsTimeRadColPos 1 200 0.7
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createHeadLamp :: Item -> Creature -> World -> World
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createHeadLamp _ cr = tempLightSources .:~ tlsTimeRadColPos 1 200 0.7
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((_crPos cr `v2z` 0) +.+.+ rotate3 (_crDir cr) (translatePointToHead cr (V3 5 0 3)))
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powerLegs :: Item
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@@ -1,6 +1,7 @@
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{-# LANGUAGE BangPatterns #-}
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module Dodge.Wall.Move
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( moveWallID
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, moveWallIDUnsafe
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, moveWall
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, moveWallIDToward
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, mvPs
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@@ -12,6 +13,12 @@ import Dodge.Wall.Zone
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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moveWallIDUnsafe :: Int -> (Point2,Point2) -> World -> World
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moveWallIDUnsafe wlid wlline w = case w ^? walls . ix wlid of
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Nothing -> error "tried moving nonexistant wall"
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Just wl -> moveWall wlid wl wlline w
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moveWallID :: Int -> (Point2,Point2) -> World -> World
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moveWallID wlid wlline w = case w ^? walls . ix wlid of
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Nothing -> w
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Reference in New Issue
Block a user