Start to add respawn points, re-fix semi-auto triggers
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@@ -56,8 +56,8 @@ data World = World
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}
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data TimeFlowStatus
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= DeathTime
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{_deathDelay :: Int}
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= RespawnDelay
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{_respawnDelay :: Int}
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| NormalTimeFlow
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| ItemScrollTimeFlow
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{ _scrollSmoothing :: Int
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