Start to add respawn points, re-fix semi-auto triggers
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@@ -28,10 +28,8 @@ import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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testStringInit :: Universe -> [String]
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testStringInit u =
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map show (take 20 $ u ^.. uvWorld . cWorld . lWorld . energyBalls . each . ebPos . _z)
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<>
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map show (take 20 $ u ^.. uvWorld . cWorld . lWorld . shockwaves . each . swPos . _z)
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testStringInit u = [show $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crHP
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, show $ u ^? uvWorld . timeFlow . respawnDelay]
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-- map shortShow (u ^.. uvWorld . cWorld . lWorld . debris . each . to g)
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-- where
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-- g db = (pz,z,norm v)
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@@ -89,7 +87,7 @@ showManObj (SelCloseButton x) = "CloseButton " ++ show x
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showTimeFlow :: TimeFlowStatus -> String
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showTimeFlow tfs = case tfs of
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DeathTime i -> "DeathTime"++show i
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RespawnDelay i -> "Respawndelay"++show i
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NormalTimeFlow -> "NormalTimeFlow"
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ItemScrollTimeFlow {_reverseAmount = ra } -> "ItemScrollTimeFlow" ++ show ra
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CameraScrollTimeFlow {_reverseAmount = ra } -> "CameraScrollTimeFlow" ++ show ra
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