Remove reduntant left click item use code
This commit is contained in:
@@ -1,7 +1,6 @@
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module Dodge.Creature.Impulse.UseItem (
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useRootItem,
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useItemLeftClick,
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itemUseEffect,
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useItemHotkey,
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) where
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@@ -51,26 +50,6 @@ useRootItem crid w = (worldEventFlags . at InventoryChange ?~ ()) . fromMaybe w
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-- UseScope{} -> w
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-- UseBulletMod{} -> w
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itemUseEffect :: Creature -> LabelDoubleTree ComposeLinkType Item -> World -> World
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itemUseEffect cr itmtree w = case itmtree ^. ldtValue . itUse of
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UseHeld{} ->
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heldEffect itmtree cr w
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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UseHotkey{} -> doequipmentchange
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UseEquip{} -> doequipmentchange
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(UseConsume eff) -> useC eff (_ldtValue itmtree) cr w
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UseCraft{} -> w
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UseAttach{} -> selectUse itmtree cr w
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UseAmmoMag{} -> w
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UseScope{} -> w
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UseBulletMod{} -> w
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where
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itm = itmtree ^. ldtValue
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doequipmentchange = fromMaybe w $ do
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guard (_crHammerPosition cr == HammerUp)
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invid <- itm ^? itLocation . ilInvID
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return $ toggleEquipmentAt invid cr w
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toggleEquipmentAt :: Int -> Creature -> World -> World
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toggleEquipmentAt invid cr w = case getEquipmentAllocation w of
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DoNotMoveEquipment -> w
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@@ -120,23 +99,22 @@ useItemLeftClick :: Creature -> World -> World
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useItemLeftClick cr w = fromMaybe w $ do
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guard . not $ _crInvLock cr
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invid <- cr ^? crManipulation . manObject . imSelectedItem
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itm <- cr ^? crInv . ix invid
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ituse <- cr ^? crInv . ix invid . itUse
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case ituse of
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UseHeld{} -> return w
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UseConsume{} -> return $ useItemLeftClick' cr w
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UseEquip{} -> return $ useItemLeftClick' cr w
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UseHotkey{} -> return $ useItemLeftClick' cr w
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UseConsume eff -> return $ useC eff itm cr w
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UseEquip{} -> return $ doequipmentchange invid
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UseHotkey{} -> return $ doequipmentchange invid
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UseAmmoMag{} -> return w
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UseAttach{} -> do
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itmtree <- invTrees (_crInv cr) ^? ix invid
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return $ selectUse itmtree cr w
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_ -> Nothing
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useItemLeftClick' :: Creature -> World -> World
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useItemLeftClick' cr' w = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
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itRef <- cr ^? crManipulation . manObject . imSelectedItem
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it <- invTrees (_crInv cr) ^? ix itRef
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return $
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itemUseEffect cr it w
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& worldEventFlags . at InventoryChange ?~ ()
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where
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doequipmentchange invid = fromMaybe w $ do
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guard (_crHammerPosition cr == HammerUp)
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return $ toggleEquipmentAt invid cr w
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-- & f
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-- where
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@@ -138,6 +138,4 @@ shoulderSH = translateSHz 20
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drawEquipment :: Creature -> SPic
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{-# INLINE drawEquipment #-}
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drawEquipment cr = foldMap
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(itemEquipPict cr)
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(invLDT $ _crInv cr)
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drawEquipment cr = foldMap (itemEquipPict cr) (invLDT $ _crInv cr)
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@@ -253,10 +253,9 @@ chainLinkOrientation ::
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ItemLink ->
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ComposedItem ->
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(Point3, Q.Quaternion Float)
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chainLinkOrientation mo (par, _, _) (ILink lt f) (child, _, _) =
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chainLinkOrientation (p,q) (par, _, _) (ILink lt f) (child, _, _) =
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(p + Q.rotate q p1, q * q1)
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where
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(p, q) = mo
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(p1, q1) = f par lt child
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updateItemWithOrientation ::
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@@ -16,9 +16,7 @@ import Dodge.Data.SoundOrigin
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import Geometry.Data
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import Sound.Data
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data ItCrWdWd
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= ItCrWdId
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| ItCrWdItemEffect
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data ItCrWdWd = ItCrWdItemHeldEffect
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data WdWd
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@@ -32,7 +30,6 @@ data WdWd
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| MakeStartCloudAt Point3
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| TorqueCr Float Int
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| WdWdNegateTrig Int
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| WdWdFromItixCrixWdWd Int Int ItCrWdWd
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| WdWdFromItCrixWdWd (LabelDoubleTree ComposeLinkType Item) Int ItCrWdWd
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| MakeTempLight LSParam Int
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--deriving (Eq, Show, Read) --, Generic)
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@@ -54,7 +54,7 @@ heldEffectMuzzles t cr w =
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-- need to be careful about inventory lock or item ids here
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doWeaponRepetitions :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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doWeaponRepetitions itm cr = case itm ^? ldtValue . itUse . heldParams . weaponRepeat of
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Just (x : xs) -> cWorld . lWorld . delayedEvents .++~ ((x : xs) <&> (,WdWdFromItCrixWdWd upitm (_crID cr) ItCrWdItemEffect))
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Just (x : xs) -> cWorld . lWorld . delayedEvents .++~ ((x : xs) <&> (,WdWdFromItCrixWdWd upitm (_crID cr) ItCrWdItemHeldEffect))
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_ -> id
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where
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upitm =
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+26
-14
@@ -72,8 +72,8 @@ itemToBreakLists itm itmf = case (itm ^. itType, itmf) of
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, []
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)
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(_, WeaponTargetingSF) -> (getAmmoLinks itm ++ [(AugmentedHUDSF, AugmentedHUDLink)], [])
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(ATTACH BULLETSYNTH, _)
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-> ([(AmmoMagSF ElectricalAmmo, AmmoInLink 0 ElectricalAmmo)],[])
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(ATTACH BULLETSYNTH, _) ->
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([(AmmoMagSF ElectricalAmmo, AmmoInLink 0 ElectricalAmmo)], [])
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_ -> ([], [])
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getAmmoLinks :: Item -> [(ItemStructuralFunction, ComposeLinkType)]
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@@ -186,7 +186,10 @@ invLDT =
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-- consider explicitly reseting the inventory ids (but this probably really
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-- should be done upstream anyway in the actually creature inventory)
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invRootMap :: IM.IntMap Item -> IM.IntMap (Maybe Int, DoubleTree Item)
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invRootMap = foldMap (dtToIntMapWithRoot (^?! itLocation . ilInvID) . fmap (^. _1) . ldtToDT) . invLDT
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invRootMap =
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foldMap
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(dtToIntMapWithRoot (^?! itLocation . ilInvID) . fmap (^. _1) . ldtToDT)
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. invLDT
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-- this assumes the creature inventory is well formed, specifically the
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-- location ids
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@@ -208,7 +211,8 @@ invTrees = fmap (first _iatType) . invTrees'
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-- returns an intmap with trees for all items
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invTrees' :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink Item)
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invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x, y, _) -> (x, y))) . invLDT
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--invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x, y, _) -> (x, y))) . invLDT
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invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . invLDT
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where
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getindex i =
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fromMaybe (error "in invTrees try to get non-inventory item tree") $
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@@ -216,10 +220,11 @@ invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x,
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-- returns an intmap with trees for (only!) root items, indexed by inventory position
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invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
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invRootTrees = IM.fromDistinctAscList . reverse . map (getid) . invLDT
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invRootTrees = IM.fromDistinctAscList . reverse . map getid . invLDT
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where
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getid :: LabelDoubleTree ItemLink ComposedItem
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-> (Int, LabelDoubleTree ItemLink ComposedItem)
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getid ::
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LabelDoubleTree ItemLink ComposedItem ->
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(Int, LabelDoubleTree ItemLink ComposedItem)
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getid t = (t ^?! ldtValue . _1 . itLocation . ilInvID, t)
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-- returns an intmap with indents and locations for all items
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@@ -228,10 +233,17 @@ allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempt
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where
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f t = cldtPropagateFold h h g 0 t id
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h x _ _ _ = x + 1
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g :: Int -> LocationLDT ItemLink ComposedItem
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-> (IM.IntMap (Int, LocationLDT ItemLink ComposedItem)
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-> IM.IntMap (Int, LocationLDT ItemLink ComposedItem))
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-> IM.IntMap (Int, LocationLDT ItemLink ComposedItem)
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-> IM.IntMap (Int, LocationLDT ItemLink ComposedItem)
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g x ldt = (.) (IM.insert (ldt ^?! locLDT . ldtValue . _1 . itLocation . ilInvID)
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(x, ldt))
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g ::
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Int ->
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LocationLDT ItemLink ComposedItem ->
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( IM.IntMap (Int, LocationLDT ItemLink ComposedItem) ->
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IM.IntMap (Int, LocationLDT ItemLink ComposedItem)
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) ->
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IM.IntMap (Int, LocationLDT ItemLink ComposedItem) ->
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IM.IntMap (Int, LocationLDT ItemLink ComposedItem)
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g x ldt =
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(.)
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( IM.insert
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(ldt ^?! locLDT . ldtValue . _1 . itLocation . ilInvID)
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(x, ldt)
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)
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@@ -1,5 +1,7 @@
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module Dodge.SelectUse (selectUse) where
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import Control.Monad
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import qualified SDL
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import Control.Lens
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import Data.Maybe
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import Dodge.Data.ComposedItem
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@@ -9,6 +11,8 @@ import Dodge.Payload
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selectUse :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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selectUse ittree _ w = fromMaybe w $ do
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lbtime <- w ^? input . mouseButtons . ix SDL.ButtonLeft
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guard $ lbtime == 0
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itid <- ittree ^? ldtValue . itID
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pjid <- ittree ^? ldtValue . itUse . uaParams . apLinkedProjectile . _Just
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thepj <- w ^? cWorld . lWorld . projectiles . ix pjid
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@@ -5,13 +5,12 @@ module Dodge.WorldEffect (
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lineOutputTerminal,
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) where
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import Dodge.Item.Grammar
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import Dodge.HeldUse
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import Dodge.Data.ComposedItem
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import Dodge.Data.DoubleTree
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import Data.Foldable
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Creature.Impulse.UseItem
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import Dodge.Data.World
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import Dodge.Default
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import Dodge.Inventory.Lock
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@@ -35,13 +34,6 @@ doWdWd we = case we of
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TorqueCr x cid -> torqueCr x cid
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SoundStart so p sid mi -> soundStart so p sid mi
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WdWdNegateTrig trid -> cWorld . lWorld . triggers . ix trid %~ not
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--WdWdFromItixCrixWdWd itid crid f -> \w -> fromMaybe w $ do
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WdWdFromItixCrixWdWd _ crid f -> \w -> fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix crid
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--it <- getItem itid w
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itRef <- cr ^? crManipulation . manObject . imSelectedItem
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it <- invTrees (_crInv cr) ^? ix itRef -- note this probably doesn't always work, invTrees probably only returns rooted trees
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return $ doItCrWdWd f it cr w
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WdWdFromItCrixWdWd it crid f -> \w -> fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix crid
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return $ doItCrWdWd f it cr w
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@@ -51,8 +43,7 @@ doWdWd we = case we of
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doItCrWdWd :: ItCrWdWd -> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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doItCrWdWd icww = case icww of
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ItCrWdId -> \_ _ -> id
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ItCrWdItemEffect -> flip itemUseEffect
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ItCrWdItemHeldEffect -> heldEffect
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accessTerminal :: Maybe Int -> World -> World
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accessTerminal mtmid w = fromMaybe w $ do
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