Cleanup
This commit is contained in:
@@ -36,10 +36,8 @@ padSucWithDoors (Node x xs) = Node x (map (padWithAno [SpecificRoom thetree]) xs
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thetree = do
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thecor <- shuffleLinks corridor
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takeOne
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[ (toOnward "door", return (useAll door))
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, (toOnward "twoDoors"
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,treeFromPost [ door, thecor] (useAll door)
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)
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[ (toOnward "door", return (cleatOnward door))
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, (toOnward "twoDoors" ,treePost [ door, thecor, cleatOnward door])
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]
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{- Add one to three corridors between each parent-child link of a tree of annotations. -}
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@@ -71,7 +69,7 @@ anoToRoomTree' anos = case anos of
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[OrAno as] -> do
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a <- takeOne as
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anoToRoomTree' a
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[Corridor] -> pure . useAll <$> shuffleLinks corridor
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[Corridor] -> pure . cleatOnward <$> shuffleLinks corridor
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(BossAno cr : _) -> do
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br <- bossRoom cr
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branchRectWith . pure $ treeFromPost [corridor,corridor] br
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@@ -79,4 +77,4 @@ anoToRoomTree' anos = case anos of
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_ -> do
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w <- state $ randomR (100,400)
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h <- state $ randomR (200,400)
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fmap (pure . useAll) . shuffleLinks $ roomRectAutoLinks w h
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fmap (pure . cleatOnward) . shuffleLinks $ roomRectAutoLinks w h
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+9
-13
@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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--{-# OPTIONS_GHC -Wno-unused-imports #-}
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{- | The tree of rooms that make up a level. -}
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module Dodge.Floor
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@@ -40,18 +40,16 @@ initialAnoTree = padSucWithDoors $ treeFromPost
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[[AnoApplyInt 110 startRoom]
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, [PassthroughLockKeyLists 2 keyCardRunPastRand itemRooms]
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, [SpecificRoom $ warningRooms 777777]
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, [SpecificRoom $ return ( toOnward "chaseCrit+armourChaseCrit rectRoom"
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, return . useAll $ roomRectAutoLinks 400 400
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& rmPmnts .++~ [spNoID anyUnusedSpot (PutCrit invisibleChaseCrit)
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, spNoID anyUnusedSpot (PutCrit armourChaseCrit)
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]
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)
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, [SpecificRoom $ rToOnward "chaseCrit+armourChaseCrit rectRoom"
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$ return . cleatOnward $ roomRectAutoLinks 400 400 & rmPmnts .++~
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[ spNoID anyUnusedSpot (PutCrit invisibleChaseCrit)
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, spNoID anyUnusedSpot (PutCrit armourChaseCrit)
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]
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]
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-- , [AnoApplyInt 100 healthTest]
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, [PassthroughLockKeyLists 23
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[(sensorRoomRunPast ELECTRICAL, takeOne [STATICMODULE,SPARKGUN] )] itemRooms]
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, [SpecificRoom ((return . useAll <$> tanksRoom [] [])
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<&> (toOnward "empty tanksRoom",))]
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, [SpecificRoom (tanksRoom [] [] >>= rToOnward "empty tanksRoom" . pure . cleatOnward)]
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, [PassthroughLockKeyLists 222 lockRoomKeyItems itemRooms]
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, [SpecificRoom randomChallenges]
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, [AnoApplyInt 1 lasSensorTurretTest]
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@@ -95,11 +93,9 @@ initialAnoTree = padSucWithDoors $ treeFromPost
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-- ,[Corridor]
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-- ,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
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-- ,[Corridor]
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,[SpecificRoom $ (pure . useAll <$> randomFourCornerRoom [])
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<&>(toOnward "randomFourCornerRoom" , )]
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,[SpecificRoom $ randomFourCornerRoom [] >>= rToOnward "randomFourCornerRoom" . pure . cleatOnward ]
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]
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[SpecificRoom $ fmap (pure . useAll) (telRoomLev 1)
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<&> (toOnward "telRoomLev" ,)]
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[SpecificRoom $ telRoomLev 1 >>= rToOnward "telRoomLev" . pure . cleatOnward]
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{- | A test level tree. -}
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initialRoomTree :: State StdGen (Tree (Room -> Maybe ([String],Room), Tree Room))
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@@ -15,7 +15,7 @@ import Dodge.Item
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bossKeyItems :: RandomGen g => [ (State g (Tree Room), State g ItemBaseType) ]
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bossKeyItems = [(return . useAll <$> bossRoom autoCrit, takeOne [PISTOL]) ]
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bossKeyItems = [(return . cleatOnward <$> bossRoom autoCrit, takeOne [PISTOL]) ]
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lockRoomMultiItems :: RandomGen g => [ ( State g (LabTree Room) , State g [ItemBaseType] ) ]
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lockRoomMultiItems =
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@@ -37,11 +37,10 @@ import System.Random
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blinkAcrossChallenge :: RandomGen g => State g (LabTree Room)
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blinkAcrossChallenge = do
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teleFromRoom <- shuffleLinks $ roomRectAutoLinks 200 200
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teleToRoom <- shuffleLinks $ roomRectAutoLinks 200 200
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emptylink <- shuffleLinks emptyCorridor
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return (toOnward "blinkAcrossChallenge"
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,treeFromPost [ teleFromRoom, emptylink] (useAll teleToRoom)
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)
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teleToRoom <- shuffleLinks $ roomRectAutoLinks 200 200
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emptylink <- shuffleLinks emptyCorridor
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rToOnward "blinkAcrossChallenge"
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$ treePost [ teleFromRoom, emptylink, cleatOnward teleToRoom]
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emptyCorridor :: Room
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emptyCorridor = corridor & rmPolys .~ []
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@@ -23,6 +23,6 @@ branchRectWith t = do
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b <- t
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rt <- shuffleLinks $ roomRectAutoLinks x y
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return $ Node rt
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[ Node (useAll door) []
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[ pure $ cleatOnward door
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, treeFromTrunk [door] b
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]
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@@ -21,18 +21,16 @@ roomsContaining crs its = do
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[ randomFourCornerRoomCrsIts crs its
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, tanksRoom crs its
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]
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return (toOnward ("roomsContaining-creatures:" ++ intercalate "," (map _crName crs)
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rToOnward ("roomsContaining-creatures:" ++ intercalate "," (map _crName crs)
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++ "-items:" ++ intercalate "," (map (show . _iyBase . _itType) its))
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, pure $ useAll endroom
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)
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$ pure $ cleatOnward endroom
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roomsContaining' :: RandomGen g => [Creature] -> [Item] -> State g (Tree Room)
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roomsContaining' crs its = do
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endroom <- join $ takeOne
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[ randomFourCornerRoomCrsIts crs its
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, tanksRoom crs its
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]
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return (pure $ useAll endroom
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)
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return (pure $ cleatOnward endroom)
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pedestalRoom :: RandomGen g => Item -> State g Room
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pedestalRoom it = do
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@@ -27,7 +27,7 @@ glassLesson = do
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[ pure $ door & rmConnectsTo .~ fromWest North 1
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, uppers
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, treeFromPost ( (door & rmConnectsTo .~ S.member (OnEdge East))
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: corridors) $ useAll door]
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: corridors) $ cleatOnward door]
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where
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fromWest edge i s = S.member (OnEdge edge) s && S.member (FromWest i) s
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uppers = Node (door & rmConnectsTo .~ fromWest North 0) [pure topRoom]
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@@ -56,4 +56,4 @@ glassLesson = do
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glassLessonRunPast :: RandomGen g => State g (LabTree Room)
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glassLessonRunPast = (f <$> glassLesson) <&> (toOnward "glassLessonRunPast",)
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where
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f (Node r rs) = Node r $ return (useLabel 0 $ door & rmConnectsTo .~ S.member (OnEdge West)) : rs
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f (Node r rs) = Node r $ return (cleatLabel 0 $ door & rmConnectsTo .~ S.member (OnEdge West)) : rs
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+15
-15
@@ -77,8 +77,8 @@ keyCardRoomRunPast keyid rmid = do
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let doorroom = triggerDoorRoom rmid
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return (toOnward "keyCardRoomRunPast",
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treeFromTrunk [door] $ Node cenroom
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[ treeFromPost [doorroom] (useAll door)
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, treeFromPost [door] (useLabel rmid corridor)
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[ treeFromPost [doorroom] (cleatOnward door)
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, treeFromPost [door] (cleatLabel rmid corridor)
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])
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keyCardAnalyserByDoor :: Int -> Int -> Room -> Room
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@@ -106,19 +106,19 @@ analyserByDoor proxreq outplid rm = rm
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healthTest :: RandomGen g => Int -> State g (Tree Room)
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healthTest n = do
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cenroom <- shuffleLinks $ healthAnalyserByDoor n $ roomNgon 8 200
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let doorroom = triggerDoorRoom n
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return $ treeFromPost [door
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return $ treePost
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[ door
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, corridor & rmPmnts .:~ spNoID (PS 20 0) (PutFlIt (medkit 100))
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, cenroom, doorroom]
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(useAll door)
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, cenroom
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, triggerDoorRoom n
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, cleatOnward door
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]
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lasSensorTurretTest :: RandomGen g => Int -> State g (LabTree Room)
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lasSensorTurretTest n = do
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cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
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let doorroom = triggerDoorRoom n
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return ( toOnward "lasSensorTurretTest"
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, treeFromPost [ door, cenroom, doorroom] (useAll door)
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)
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rToOnward "lasSensorTurretTest" $ treePost
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[ door, cenroom, triggerDoorRoom n, cleatOnward door]
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lasCenSensEdge :: RandomGen g => Int -> State g (LabTree Room)
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lasCenSensEdge n = do
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@@ -126,9 +126,9 @@ lasCenSensEdge n = do
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let doorroom = triggerDoorRoom n
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rToOnward "lasCenSensEdge"
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$ treeFromTrunk [ door] $ Node cenroom
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[ treeFromPost [ doorroom] (useAll door)
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, treeFromPost [ door] (useLabel 0 corridor)
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]
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[ treePost [ doorroom, cleatOnward door ]
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, treePost [ door, cleatLabel 0 corridor]
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]
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lasTunnel :: RandomGen g => Float -> State g Room
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lasTunnel y = do
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@@ -171,6 +171,6 @@ lasTunnelRunPast y = do
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r1 <- takeOne [door,corridor]
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r2 <- takeOne [door,corridor]
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rToOnward "lasTunnelRunPast" $ Node r
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[ pure $ useAll r1
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, return (useLabel 0 $ r2 & rmConnectsTo .~ S.member InLink)
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[ pure $ cleatOnward r1
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, return (cleatLabel 0 $ r2 & rmConnectsTo .~ S.member InLink)
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]
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@@ -144,6 +144,6 @@ slowDoorRoomRunPast :: RandomGen g => State g (LabTree Room)
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slowDoorRoomRunPast = do
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r <- slowDoorRoom
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rToOnward "slowDoorRoomRunPast" $ treeFromTrunk [ door] $ Node r
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[ pure $ useAll door
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, return (useLabel 0 $ door & rmConnectsTo .~ S.member InLink)
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[ pure $ cleatOnward door
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, return (cleatLabel 0 $ door & rmConnectsTo .~ S.member InLink)
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]
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@@ -51,8 +51,7 @@ longRoomRunPast :: RandomGen g => State g (LabTree Room)
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longRoomRunPast = do
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r <- longRoom
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rToOnward "longRoomRunPast"
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$ treeFromTrunk [ door] $ Node r
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[ pure $ useAll door
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, treeFromPost [ corridor & rmConnectsTo .~ S.member InLink]
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(useLabel 0 door)
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$ treeFromTrunk [door] $ Node r
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[ pure $ cleatOnward door
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, treePost [ corridor & rmConnectsTo .~ S.member InLink, cleatLabel 0 door ]
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]
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@@ -60,7 +60,7 @@ rezBoxesWp = do
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adddoor rm = treeFromPost [ connectsToNorth door ] rm
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connectsToNorth = rmConnectsTo .~ S.member (OnEdge North)
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maybeBlockedPassage :: RandomGen g => State g (Tree Room)
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maybeBlockedPassage = fmap (pure . useAll)
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maybeBlockedPassage = fmap (pure . cleatOnward)
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$ join $ takeOne [return corridor, blockedCorridorCloseBlocks]
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rezBoxesWpCrit :: RandomGen g => State g (Tree Room)
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rezBoxesWpCrit = do
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@@ -100,7 +100,7 @@ rezBoxes = do
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& rmLinks %~ setInLinks bottomEdgeTest
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let n = length $ filter bottomEdgeTest $_rmLinks centralRoom
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return $ treeFromTrunk [rezBox thecol, door]
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$ Node centralRoom (replicate (n-1) dbox ++ [Node (useAll door) []])
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$ Node centralRoom (replicate (n-1) dbox ++ [Node (cleatOnward door) []])
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rezColor :: RandomGen g => State g LightSource
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rezColor = do
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@@ -59,7 +59,7 @@ longBlockedCorridor maxn = do
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,sPS (V2 20 15) 0 putLamp
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]
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sequence $ treeFromPost (replicate n $ shuffleLinks corridor)
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$ return $ useAll $ set rmPmnts plmnts corridor
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$ return $ cleatOnward $ set rmPmnts plmnts corridor
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-- | A single corridor with a destructible block blocking it.
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blockedCorridor :: RandomGen g => State g (Tree Room)
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+35
-52
@@ -57,11 +57,11 @@ roomPadCut ps p = defaultRoom
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}
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branchWith :: Room -> [Tree Room] -> Tree Room
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branchWith r ts = Node r $ return (useAll door) : ts
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branchWith r ts = Node r $ return (cleatOnward door) : ts
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manyDoors :: Int -> Tree Room
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manyDoors i = treeFromPost (replicate i door) $ useAll door
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manyDoors i = treeFromPost (replicate i door) $ cleatOnward door
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glassSwitchBack :: RandomGen g => State g Room
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glassSwitchBack = do
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@@ -108,21 +108,14 @@ miniRoom3 = do
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w <- state $ randomR (300,400)
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h <- state $ randomR (300,400)
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let cp = V2 0 (h/2+40)
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let b = PutBlock StoneBlock 5 [20,20] baseBlockPane $ map toV2 [(-10,-60)
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,( 10,-60)
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,( 10,-80)
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,(-10,-80)
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]
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let plmnts =
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[ sPS cp (fromIntegral i*pi/4) $ windowLineType (V2 0 (-40)) (V2 0 (-80))
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| i <- [0..7::Int]
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] ++
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[ sPS cp (pi/8+fromIntegral i*pi/4) b
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| i <- [0..7::Int]
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] ++
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[ sPS cp 0 $ PutCrit miniGunCrit
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, sPS (V2 (w/2) (h/2)) 0 putLamp ]
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fmap (pure . useAll) $ shuffleLinks $ set rmPmnts plmnts $ roomRectAutoLinks w h
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let b = PutBlock StoneBlock 5 [20,20] baseBlockPane $ rectNSEW 10 (-10) (-60) (-80)
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-- baseBlockPlane might need a reverse...
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let plmnts = concatMap
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(\i -> [ sPS cp (fromIntegral i*pi/4) $ windowLineType (V2 0 (-40)) (V2 0 (-80))
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, sPS cp (pi/8+fromIntegral i*pi/4) b]
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) [0..7::Int]
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++ [ sPS cp 0 $ PutCrit miniGunCrit , sPS (V2 (w/2) (h/2)) 0 putLamp ]
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pure <$> shuffleLinks (cleatOnward $ set rmPmnts plmnts $ roomRectAutoLinks w h)
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rot90Around :: Point2 -> Point2 -> Point2
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rot90Around cen p = cen +.+ vNormal (p -.- cen)
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@@ -197,7 +190,7 @@ weaponEmptyRoom = do
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f (V2 x y,a) = (a == pi && x > 25 && x < w - 25) || (a /= 0 && y > w - 30)
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rm <- addHighGirder >=> shuffleLinks
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$ restrictRMInLinksPD f (roomRect w h 2 2 & rmPmnts .~ plmnts)
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return $ treeFromTrunk [ corridor] (pure $ useAll rm )
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return $ treeFromTrunk [ corridor] (pure $ cleatOnward rm )
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weaponUnderCrits :: RandomGen g => Int -> State g (LabTree Room)
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weaponUnderCrits i = do
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@@ -207,23 +200,17 @@ weaponUnderCrits i = do
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,sPS (V2 20 20) ( pi/2) randC1
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]
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addwpat p = rmPmnts .:~ PickOnePlacement i (sPS p 0 $ RandPS randFirstWeapon)
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let continuationRoom = treeFromTrunk
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[ addwpat (V2 20 0) corridorN, addwpat (V2 20 0) corridorN]
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(pure $ useAll (set rmPmnts plmnts corridorN))
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let continuationRoom = treePost
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[ addwpat (V2 20 0) corridorN
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, addwpat (V2 20 0) corridorN
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, cleatOnward (set rmPmnts plmnts corridorN)
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]
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rcp <- roomCenterPillar
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rmpils <- roomPillars 30 240 240 2 2
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deadEndRoom' <- takeOne
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[ addwpat (V2 120 20) rmpils
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, addwpat (V2 120 20) rcp]
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deadEndRoom' <- takeOne [ addwpat (V2 120 20) rmpils , addwpat (V2 120 20) rcp]
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junctionRoom <- takeOne [ tEast, tWest]
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let thetree = treeFromTrunk
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--[ $ corridorN & rmPmnts .:~ mntLightLnkCond (resetPLUse $ rprBool $ \rp _ -> isInLnk rp)
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[ corridorN
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, corridorN]
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$ Node junctionRoom
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[continuationRoom
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,pure deadEndRoom'
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]
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let thetree = treeFromTrunk [ corridorN , corridorN]
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$ Node junctionRoom [continuationRoom ,pure deadEndRoom' ]
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return (toOnward "weaponUnderCrits" , thetree )
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-- TODO addSubmessages
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@@ -254,7 +241,7 @@ weaponBehindPillar = do
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--, $ over rmOutLinks tail $ over rmPmnts (++ plmnts1) rcp
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, over rmPmnts (++ plmnts1) rcp
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]
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(pure . useAll $ set rmPmnts [sPS (V2 20 60) (negate $ pi/2) randC1] corridorN)
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(pure . cleatOnward $ set rmPmnts [sPS (V2 20 60) (negate $ pi/2) randC1] corridorN)
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weaponBetweenPillars :: RandomGen g => State g (Tree Room)
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weaponBetweenPillars = do
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@@ -268,23 +255,21 @@ weaponBetweenPillars = do
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]
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ncrits <- state $ randomR (1,3)
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critPlacementSpots <- replicateM ncrits $ randDirPS $ rprBool $ \rp r ->
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RoomPosOnPath `S.member` _rpType rp
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&& _rpPlacementUse rp == 0
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&& all ((>100) . dist (_rpPos rp)) (usedRoomLinkPoss r)
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theRoom <- roomPillars 30 w h wn hn <&> rmPmnts .++~
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sps wpPos (RandPS randFirstWeapon) : map (`sps` randC1) critPlacementSpots
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return $ pure $ useAll theRoom
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RoomPosOnPath `S.member` _rpType rp
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&& _rpPlacementUse rp == 0
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&& all ((>100) . dist (_rpPos rp)) (usedRoomLinkPoss r)
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fmap pure $ roomPillars 30 w h wn hn
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<&> rmPmnts .++~ sps wpPos (RandPS randFirstWeapon) : map (`sps` randC1) critPlacementSpots
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<&> cleatOnward
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weaponLongCorridor :: RandomGen g => State g (Tree Room)
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weaponLongCorridor = do
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rt <- takeOne [tEast, tWest]
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connectingRoom <- takeOne
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[tEast & rmPmnts .~ [spanLightI (V2 (-30) 40) (V2 (-30) 80)]
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]
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connectingRoom <- takeOne [tEast & rmPmnts .~ [spanLightI (V2 (-30) 40) (V2 (-30) 80)] ]
|
||||
i1 <- state $ randomR (2,5)
|
||||
i2 <- state $ randomR (2,5)
|
||||
let branch1 = treeFromTrunk (replicate i1 corridorN) (pure . useAll $ putCrs connectingRoom)
|
||||
let branch2 = treeFromTrunk (replicate i2 corridorN) (pure . useSide $ putWp corridor)
|
||||
let branch1 = treeFromTrunk (replicate i1 corridorN) (pure . cleatOnward $ putCrs connectingRoom)
|
||||
let branch2 = treeFromTrunk (replicate i2 corridorN) (pure . cleatSide $ putWp corridor)
|
||||
return $ Node rt [branch1,branch2]
|
||||
where
|
||||
putCrs = over rmPmnts (++ [sPS (V2 10 40) (-pi/2) randC1 ,sPS (V2 (-10) 40) (-pi/2) randC1 ])
|
||||
@@ -414,30 +399,28 @@ pistolerRoom = pillarGrid
|
||||
shootingRange :: RandomGen g => State g (LabTree Room)
|
||||
shootingRange = do
|
||||
rm1 <- shootersRoom1 >>= shuffleLinks . restrictInLinks (\(V2 _ y,_) -> y < 40)
|
||||
. restrictOutLinks (\(V2 _ y,r) -> y > 200 && r /= 0)
|
||||
. restrictOutLinks (\(V2 _ y,r) -> y > 200 && r /= 0)
|
||||
rm2 <- shootersRoom >>= shuffleLinks
|
||||
. restrictInLinks (\(V2 x y,_) -> y < 10 && x > 20 && x < 180)
|
||||
. restrictOutLinks (\(V2 _ y,r) -> y > 200 && r /= 0)
|
||||
rm3 <- shootersRoom >>= shuffleLinks
|
||||
. restrictInLinks (\(V2 x y,_) -> y < 10 && x > 20 && x < 180)
|
||||
. restrictOutLinks (\(_,r) -> r == 0)
|
||||
return ( toOnward "shootingRange"
|
||||
,treeFromPost
|
||||
rToOnward "shootingRange" $ treePost
|
||||
[ rm1
|
||||
, roomPadCut (rectNSWE 40 (-40) (-80) 80) (V2 0 20)
|
||||
& rmPmnts %~ (spanLightI (V2 (-80) 10) (V2 80 10) :)
|
||||
, rm2
|
||||
, roomPadCut (rectNSWE 40 (-40) (-80) 80) (V2 0 20)
|
||||
& rmPmnts %~ (spanLightI (V2 (-80) 10) (V2 80 10) :)
|
||||
]
|
||||
(useAll rm3)
|
||||
)
|
||||
, cleatOnward rm3
|
||||
]
|
||||
|
||||
spawnerRoom :: RandomGen g => State g (Tree Room)
|
||||
spawnerRoom = do
|
||||
x <- state $ randomR (250,300)
|
||||
y <- state $ randomR (300,400)
|
||||
roomWithSpawner <- roomC x y <&>
|
||||
rmPmnts %~ (spNoID (PSRoomRand 0 (uncurry PS)) (PutCrit spawnerCrit) :)
|
||||
rmPmnts .:~ spNoID (PSRoomRand 0 (uncurry PS)) (PutCrit spawnerCrit)
|
||||
aRoom <- airlock
|
||||
return $ treeFromTrunk [ aRoom, corridor] $ pure $ useAll roomWithSpawner
|
||||
return $ treeFromTrunk [ aRoom, corridor] $ pure $ cleatOnward roomWithSpawner
|
||||
|
||||
@@ -54,8 +54,9 @@ runPastRoom i = do
|
||||
critroom = linkcor & rmPmnts .:~ plRRpt 0 randC1
|
||||
switchdoor = triggerDoorRoom i
|
||||
n = length $ filter (elem theedge . _rlType) (_rmLinks cenroom)
|
||||
doorrooms = map (treePost . (switchdoor:)) $ [critroom]
|
||||
: [ linkcor,corridor,corridor,useAll door]
|
||||
doorrooms = map (treePost . (switchdoor:))
|
||||
$ [critroom]
|
||||
: [linkcor,corridor,corridor,cleatOnward door]
|
||||
: replicate (n-2) [linkcor]
|
||||
return $ Node cenroom $
|
||||
map (over root $ rmConnectsTo .~ S.member theedge) doorrooms
|
||||
|
||||
@@ -40,8 +40,12 @@ sensorRoom :: RandomGen g => DamageType -> Int -> State g (Tree Room)
|
||||
sensorRoom senseType n = do
|
||||
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
|
||||
cenroom <- shuffleLinks $ sensInsideDoor senseType n rm
|
||||
let doorroom = triggerDoorRoom n
|
||||
return $ treeFromPost [ door, cenroom & rmLinkEff .~ f, doorroom] (useAll door)
|
||||
return $ treePost
|
||||
[ door
|
||||
, cenroom & rmLinkEff .~ f
|
||||
, triggerDoorRoom n
|
||||
, cleatOnward door
|
||||
]
|
||||
where
|
||||
f _ _ 0 rl rm = rm & rmLinks %~ map (g (_rlPos rl) (_rlDir rl))
|
||||
f _ _ _ _ rm = rm
|
||||
@@ -55,15 +59,13 @@ sensorRoom senseType n = do
|
||||
sensorRoomRunPast :: RandomGen g => DamageType -> Int -> State g (LabTree Room)
|
||||
sensorRoomRunPast dt n = do
|
||||
t <- sensorRoom dt n
|
||||
return ( toOnward "sensorRoomRunPast"
|
||||
, applyToSubforest [0] (++
|
||||
[treeFromPost
|
||||
[ door & rmConnectsTo
|
||||
.~ (\s -> S.member InLink s && not (S.member BlockedLink s))
|
||||
] (useLabel 0 corridor)
|
||||
]
|
||||
) t
|
||||
)--[return $ useLabel 0 $ door & rmConnectsTo .~ S.member InLink]
|
||||
rToOnward "sensorRoomRunPast" $ t & applyToSubforest [0]
|
||||
(++
|
||||
[treePost
|
||||
[ door & rmConnectsTo .~ (\s -> S.member InLink s && not (S.member BlockedLink s))
|
||||
, cleatLabel 0 corridor ]
|
||||
]
|
||||
)
|
||||
|
||||
sensAboveDoor :: DamageType -> Float -> PlacementSpot -> Placement
|
||||
sensAboveDoor sensetype wth ps = extTrigLitPos
|
||||
|
||||
@@ -46,7 +46,7 @@ powerFakeout = do
|
||||
++ randcors
|
||||
++ [ corridor & rmPmnts .:~ plRRpt 0 (PutFlIt shrinkGun)
|
||||
, keyholeCorridor, corridor])
|
||||
`treeFromPost` useAll door
|
||||
`treeFromPost` cleatOnward door
|
||||
|
||||
startRoom :: RandomGen g => Int -> State g (LabTree Room)
|
||||
startRoom i = join (takeOne
|
||||
@@ -80,7 +80,7 @@ runPastStart i = do
|
||||
rezBoxStart :: RandomGen g => State g (Tree Room)
|
||||
rezBoxStart = do
|
||||
ls <- rezColor
|
||||
return $ treeFromPost [ rezBox ls] (useAll door)
|
||||
return $ treePost [ rezBox ls, cleatOnward door ]
|
||||
|
||||
rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (Tree Room,String)
|
||||
rezBoxesThenWeaponRoom i = do
|
||||
|
||||
@@ -41,10 +41,7 @@ warningRooms :: RandomGen g => Int -> State g (LabTree Room)
|
||||
warningRooms n = do
|
||||
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
|
||||
cenroom <- shuffleLinks $ addWarningTerminal n rm
|
||||
let doorroom = triggerDoorRoom n
|
||||
return ( toOnward "warningRooms"
|
||||
, treeFromPost [ door, cenroom, doorroom] (useAll door)
|
||||
)
|
||||
rToOnward "warningRooms" $ treePost [ door, cenroom, triggerDoorRoom n, cleatOnward door]
|
||||
|
||||
addWarningTerminal :: Int -> Room -> Room
|
||||
addWarningTerminal outplid = (rmName .++~ "warningTerm-")
|
||||
|
||||
+6
-6
@@ -23,11 +23,11 @@ toClusterLabel i s rm
|
||||
| LabelCluster i `elem` rm ^?! rmClusterStatus . csLinks = Just ([s],rm)
|
||||
| otherwise = Nothing
|
||||
|
||||
useAll :: Room -> Room
|
||||
useAll = rmClusterStatus . csLinks .~ S.singleton OnwardCluster
|
||||
cleatOnward :: Room -> Room
|
||||
cleatOnward = rmClusterStatus . csLinks .~ S.singleton OnwardCluster
|
||||
|
||||
useSide :: Room -> Room
|
||||
useSide = rmClusterStatus . csLinks .~ S.singleton SideCluster
|
||||
cleatSide :: Room -> Room
|
||||
cleatSide = rmClusterStatus . csLinks .~ S.singleton SideCluster
|
||||
|
||||
useLabel :: Int -> Room -> Room
|
||||
useLabel i = rmClusterStatus . csLinks .~ S.singleton (LabelCluster i)
|
||||
cleatLabel :: Int -> Room -> Room
|
||||
cleatLabel i = rmClusterStatus . csLinks .~ S.singleton (LabelCluster i)
|
||||
|
||||
Reference in New Issue
Block a user