Add completed circle shader, add incomplete arc shader
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
#version 430 core
|
||||
in vec4 gColor;
|
||||
in vec2 cenPosT;
|
||||
in float gRad;
|
||||
out vec4 fColor;
|
||||
out float gl_FragDepth;
|
||||
|
||||
uniform vec2 winSize;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 pos = gl_FragCoord.xy;
|
||||
// fColor = vec4( gColor.xyz , 0 );
|
||||
// fColor = vec4( gColor.xyz , 1 - step(distance(pos,cenPos.xy),gRad) );
|
||||
// fColor = vec4( gColor.xyz , distance(pos,cenPos.xy)/gRad );
|
||||
fColor = vec4( gColor.rgb, gColor.a * (1-step(gRad/2,distance(pos,cenPosT))) );
|
||||
gl_FragDepth = max(gl_FragCoord.z , step(gRad/2,distance(pos,cenPosT)));
|
||||
//fColor = vec4( 0.5,0,0 , 1 );
|
||||
}
|
||||
Reference in New Issue
Block a user