Refactor vao preload
This commit is contained in:
+4
-3
@@ -15,6 +15,7 @@ import Dodge.LoadSound
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import Dodge.Update
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import Dodge.KeyEvents
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import Dodge.Rendering
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import Dodge.Menu
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import Picture
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import Picture.Render
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@@ -50,8 +51,8 @@ main = do
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(initializeWorld $ generateFromTree lev1 $ initWorld)
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(-- \((bs:fs:ts:_),tes) w -> --do render setparams w egFade
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\preData w -> --do render setparams w egFade
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--renderPicture' preData (polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)])
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renderPicture' preData (draw blank w)
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renderPicture' preData (_cameraZoom w) (_windowX w,_windowY w) (draw blank w)
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--renderPicture' preData (_windowX w,_windowY w) (Circle 5)
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-- renderPicture' preData
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-- (pictures [scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
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-- ,scale 0.5 0.9 $ polygon [(0,0),(0,-0.5),(-0.5,-0.5),(-0.5,0.0)]
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@@ -59,6 +60,6 @@ main = do
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-- ]
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-- )
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)
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handleEvent
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(flip $ menuEvents $ flip handleEvent)
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(\w -> Just $ update w)
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Mix.closeAudio
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@@ -41,6 +41,7 @@ dependencies:
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- dlist
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- deepseq
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- transformers
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- foldl
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library:
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source-dirs: src
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+13
-1
@@ -422,6 +422,18 @@ lineOfThickness t = pictures . f
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f _ = []
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n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
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lineGeom :: Float -> Point2 -> Point2 -> [Point2]
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lineGeom t x y
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| x == y = []
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| otherwise = [x +.+ n x y, x -.- n x y, y +.+ n x y, y -.- n x y]
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where n a b = (t*0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
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wedgeGeom :: Float -> Point2 -> Point2 -> [Point2]
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wedgeGeom t x y
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| x == y = []
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| otherwise = [x +.+ n x y, x -.- n x y, y]
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where n a b = (t*0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
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wedgeOfThickness :: Float -> Point2 -> Point2 -> Picture
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wedgeOfThickness t x y
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| x == y = blank
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@@ -701,7 +713,7 @@ onLayer l = setDepth (fromIntegral (levLayer l) / 100)
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--onLayer l p = [(p, [levLayer l])]
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onLayerL :: [Int] -> Picture -> Picture
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onLayerL is = setDepth (sum $ zipWith (/) (map fromIntegral is) $ map (\x->100**x) [1..])
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onLayerL is = setDepth ((sum $ zipWith (/) (map fromIntegral is) $ map (\x->100**x) [1..]))
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levLayer :: Layer -> Int
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levLayer BgLayer = 20
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@@ -342,7 +342,7 @@ goalPict cr = let r = _crRad cr in case _crState cr of
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(SubPathTo p i _:_) -> dGoals $ sizeColEnemy r blue
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(Search i:_) -> dGoals $ sizeColEnemy r black
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_ -> dGoals $ sizeColEnemy r magenta
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where dGoals p = pictures [p, rotate (radToDeg (_crDir cr)) $ scale 0.1 0.1 $ color white $ text $ show gls]
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where dGoals p = pictures [p, rotate (0 - _crDir cr) $ scale 0.1 0.1 $ color white $ text $ show gls]
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_ -> sizeColEnemy r (light $ dim green)
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startCr :: Creature
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@@ -395,5 +395,4 @@ basicCrPict col cr = pictures [ onLayer CrLayer naked , drawEquipment cr]
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-- | crDam > _crHP cr && odd (crDam - _crHP cr)
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-- = [color white $ circleSolid $ _crRad cr]
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| otherwise = pictures [color col $ circleSolid $ _crRad cr, circLine $ _crRad cr]
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-- , rotate (radToDeg $ _crDir cr) $ scale 0.2 0.2 $ color white $ text $ show $ _crPos cr
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pdam = _crPastDamage $ _crState cr
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@@ -242,6 +242,7 @@ data MenuState
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| PauseMenu
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| GameOverMenu
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| InGame
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deriving (Eq,Ord)
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data Sound = Sound { _soundTime :: Int
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, _soundFadeTime :: Int
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@@ -750,7 +750,7 @@ placeLS ls dec p rot w = over lightSources addLS
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(ls {_lsPos = p,_lsDir = rot,_lsID = newKey lss})
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lss
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addDec decs = IM.insert (newKey decs)
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(uncurry translate p $ rotate (radToDeg rot) dec)
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(uncurry translate p $ rotate (0 - rot) dec)
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decs
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+22
-20
@@ -51,7 +51,7 @@ draw'' b w-- | (Char 'm') `S.member` _keys w
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= case _mapDisplay w of
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(True, z) -> (blank
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,pictures [color white $ circleSolid 3
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,scale z z $ rotate (radToDeg (_cameraRot w))
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,scale z z $ rotate (0 - (_cameraRot w))
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$ uncurry translate ((0,0) -.- _cameraCenter w)
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$ pictures $ mapMaybe mapWall $ IM.elems $ _walls w]
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)
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@@ -68,7 +68,7 @@ draw'' b w-- | (Char 'm') `S.member` _keys w
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x2 = (x''+1)
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y1 = (y''-1)
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y2 = (y''+1)
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screenShift = scale zoom zoom . rotate (radToDeg (_cameraRot w) )
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screenShift = scale zoom zoom . rotate (0 - (_cameraRot w) )
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. uncurry translate ((0,0) -.- _cameraPos w)
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zoom = _cameraZoom w
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pathsTest = map drawPair $ _pathGraph' w
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@@ -100,7 +100,7 @@ collectDrawings w = pictures
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]
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-- <> [onLayer GloomLayer $ theLighting w]
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where
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screenShift = scale zoom zoom . rotate (radToDeg (_cameraRot w) )
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screenShift = scale zoom zoom . rotate (0 - (_cameraRot w) )
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. uncurry translate ((0,0) -.- _cameraPos w)
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zoom = _cameraZoom w
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decPicts = IM.elems $ _decorations w
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@@ -127,12 +127,13 @@ collectDrawings w = pictures
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menuScreen = case _menuState w of
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InGame -> blank
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LevelMenu x ->
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pictures [color (withAlpha 0.5 black) $ polygon $ screenBox w
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,tst (-100) 100 0.4 ("LEVEL "++show x)
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pictures [--color (withAlpha 0.5 black) $ polygon $ screenBox w
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tst (-100) 100 0.4 ("LEVEL "++show x)
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,controlsList
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]
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PauseMenu -> pictures [color (withAlpha 0.5 black) $ polygon $ screenBox w
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,tst (-100) 100 0.4 "PAUSED"
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PauseMenu -> pictures
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[--color (withAlpha 0.5 black) $ polygon $ screenBox w
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tst (-100) 100 0.4 "PAUSED"
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,tst (-100) 50 0.2 "n - new level"
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,tst (-100) 0 0.2 "r - restart"
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, controlsList
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@@ -157,11 +158,11 @@ hudDrawings w = (onLayer InvLayer)
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where itCol = fromMaybe (greyN 0.5) . (^? itInvColor)
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crDraw :: Creature -> Drawing
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crDraw c = uncurry translate (_crPos c) $ rotateRad (_crDir c) (_crPict c c)
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crDraw c = uncurry translate (_crPos c) $ rotate (_crDir c) (_crPict c c)
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ppDraw :: PressPlate -> Drawing
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ppDraw c = uncurry translate (_ppPos c) $ rotateRad (_ppRot c) (_ppPict c)
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ppDraw c = uncurry translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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btDraw :: Button -> Drawing
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btDraw c = uncurry translate (_btPos c) $ rotateRad (_btRot c) (_btPict c)
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btDraw c = uncurry translate (_btPos c) $ rotate (_btRot c) (_btPict c)
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clDraw :: Cloud -> Drawing
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clDraw c = uncurry translate (_clPos c) $ (_clPict c c)
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@@ -171,6 +172,7 @@ drawCursor w = translate (105-halfWidth w)
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(halfHeight w - (25* (fromIntegral iPos)) - 20
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)
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-- $ rectangleWire 200 25
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$ color white
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$ line [(200,12.5),(-100,12.5),(-100,-12.5),(200,-12.5)]
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where iPos = _crInvSel $ _creatures w IM.! _yourID w
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@@ -242,7 +244,7 @@ drawSmokeShadow w sm@(Smoke {_smPos = p, _smRad = r', _smColor = c, _smPs = ps,
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pb p' = p' -.- orth p'
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pao p' = pa p' +.+ l *.* safeNormalizeV (pa p' -.- _cameraCenter w)
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pbo p' = pb p' +.+ l *.* safeNormalizeV (pb p' -.- _cameraCenter w)
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semiCirc p' = uncurry translate p' $ rotate (radToDeg (a p')) $ arcSolid 0 180 r
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semiCirc p' = uncurry translate p' $ rotate (0 - (a p')) $ arcSolid 0 180 r
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a p' = pi - argV (orth p')
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trap p' = polygon [pa p', pb p', pbo p', pao p']
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f p' = [semiCirc p', trap p']
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@@ -256,7 +258,7 @@ drawSmokeShadow w sm@(Smoke {_smPos = p, _smRad = r', _smColor = c, _smPs = ps,
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pao' p' = pa' p' +.+ l *.* safeNormalizeV (pa' p' -.- _cameraCenter w)
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pbo' p' = pb' p' +.+ l *.* safeNormalizeV (pb' p' -.- _cameraCenter w)
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trap' p' = line [pa' p', pb' p', pbo' p', pao' p',pa' p']
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semiCirc' p' = uncurry translate p' $ rotate (radToDeg (a p')) $ arcSolid 0 180 r'
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semiCirc' p' = uncurry translate p' $ rotate (0 - (a p')) $ arcSolid 0 180 r'
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drawWall :: Wall -> Drawing
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@@ -283,7 +285,7 @@ printPoint p = color white $ uncurry translate p $ pictures [circle 3 ,scale 0.0
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printRotPoint :: Float -> Point2 -> Picture
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printRotPoint r p = color white $ uncurry translate p $ pictures [circle 3
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, rotate r $ scale 0.1 0.1 $ text (show p)]
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, rotate (0 - r) $ scale 0.1 0.1 $ text (show p)]
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outsideScreenPolygon :: World -> [Point2]
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outsideScreenPolygon w = [tr,tl,bl,br]
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@@ -390,42 +392,42 @@ drawButText :: World -> Button -> Picture
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drawButText w bt | magV (_crPos (you w) -.- _btPos bt) < 100
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&& hasLOS (_btPos bt) (_crPos (you w)) w
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&& _btState bt /= BtNoLabel
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= t $ rotate (radToDeg (-_cameraRot w))
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= t $ rotate (_cameraRot w)
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$ pictures $ [ scLine [(-8,10),(-15,10),(-15,-10),(-8,-10)]
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, scLine [( 8,10),( 15,10),( 15,-10),( 8,-10)]
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,translate (-15) (-10*sqrt zoom - 5) $ dShadCol white
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$ scale 0.1 0.1 $ text $ _btText bt
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]
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| otherwise = blank
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where t = rotate (radToDeg (_cameraRot w)) . uncurry translate (zoom *.* (_btPos bt -.- _cameraPos w))
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where t = rotate (0 - (_cameraRot w)) . uncurry translate (zoom *.* (_btPos bt -.- _cameraPos w))
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zoom = _cameraZoom w
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scLine = dShadCol white . line . fmap (sqrt zoom *.*)
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drawPPText :: World -> PressPlate -> Picture
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drawPPText w pp | magV (_crPos (you w) -.- _ppPos pp) < 100
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&& hasLOS (_ppPos pp) (_crPos (you w)) w
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= t $ rotate (radToDeg (-_cameraRot w))
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= t $ rotate (_cameraRot w)
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$ pictures $ [ scLine [(-8,10),(-15,10),(-15,-10),(-8,-10)]
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, scLine [( 8,10),( 15,10),( 15,-10),( 8,-10)]
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,translate (-15) (-10*sqrt zoom - 5) $ dShadCol white
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$ scale 0.1 0.1 $ text $ _ppText pp
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]
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| otherwise = blank
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where t = rotate (radToDeg (_cameraRot w)) . uncurry translate (zoom *.* (_ppPos pp -.- _cameraPos w))
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where t = rotate (0 - (_cameraRot w)) . uncurry translate (zoom *.* (_ppPos pp -.- _cameraPos w))
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zoom = _cameraZoom w
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scLine = dShadCol white . line . fmap (sqrt zoom *.*)
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drawItemName :: World -> FloorItem -> Picture
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drawItemName w flIt | magV (_crPos (you w) -.- _flItPos flIt) < 100
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&& hasLOS (_flItPos flIt) (_crPos (you w)) w
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= t $ rotate (radToDeg (-_cameraRot w))
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= t $ rotate (_cameraRot w)
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$ pictures $ [ scLine [(-8,10),(-15,10),(-15,-10),(-8,-10)]
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, scLine [( 8,10),( 15,10),( 15,-10),( 8,-10)]
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,translate (-15) (-10*sqrt zoom - 5) $ dShadCol white
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$ scale 0.1 0.1 $ text $ nameOfItem
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]
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| otherwise = blank
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where t = rotate (radToDeg (_cameraRot w)) . uncurry translate (zoom *.* (_flItPos flIt -.- _cameraPos w))
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where t = rotate (0 - (_cameraRot w)) . uncurry translate (zoom *.* (_flItPos flIt -.- _cameraPos w))
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nameOfItem = case flIt of FlIt {} -> _itName $ _flIt flIt
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FlAm {_flAm = PistolBullet} -> "Bullets"
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FlAm {_flAm = LiquidFuel} -> "Liquid Fuel"
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@@ -472,7 +474,7 @@ drawFF (FF {_ffLine = l, _ffColor = col}) = pictures [color white $ line l, colo
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drawFFShadow :: World -> ForceField -> [Picture]
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drawFFShadow w ff
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| youOnFF = []
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| otherwise = map (rotate (radToDeg (- _cameraRot w)) . pane)
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| otherwise = map (rotate ( _cameraRot w) . pane)
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[0,0.05..0.25]
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where p = rotateV (-_cameraRot w) $ ypShift
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x = rotateV (-_cameraRot w) x'
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+7
-4
@@ -22,7 +22,10 @@ import Control.Lens
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-- }}}
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update :: World -> World
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update w = let w1 = updateParticles' $ updateParticles
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update w
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| _menuState w /= InGame = w
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| otherwise =
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let w1 = updateParticles' $ updateParticles
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$ updateLightSources
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$ zoneClouds
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$ updateClouds
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@@ -31,16 +34,16 @@ update w = let w1 = updateParticles' $ updateParticles
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$ updateBlocks -- $ zoning
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$ updateSeenWalls
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w
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w2 = -- updateWeaponCounters $
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w2 = -- updateWeaponCounters $
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simpleCrSprings
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$ zoneCreatures $ wallEvents
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$ set worldEvents id $ _worldEvents w1
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w1
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w3 = updateCamera
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w3 = updateCamera
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$ updateAfterParticles'
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$ colCrsWalls
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w2
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in checkEndGame $ ppEvents w3
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in checkEndGame $ ppEvents w3
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where -- zoning w = set wallsZone (IM.foldr wallInZone IM.empty (_walls w))
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-- w
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-- wallInZone wl | dist (_wlLine wl !! 0) (_wlLine wl !! 1) <= 2*zoneSize
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+68
-67
@@ -45,7 +45,7 @@ pistol,lasGun,tractorGun,launcher,autoGun
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,longGun,flamer,blinkGun,forceFieldGun :: Item
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pistol = Weapon
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{ _itName = "pistol"
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{ _itName = "PISTOL"
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, _itIdentity = Pistol
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, _wpMaxAmmo = 15
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, _wpLoadedAmmo = 15
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@@ -101,7 +101,7 @@ autoEffectGun name eff = autoGun
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}
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autoGun = defaultGun
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{ _itName = "autoGun .........."
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{ _itName = "AUTOGUN AUTO"
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, _itIdentity = AutoGun
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, _wpMaxAmmo = 30
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, _wpLoadedAmmo = 30
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@@ -142,12 +142,12 @@ incMode :: Int -> World -> World
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incMode _ w
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= case newMode of
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0 -> w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode .~ 0
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& creatures . ix 0 . crInv . ix itRef . itName .~ "autoGun .........."
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& creatures . ix 0 . crInv . ix itRef . itName .~ "AUTOGUN AUTO"
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& creatures . ix 0 . crInv . ix itRef . itHammer .~ NoHammer
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& creatures . ix 0 . crInv . ix itRef . itEffect .~ NoItEffect
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& creatures . ix 0 . crInv . ix itRef . wpFire .~ autoFireMode
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1 -> w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode .~ 1
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& creatures . ix 0 . crInv . ix itRef . itName .~ "autoGun ."
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& creatures . ix 0 . crInv . ix itRef . itName .~ "AUTOGUN SINGLE"
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& creatures . ix 0 . crInv . ix itRef . itHammer .~ HammerUp
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& creatures . ix 0 . crInv . ix itRef . itEffect .~ wpRecock
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& creatures . ix 0 . crInv . ix itRef . wpFire .~ singleFireMode
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@@ -157,17 +157,17 @@ incMode _ w
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f x = mod (x+1) 2
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decMode :: Int -> World -> World
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decMode _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode %~ f
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& creatures . ix 0 . crInv . ix itRef . itName .~ "autoGun" ++ g newMode
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& creatures . ix 0 . crInv . ix itRef . itName .~ "AUTOGUN" ++ g newMode
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where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
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oldMode = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itMode
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newMode = fromMaybe 1 $ fmap f oldMode
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f x = mod (x-1) 2
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g 1 = " ."
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g 2 = " ..."
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g 0 = " .........."
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g 1 = " SINGLE"
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g 2 = " BURST"
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g 0 = " AUTO"
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rezGun = defaultGun
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{ _itName = "reanimator"
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{ _itName = "REANIMATOR"
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, _wpMaxAmmo = 50
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, _wpLoadedAmmo = 50
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, _wpAmmoType = Battery
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@@ -191,7 +191,7 @@ rezGun = defaultGun
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]
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}
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teslaGun = autoGun
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{ _itName = "teslaGun"
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{ _itName = "TESLAGUN"
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, _itIdentity = TeslaGun
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, _wpMaxAmmo = 200
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, _wpLoadedAmmo = 200
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@@ -217,7 +217,7 @@ teslaGun = autoGun
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]
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}
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lasGun = autoGun
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{ _itName = "lasGun ////"
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{ _itName = "LASGUN ////"
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, _itIdentity = LasGun
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, _wpMaxAmmo = 200
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, _wpLoadedAmmo = 200
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@@ -241,7 +241,7 @@ lasGun = autoGun
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}
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incPhaseV :: Int -> World -> World
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incPhaseV _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV %~ f
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& creatures . ix 0 . crInv . ix itRef . itName .~ "lasGun" ++ g newPhaseV
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& creatures . ix 0 . crInv . ix itRef . itName .~ "LASGUN" ++ g newPhaseV
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where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
|
||||
oldPhaseV = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV
|
||||
newPhaseV = fromMaybe 1 $ fmap f oldPhaseV
|
||||
@@ -257,7 +257,7 @@ incPhaseV _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just .
|
||||
g 5 = " \\\\//"
|
||||
decPhaseV :: Int -> World -> World
|
||||
decPhaseV _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV %~ f
|
||||
& creatures . ix 0 . crInv . ix itRef . itName .~ "lasGun" ++ g newPhaseV
|
||||
& creatures . ix 0 . crInv . ix itRef . itName .~ "LASGUN" ++ g newPhaseV
|
||||
where itRef = fromMaybe (-2) $ w ^? creatures . ix 0 . crInvSel
|
||||
oldPhaseV = w ^? creatures . ix 0 . crInv . ix itRef . itAttachment . _Just . itPhaseV
|
||||
newPhaseV = fromMaybe 1 $ fmap f oldPhaseV
|
||||
@@ -272,7 +272,7 @@ decPhaseV _ w = w & creatures . ix 0 . crInv . ix itRef . itAttachment . _Just .
|
||||
g 2 = " \\///"
|
||||
g 5 = " \\\\//"
|
||||
forceFieldGun = defaultGun
|
||||
{ _itName = "forceField"
|
||||
{ _itName = "FORCEFIELD"
|
||||
, _itIdentity = ForceFieldGun
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
@@ -311,7 +311,7 @@ forceFieldGun = defaultGun
|
||||
-- , _itAimingRange = 0.5
|
||||
-- }
|
||||
tractorGun = autoGun
|
||||
{ _itName = "tractorGun"
|
||||
{ _itName = "TRACTORGUN"
|
||||
, _itIdentity = TractorGun
|
||||
, _wpMaxAmmo = 10000
|
||||
, _wpLoadedAmmo = 10000
|
||||
@@ -331,7 +331,7 @@ tractorGun = autoGun
|
||||
, _itEquipPict = drawWeapon $ color blue $ pictures [polygon $ rectNESW 1.5 6 (-1.5) 0 ]
|
||||
}
|
||||
launcher = defaultGun
|
||||
{ _itName = "launcher"
|
||||
{ _itName = "lAUNCHER"
|
||||
, _itIdentity = Launcher
|
||||
, _wpMaxAmmo = 30
|
||||
, _wpLoadedAmmo = 30
|
||||
@@ -353,7 +353,7 @@ launcher = defaultGun
|
||||
, _itEffect = NoItEffect
|
||||
}
|
||||
remoteLauncher = defaultGun
|
||||
{ _itName = "remoteLauncher"
|
||||
{ _itName = "REMOTELAUNCHER"
|
||||
, _itIdentity = RemoteLauncher
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
@@ -374,7 +374,7 @@ remoteLauncher = defaultGun
|
||||
, _itAttachment = Just $ ItScope (0,0) 0 1 True
|
||||
}
|
||||
hvAutoGun = autoGun
|
||||
{ _itName = "hvMachineGun"
|
||||
{ _itName = "HVMACHINEGUN"
|
||||
, _itIdentity = HvAutoGun
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
@@ -401,7 +401,7 @@ hvAutoGun = autoGun
|
||||
hvBulHitCr' hvBulHitWall' bulHitFF'
|
||||
|
||||
ltAutoGun = autoGun
|
||||
{ _itName = "autoPistol"
|
||||
{ _itName = "AUTOPISTOL"
|
||||
, _itIdentity = LtAutoGun
|
||||
, _wpMaxAmmo = 25
|
||||
, _wpLoadedAmmo = 25
|
||||
@@ -426,7 +426,7 @@ ltAutoGun = autoGun
|
||||
]
|
||||
}
|
||||
miniGun = autoGun
|
||||
{ _itName = "miniGun"
|
||||
{ _itName = "MINIGUN"
|
||||
, _itIdentity = MiniGun
|
||||
, _wpMaxAmmo = 150
|
||||
, _wpLoadedAmmo = 150
|
||||
@@ -447,7 +447,7 @@ miniGun = autoGun
|
||||
, _itEquipPict = drawWeapon $ color red $ polygon $ rectNESW 9 5 (-9) (-5)
|
||||
}
|
||||
spreadGun = defaultGun
|
||||
{ _itName = "spreadgun"
|
||||
{ _itName = "SPREADGUN"
|
||||
, _itIdentity = SpreadGun
|
||||
, _wpMaxAmmo = 5
|
||||
, _wpLoadedAmmo = 5
|
||||
@@ -491,7 +491,7 @@ spreadGun = defaultGun
|
||||
-- , _itAimingRange = 0.5
|
||||
-- }
|
||||
multGun = defaultGun
|
||||
{ _itName = "multGun"
|
||||
{ _itName = "MULTGUN"
|
||||
, _itIdentity = MultGun
|
||||
, _wpMaxAmmo = 2
|
||||
, _wpLoadedAmmo = 2
|
||||
@@ -522,7 +522,7 @@ multGun = defaultGun
|
||||
, polygon [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)]
|
||||
]
|
||||
longGun = defaultGun
|
||||
{ _itName = "elephantGun"
|
||||
{ _itName = "ELEPHANTGUN"
|
||||
, _itIdentity = LongGun
|
||||
, _wpMaxAmmo = 1
|
||||
, _wpLoadedAmmo = 1
|
||||
@@ -563,7 +563,7 @@ startZoomOutLongGun _ w = w & creatures . ix 0 . crInv . ix (_crInvSel (_creatu
|
||||
|
||||
|
||||
poisonSprayer = autoGun
|
||||
{ _itName = "poisonSprayer"
|
||||
{ _itName = "POISONSPRAYER"
|
||||
, _itIdentity = PoisonSprayer
|
||||
, _wpMaxAmmo = 500
|
||||
, _wpLoadedAmmo = 500
|
||||
@@ -585,7 +585,7 @@ poisonSprayer = autoGun
|
||||
}
|
||||
|
||||
flamer = autoGun
|
||||
{ _itName = "flamethrower"
|
||||
{ _itName = "FLAMETHROWER"
|
||||
, _itIdentity = Flamethrower
|
||||
, _wpMaxAmmo = 250
|
||||
, _wpLoadedAmmo = 250
|
||||
@@ -609,7 +609,7 @@ flamer = autoGun
|
||||
, _itAttachment = Nothing
|
||||
}
|
||||
blinkGun = defaultGun
|
||||
{ _itName = "blinker"
|
||||
{ _itName = "BLINKER"
|
||||
, _itIdentity = Blinker
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
@@ -804,11 +804,11 @@ moveShell time i cid rot accel w
|
||||
(moveShell (time-1) i cid rot (rotateV rot accel))
|
||||
$ over (particles . ix i . ptVel) (\v -> accel +.+ frict *.* v)
|
||||
$ soundFrom (ShellSound i) (fromIntegral smokeTrailSound) (1) 250
|
||||
$ smokeGen
|
||||
$ makeFlameletTimed oldPos
|
||||
(0.5 *.* rotateV (pi+sparkD) accel) (levLayer UPtLayer) Nothing 3 20
|
||||
$ makeFlameletTimed (0.5 *.* (newPos +.+ oldPos))
|
||||
(0.5 *.* rotateV (pi+sparkD) accel) (levLayer UPtLayer) Nothing 3 20
|
||||
$ smokeGen
|
||||
w
|
||||
| time > -200 = case thingHit of
|
||||
Just p -> shellExplosionAt oldPos
|
||||
@@ -829,9 +829,9 @@ moveShell time i cid rot accel w
|
||||
(frict,g) = randomR (0.6,0.9) $ _randGen w
|
||||
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
|
||||
dir = argV $ vel
|
||||
pic = onLayer PtLayer $ uncurry translate newPos $ rotate (-radToDeg (argV accel)) shellPic
|
||||
pic = onLayer PtLayer $ uncurry translate newPos $ rotate (argV accel) shellPic
|
||||
piclow = onLayerL [levLayer CrLayer - 2]
|
||||
$ uncurry translate newPos $ rotate (-radToDeg (argV accel)) shellPic
|
||||
$ uncurry translate newPos $ rotate (argV accel) shellPic
|
||||
hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
|
||||
hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
|
||||
thingHit = hitCr <|> hitWl
|
||||
@@ -1018,24 +1018,24 @@ moveFlame rotd w pt =
|
||||
damcr cr p = over (creatures . ix (_crID cr) . crState . crDamage)
|
||||
((:) $ Flaming (div time 10) sp p ep)
|
||||
hiteff = _btHitEffect' pt pt
|
||||
thepic p' = pictures [ pic p' , piu p' , pi2 p' , glow p' ]
|
||||
thepic p' = pictures $ reverse [ pic p' , piu p' , pi2 p' , glow p' ]
|
||||
pic p' = onLayerL [levLayer UPtLayer,6] $ uncurry translate (prot3 p')
|
||||
$ rotate (90 + (negate $ radToDeg $ argV rotd))
|
||||
$ rotate (pi * 0.5 + argV rotd)
|
||||
$ scale scaleChange 1
|
||||
-- $ color white
|
||||
-- $ circleSolid 5
|
||||
$ pictures [color white $ circleSolid 4
|
||||
$ pictures $ reverse [color white $ circleSolid 4
|
||||
,color (withAlpha 0.5 white) $ circleSolid 5
|
||||
]
|
||||
-- $ rotate (radToDeg (fromIntegral time * 10))
|
||||
-- $ polygon [(-5,-2),(5,-2),(5,2),(-5,2)]
|
||||
pi2 p' = onLayerL [levLayer UPtLayer,4] $ uncurry translate (prot p')
|
||||
-- $ rotate ( (fromIntegral time * 5))
|
||||
$ rotate (90 + (negate $ radToDeg $ argV rotd))
|
||||
$ rotate (pi * 0.5 + argV rotd)
|
||||
-- $ color (mixColors 0.5 0.5 orange white)
|
||||
-- $ polygon [(-6,-6),(6,-6),(6,6),(-6,6)]
|
||||
$ scale (scaleChange + 0.5) 1.5
|
||||
$ pictures [color orange $ circleSolid 4.5
|
||||
$ pictures $ reverse [color orange $ circleSolid 4.5
|
||||
,color (withAlpha 0.5 orange) $ circleSolid 5
|
||||
]
|
||||
-- $ color orange
|
||||
@@ -1044,10 +1044,10 @@ moveFlame rotd w pt =
|
||||
prot2 p' = p' +.+ rotateV (negate $ fromIntegral time * 1) (0,1)
|
||||
prot3 p' = p' +.+ rotateV (2 + fromIntegral time * 0.1) (0,2)
|
||||
piu p' = onLayerL [levLayer UPtLayer,2] $ uncurry translate (prot2 p')
|
||||
$ rotate (90 + (negate $ radToDeg $ argV rotd))
|
||||
$ rotate (pi*0.5 + argV rotd)
|
||||
-- $ rotate ((fromIntegral time * (-10)))
|
||||
$ scale (scaleChange + 1) 2
|
||||
$ pictures [color red $ circleSolid 4.5
|
||||
$ pictures $ reverse [color red $ circleSolid 4.5
|
||||
,color (withAlpha 0.5 red) $ circleSolid 5
|
||||
]
|
||||
-- $ color (dark red)
|
||||
@@ -1697,7 +1697,7 @@ grenadeLauncher = pistol
|
||||
|
||||
grenade,remoteBomb :: Item
|
||||
grenade = Throwable
|
||||
{ _itName = "grenade " ++ show fuseTime
|
||||
{ _itName = "GRENADE " ++ show fuseTime
|
||||
, _itIdentity = Grenade
|
||||
, _itMaxStack = 8
|
||||
, _itAmount = 1
|
||||
@@ -1724,7 +1724,7 @@ increaseFuse :: Int -> Int -> World -> World
|
||||
increaseFuse fuse i w = w & creatures . ix 0 . crInv . ix itRef . itScrollUp .~ decreaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itScrollDown .~ increaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . twFire .~ throwGrenade newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itName .~ "grenade " ++ show newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itName .~ "GRENADE " ++ show newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itAttachment .~ Just (ItFuse newTime)
|
||||
& creatures . ix 0 . crInv . ix itRef . itZoom
|
||||
.~ (basicItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm})
|
||||
@@ -1736,7 +1736,7 @@ decreaseFuse :: Int -> Int -> World -> World
|
||||
decreaseFuse fuse i w = w & creatures . ix 0 . crInv . ix itRef . itScrollUp .~ decreaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itScrollDown .~ increaseFuse newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . twFire .~ throwGrenade newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itName .~ "grenade " ++ show newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itName .~ "GRENADE " ++ show newTime
|
||||
& creatures . ix 0 . crInv . ix itRef . itAttachment .~ Just (ItFuse newTime)
|
||||
& creatures . ix 0 . crInv . ix itRef . itZoom
|
||||
.~ (basicItZoom {_itAimZoomMax = zm, _itAimZoomMin = zm})
|
||||
@@ -1746,7 +1746,7 @@ decreaseFuse fuse i w = w & creatures . ix 0 . crInv . ix itRef . itScrollUp .~
|
||||
|
||||
defaultThrowable = grenade
|
||||
remoteBomb = defaultThrowable
|
||||
{ _itName = "remoteBomb"
|
||||
{ _itName = "REMOTEBOMB"
|
||||
, _itIdentity = RemoteBomb
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
@@ -1783,7 +1783,7 @@ throwGrenade fuseTime n w = setWp $ removePict $ over particles addG $ set randG
|
||||
p' = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr,0)
|
||||
p | circOnSomeWall p' 4 w = _crPos cr +.+ rotateV (_crDir cr) (_crRad cr-4,0)
|
||||
| otherwise = p'
|
||||
dir = negate $ radToDeg $ argV $ v
|
||||
dir = argV v
|
||||
setWp :: World -> World
|
||||
setWp w' = w' & creatures . ix n . crInv . ix j . itEffect .~ throwArmReset 20
|
||||
--maybewpid = w ^? creatures . ix n . crInv . ix j . itID . _Just
|
||||
@@ -1814,7 +1814,7 @@ grenadePic x = pictures [ color (dark $ dark green) $ circleSolid 5
|
||||
((179 * fromIntegral x / 50) - 180 )
|
||||
(180 - (179 * fromIntegral x / 50) )
|
||||
5
|
||||
, translate (-2) 2 $ rotate 90
|
||||
, translate (-2) 2 $ rotate (pi*0.5)
|
||||
$ scale 0.05 0.05 $ color green $ text $ show $ 1 + quot x 20
|
||||
]
|
||||
|
||||
@@ -1838,7 +1838,7 @@ fireRemoteLauncher cid w = setLocation $ resetFire $ resetName
|
||||
newitid = newKey $ _itemPositions w
|
||||
maybeitid = w ^? creatures . ix cid . crInv . ix j . itID . _Just
|
||||
resetFire = set (creatures . ix cid . crInv . ix j . wpFire) $ explodeRemoteRocket itid i
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "remoteRocket"
|
||||
resetName = set (creatures . ix cid . crInv . ix j . itName) "REMOTEROCKET"
|
||||
setLocation :: World -> World
|
||||
setLocation w' = case maybeitid of
|
||||
Nothing -> w' & creatures . ix cid . crInv . ix j . itID .~ Just newitid
|
||||
@@ -1910,9 +1910,9 @@ moveRemoteShell time i cid itid dir w
|
||||
(sparkD,_) = randomR (-0.5,0.5) $ _randGen w
|
||||
dir = argV $ vel
|
||||
pic = onLayer PtLayer $ uncurry translate newPos
|
||||
$ rotate (-radToDeg (argV accel)) $ remoteShellPic time
|
||||
$ rotate (argV accel) $ remoteShellPic time
|
||||
piclow = onLayerL [levLayer CrLayer - 2]
|
||||
$ uncurry translate newPos $ rotate (-radToDeg (argV accel))
|
||||
$ uncurry translate newPos $ rotate (argV accel)
|
||||
$ remoteShellPic time
|
||||
hitCr = fmap fst $ collideCircCrsPoint oldPos newPos 4 w
|
||||
hitWl = fmap fst $ collideCircWalls' oldPos newPos 2 $ wallsNearPoint newPos w
|
||||
@@ -1924,8 +1924,9 @@ moveRemoteShell time i cid itid dir w
|
||||
(s1:s2:s3:_) = map (\s -> fromIntegral s * 0.1 - 1) (t3:t2:t1:[])
|
||||
-- ((r1:r2:r3:_),_) = runState ((sequence . repeat . randInCirc) 10) $ _randGen w
|
||||
-- v1 = fst $ runState (randInCirc 0.5) $ _randGen w
|
||||
smokeGen = makeSmokeAt'' v1 s1 t1 (newPos +.+ r1)
|
||||
. makeSmokeAt'' v2 s2 t2 (newPos +.+ r2)
|
||||
smokeGen = makeSmokeAt'' v2 s2 t2 (newPos +.+ r2)
|
||||
. makeSmokeAt'' v1 s1 t1 (newPos +.+ r1)
|
||||
|
||||
-- . makeSmokeAt'' v3 s3 t3 (newPos +.+ r3)
|
||||
doExplosion = explodeRemoteRocket itid i cid
|
||||
setScope w' = case _itemPositions w' IM.! itid of
|
||||
@@ -1943,7 +1944,7 @@ explodeRemoteRocket itid ptid n w
|
||||
-- $ resetScope
|
||||
$ makeExplosionAt (_ptPos (_particles w IM.! ptid)) w
|
||||
-- $ makeShrapnelBombAt (_ptPos (_particles w IM.! ptid)) w
|
||||
where resetName = set (itPoint . itName) "remoteLauncher"
|
||||
where resetName = set (itPoint . itName) "REMOTELAUNCHER"
|
||||
-- resetScope = creatures . ix n . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||
itPoint = pointToItem $ _itemPositions w IM.! itid
|
||||
|
||||
@@ -1968,7 +1969,7 @@ throwRemoteBomb n w = setLocation $ removePict $ resetFire
|
||||
v | magV v' > 6 = 6 *.* normalizeV v'
|
||||
-- zoom = 1 / _cameraZoom w
|
||||
j = _crInvSel $ _creatures w IM.! n
|
||||
resetName = set (creatures . ix n . crInv . ix j . itName) "remote"
|
||||
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTE"
|
||||
removePict = set (creatures . ix n . crInv . ix j . itEquipPict) $ \ _ _ -> blank
|
||||
resetFire = set (creatures . ix n . crInv . ix j . twFire) $ explodeRemoteBomb itid i
|
||||
cr = _creatures w IM.! n
|
||||
@@ -1995,19 +1996,19 @@ explodeRemoteBomb itid ptid n w
|
||||
-- $ resetScope
|
||||
$ makeExplosionAt (_ptPos (_particles w IM.! ptid)) w
|
||||
-- $ makeShrapnelBombAt (_ptPos (_particles w IM.! ptid)) w
|
||||
where resetName = set (creatures . ix n . crInv . ix j . itName) "remoteBomb"
|
||||
where resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTEBOMB"
|
||||
resetPict = set (creatures . ix n . crInv . ix j . itEquipPict )
|
||||
(drawWeapon $ remoteBombUnarmedPic)
|
||||
-- resetScope = creatures . ix n . crInv . ix j . itScope . _Just . scopePos .~ (0,0)
|
||||
j = _crInvSel $ _creatures w IM.! n
|
||||
remoteBombPic :: Int -> Picture
|
||||
remoteBombPic x = pictures [ color (dark $ dark orange) $ circleSolid 5
|
||||
, rotate (fromIntegral x * 10 + 45) $ color red $ arc 0 90 5
|
||||
, rotate (fromIntegral x * 10 + 45) $ color (withAlpha 0.05 red)
|
||||
, rotate (0 - degToRad (fromIntegral x * 10 + 45)) $ color red $ arc 0 90 5
|
||||
, rotate (0 - degToRad (fromIntegral x * 10 + 45)) $ color (withAlpha 0.05 red)
|
||||
$ arcSolid 0 90 50
|
||||
, rotate (fromIntegral x * 10 + 20) $ color (withAlpha 0.05 red)
|
||||
, rotate (0 - degToRad (fromIntegral x * 10 + 20)) $ color (withAlpha 0.05 red)
|
||||
$ arcSolid 0 40 40
|
||||
, rotate (fromIntegral x * 10 + 10) $ color (withAlpha 0.05 red)
|
||||
, rotate (0 - degToRad (fromIntegral x * 10 + 10)) $ color (withAlpha 0.05 red)
|
||||
$ arcSolid 0 20 20
|
||||
]
|
||||
remoteBombUnarmedPic :: Picture
|
||||
@@ -2027,7 +2028,7 @@ drawWeapon p cr posInInv
|
||||
medkit :: Int -> Item
|
||||
medkit i = basicConsumable
|
||||
{ _itIdentity = Medkit25
|
||||
, _itName = "medkit" ++ show i
|
||||
, _itName = "MEDKIT" ++ show i
|
||||
, _itMaxStack = 9
|
||||
, _itAmount = 1
|
||||
, _cnEffect = heal i
|
||||
@@ -2328,7 +2329,7 @@ autogunSpread = 0.07
|
||||
medkit25,pipe,magShield :: Item
|
||||
medkit25 = basicConsumable
|
||||
{ _itIdentity = Medkit25
|
||||
, _itName = "medkit25"
|
||||
, _itName = "MEDKIT25"
|
||||
, _itMaxStack = 3
|
||||
, _itAmount = 2
|
||||
, _cnEffect = heal25
|
||||
@@ -2337,7 +2338,7 @@ medkit25 = basicConsumable
|
||||
}
|
||||
pipe = Craftable
|
||||
{ _itIdentity = Generic
|
||||
, _itName = "pipe"
|
||||
, _itName = "PIPE"
|
||||
, _itMaxStack = 3
|
||||
, _itAmount = 3
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
@@ -2348,7 +2349,7 @@ pipe = Craftable
|
||||
}
|
||||
magShield = basicEquipment
|
||||
{ _itIdentity = MagShield
|
||||
, _itName = "magshield"
|
||||
, _itName = "MAGSHIELD"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
@@ -2357,7 +2358,7 @@ magShield = basicEquipment
|
||||
}
|
||||
flameShield = basicEquipment
|
||||
{ _itIdentity = FlameShield
|
||||
, _itName = "flameShield"
|
||||
, _itName = "FLAMESHIELD"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
@@ -2368,7 +2369,7 @@ flameShield = basicEquipment
|
||||
}
|
||||
frontArmour = basicEquipment
|
||||
{ _itIdentity = FrontArmour
|
||||
, _itName = "frontArmour"
|
||||
, _itName = "FRONTARMOUR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ translate 0 (-5) $ pictures [color (greyN 0.1) $ thickArc 0 90 10 5
|
||||
@@ -2384,7 +2385,7 @@ frontArmour = basicEquipment
|
||||
}
|
||||
jetPack = basicEquipment
|
||||
{ _itIdentity = JetPack
|
||||
, _itName = "JetPack"
|
||||
, _itName = "JETPACK"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
@@ -2399,11 +2400,11 @@ jetPack = basicEquipment
|
||||
latchkey :: Int -> Item
|
||||
latchkey n = basicEquipment
|
||||
{ _itIdentity = Generic
|
||||
, _itName = "key "++show n
|
||||
, _itName = "KEY "++show n
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ latchkeyPic
|
||||
, _itEquipPict = \cr _ -> onLayer PtLayer $ translate (-5) (-5) $ rotate 50 latchkeyPic
|
||||
, _itEquipPict = \cr _ -> onLayer PtLayer $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic
|
||||
, _itEffect = NoItEffect
|
||||
, _itHammer = HammerUp
|
||||
, _itID = Nothing
|
||||
@@ -2549,7 +2550,7 @@ shakeCr cID amount w =
|
||||
|
||||
|
||||
radar = defaultGun
|
||||
{ _itName = "radar"
|
||||
{ _itName = "RADAR"
|
||||
, _itIdentity = Generic
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
@@ -2571,7 +2572,7 @@ radar = defaultGun
|
||||
}
|
||||
|
||||
sonar = defaultGun
|
||||
{ _itName = "sonar"
|
||||
{ _itName = "SONAR"
|
||||
, _itIdentity = Generic
|
||||
, _wpMaxAmmo = 100
|
||||
, _wpLoadedAmmo = 100
|
||||
@@ -2678,7 +2679,7 @@ mvRadar x p w pt = (putBlips w, Just $ pt {_ptPict' = pic
|
||||
|
||||
autoSonar = basicEquipment
|
||||
{ _itIdentity = Generic
|
||||
, _itName = "autoSonar"
|
||||
, _itName = "AUTOSONAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
@@ -2691,7 +2692,7 @@ autoSonar = basicEquipment
|
||||
}
|
||||
autoRadar = basicEquipment
|
||||
{ _itIdentity = Generic
|
||||
, _itName = "autoRadar"
|
||||
, _itName = "AUTORADAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = onLayer FlItLayer $ color yellow $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
|
||||
+38
-36
@@ -482,10 +482,9 @@ crGlareWidth wdth col alphay p cr =
|
||||
)
|
||||
}
|
||||
where l x = uncurry translate x
|
||||
$ rotate (90 - (radToDeg $ argV (p -.- x)))
|
||||
$ rotate (pi*0.5 + argV (p -.- x))
|
||||
$ color (withAlpha alphay col)
|
||||
$ thickArc 0 180 (_crRad cr) wdth
|
||||
-- where l = rotate (radToDeg $ argV (cp -.- p)) $ uncurry translate cp $ color (withAlpha 0.5 white) $ thickArc 0 25 (_crRad cr) 5
|
||||
cp = _crPos cr
|
||||
cid = _crID cr
|
||||
upp cid' w' = case w' ^? creatures . ix cid . crPos of
|
||||
@@ -597,38 +596,37 @@ mvGenBullet' w bt
|
||||
t = _btTimer' bt
|
||||
|
||||
bulLine :: Color -> Float -> [Point2] -> Drawing
|
||||
bulLine col width (a:b:[])
|
||||
bulLine _ _ [] = blank
|
||||
bulLine _ _ (x:[]) = blank
|
||||
bulLine col width (a:b:[]) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures
|
||||
[color (withAlpha 0.5 col) $ lineOfThickness (width+1.5) [a,b]
|
||||
,color white $ wedgeOfThickness width a b
|
||||
-- ,color white $ lineOfThickness width [a,b]
|
||||
-- ,color (withAlpha 0.3 white) $ lineOfThickness width [a3,b]
|
||||
-- ,color (withAlpha 0.7 white) $ lineOfThickness width [a2,a3]
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ [white,withAlpha 0 white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a b) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
-- where a2 = (0.7 *.* a) +.+ (0.3 *.* b)
|
||||
-- a3 = (0.3 *.* a) +.+ (0.7 *.* b)
|
||||
bulLine col width (a:b:c:_)
|
||||
bulLine col width (a:b:c:[]) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures
|
||||
[color (withAlpha 0.5 col) $ lineOfThickness (width+1.5) [a,c]
|
||||
,color white $ wedgeOfThickness width a c
|
||||
-- ,color white $ lineOfThickness width [a,b]
|
||||
-- ,color (withAlpha 0.3 white) $ lineOfThickness (width-1) [a3,c]
|
||||
-- ,color (withAlpha 0.7 white) $ lineOfThickness width [a2,a3]
|
||||
-- ,color white $ lineOfThickness width [a,a2]
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
-- where a2 = b
|
||||
-- a3 = (0.5 *.* b) +.+ (0.5 *.* c)
|
||||
-- where a2 = (0.7 *.* a) +.+ (0.3 *.* b)
|
||||
-- a3 = (0.3 *.* a) +.+ (0.7 *.* b)
|
||||
--bulLine col width (a:b:c:d:_)
|
||||
bulLine col width (a:b:_:c:[]) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
bulLine col width (a:b:_:_:c:_) -- (a:b:[])
|
||||
= onLayer HPtLayer $ pictures
|
||||
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
|
||||
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
|
||||
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
|
||||
]
|
||||
-- [color (withAlpha 0.5 col) $ lineOfThickness (width+1.5) [a,b]
|
||||
-- ,color white $ wedgeOfThickness width a b
|
||||
--bulLine col width (a:b:c:_)
|
||||
-- = onLayer HPtLayer $ pictures
|
||||
-- [color (withAlpha 0.5 col) $ lineOfThickness (width+1) [a,c]
|
||||
-- ,color (withAlpha 0.3 white) $ lineOfThickness width [a3,b]
|
||||
-- ,color (withAlpha 0.7 white) $ lineOfThickness width [a2,a3]
|
||||
-- ,color white $ lineOfThickness width [a,a2]
|
||||
-- ]
|
||||
-- where a2 = (0.7 *.* a) +.+ (0.3 *.* b)
|
||||
-- a3 = (0.3 *.* a) +.+ (0.7 *.* b)
|
||||
-- [color (withAlpha 0.5 col) $ lineOfThickness (width+1.5) [a,c]
|
||||
-- ,color white $ wedgeOfThickness width a c
|
||||
|
||||
thingsHitExceptCr :: Maybe Int -> Point2 -> Point2 -> World
|
||||
-> [(Point2, (Either3 Creature Wall ForceField))]
|
||||
@@ -735,11 +733,11 @@ moveFlamelet levelInt rot w pt =
|
||||
$ color (mixColors (fromIntegral (max 0 (time-2))) (10-fromIntegral time)
|
||||
white (dark red)
|
||||
)
|
||||
$ rotate (radToDeg ( 0.1 * fromIntegral time + rot))
|
||||
$ rotate (0 - ( 0.1 * fromIntegral time + rot))
|
||||
$ scale sc sc
|
||||
$ polygon [(-size,-size),(size,-size),(size,size),(-size,size)]
|
||||
piu = onLayerL [levelInt,1] $ uncurry translate ep
|
||||
$ color (dark red) $ rotate (radToDeg (rot - 0.1 * fromIntegral time))
|
||||
$ color (dark red) $ rotate (0 - (rot - 0.1 * fromIntegral time))
|
||||
$ scale s1 s1
|
||||
$ polygon $ rectNSWE (siz2) (-siz2) (-siz2) (siz2)
|
||||
glow = onLayerL [levelInt,0] $ uncurry translate ep
|
||||
@@ -753,7 +751,7 @@ moveFlamelet levelInt rot w pt =
|
||||
$ color (mixColors (fromIntegral (max 0 (time-2))) (10-fromIntegral time)
|
||||
orange (dark red)
|
||||
)
|
||||
$ rotate (radToDeg $ rot + 0.2 * fromIntegral time)
|
||||
$ rotate (0 - (rot + 0.2 * fromIntegral time))
|
||||
$ scale s2 s2
|
||||
$ polygon $ rectNSWE (siz2) (-siz2) (-siz2) (siz2)
|
||||
|
||||
@@ -822,7 +820,8 @@ moveSmoke' scal p time i
|
||||
makeSmokeAt'' :: Point2 -> Float -> Int -> Point2 -> World -> World
|
||||
makeSmokeAt'' vel scal time p w = over particles' ((:) smokeP) w
|
||||
where smokeP = Particle'
|
||||
{ _ptPict' = onLayerL [levLayer PtLayer - 1] $ uncurry translate p $ color black $ circleSolid 1
|
||||
--{ _ptPict' = onLayerL [levLayer PtLayer - 1] $ uncurry translate p $ color black $ circleSolid 1
|
||||
{ _ptPict' = onLayerL [levLayer PtLayer ] $ uncurry translate p $ color black $ circleSolid 1
|
||||
, _ptUpdate' = moveSmoke'' scal time p vel
|
||||
}
|
||||
|
||||
@@ -836,15 +835,18 @@ moveSmoke'' scal time p vel w pt
|
||||
})
|
||||
| otherwise = (w, Nothing)
|
||||
where pNew = p +.+ vel
|
||||
pic = onLayerL [levLayer PtLayer - 1]
|
||||
pic = onLayerL [levLayer PtLayer]
|
||||
--pic = onLayerL [levLayer PtLayer - 1]
|
||||
$ uncurry translate pNew
|
||||
$ color (greyN 0.5) $ circleSolid $ (21 - fromIntegral time) * scal
|
||||
pi1 = pictures
|
||||
pi1 = pictures $ reverse
|
||||
[(onLayerL [levLayer PtLayer]
|
||||
$ uncurry translate pNew
|
||||
$ color (withAlpha (0.3 * (1 + fromIntegral time /50)) (greyN 0.5))
|
||||
$ circleSolid $ 21 * scal)
|
||||
, (onLayerL [levLayer BgLayer+1]
|
||||
,
|
||||
--(onLayerL [levLayer BgLayer+1]
|
||||
(onLayerL [levLayer PtLayer]
|
||||
$ uncurry translate pNew
|
||||
$ color (withAlpha (1 + fromIntegral time /50) (greyN 0.5))
|
||||
$ circleSolid $ 21 * scal)
|
||||
|
||||
+3
-1
@@ -41,9 +41,11 @@ setupLoop wName xSize ySize
|
||||
(\_ -> bracket customInit initCleanup $ \setup -> do -- setup <- customInit
|
||||
-- swapInterval $= ImmediateUpdates
|
||||
GL.blend $= GL.Enabled
|
||||
GL.depthMask $= GL.Enabled
|
||||
GL.blendEquation $= GL.FuncAdd
|
||||
GL.blendFunc $= (GL.SrcAlpha,GL.OneMinusSrcAlpha)
|
||||
GL.clearColor $= GL.Color4 0 0.5 0 0
|
||||
GL.clearColor $= GL.Color4 0 0.5 0 1
|
||||
GL.clearDepth $= (200)
|
||||
doLoop setup window startWorld
|
||||
sideEffects eventFn worldFn
|
||||
)
|
||||
|
||||
+18
-104
@@ -3,6 +3,7 @@
|
||||
module Picture
|
||||
( module Picture.Data
|
||||
, polygon
|
||||
, polygonCol
|
||||
, arc
|
||||
, arcSolid
|
||||
, thickArc
|
||||
@@ -14,7 +15,6 @@ module Picture
|
||||
, pictures
|
||||
, translate
|
||||
, rotate
|
||||
, rotateRad
|
||||
, scale
|
||||
, color
|
||||
, withAlpha
|
||||
@@ -71,6 +71,10 @@ polygon :: [Point2] -> Picture
|
||||
{-# INLINE polygon #-}
|
||||
polygon = Polygon
|
||||
|
||||
polygonCol :: [(Point2,RGBA)] -> Picture
|
||||
{-# INLINE polygonCol #-}
|
||||
polygonCol = PolygonCol
|
||||
|
||||
--polygon :: [Point2] -> Picture
|
||||
--{-# INLINE polygon #-}
|
||||
--polygon (a:b:c:ps) = NLeaf $ emptyScene
|
||||
@@ -81,40 +85,18 @@ polygon = Polygon
|
||||
-- tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
|
||||
--polygon _ = blank
|
||||
|
||||
color' :: RGBA -> Scene -> Scene
|
||||
{-# INLINE color' #-}
|
||||
color' c pic@(Scene {_scColTri = colTri,_scColChar= colChar}) =
|
||||
pic {_scColTri = mapVC (const c) colTri
|
||||
,_scColChar = mapVC (const c) colChar
|
||||
}
|
||||
color :: RGBA -> Picture -> Picture
|
||||
{-# INLINE color #-}
|
||||
color c pic = Color c pic
|
||||
|
||||
overPos :: (Point3 -> Point3) -> Scene -> Scene
|
||||
{-# INLINE overPos #-}
|
||||
overPos f pic@(Scene {_scPosTri = posTri,_scPosChar= posChar}) =
|
||||
pic {_scPosTri = mapVC f posTri
|
||||
,_scPosChar = mapVC f posChar
|
||||
}
|
||||
|
||||
translate3 :: Float -> Float -> Point3 -> Point3
|
||||
{-# INLINE translate3 #-}
|
||||
translate3 a b (x,y,z) = (x+a,y+b,z)
|
||||
|
||||
translate' :: Float -> Float -> Scene -> Scene
|
||||
{-# INLINE translate' #-}
|
||||
--translate x y = over scPosTri (mapVC $ translate3 x y) . over scPosChar (mapVC $ translate3 x y)
|
||||
translate' x y = overPos $ translate3 x y
|
||||
|
||||
translate :: Float -> Float -> Picture -> Picture
|
||||
{-# INLINE translate #-}
|
||||
translate x y pic = Translate x y pic
|
||||
|
||||
setDepth' :: Float -> Scene -> Scene
|
||||
{-# INLINE setDepth' #-}
|
||||
setDepth' d = overPos $ \(x,y,z) -> (x,y,d)
|
||||
|
||||
setDepth :: Float -> Picture -> Picture
|
||||
{-# INLINE setDepth #-}
|
||||
setDepth d pic = SetDepth d pic
|
||||
@@ -123,11 +105,6 @@ scale3 :: Float -> Float -> Point3 -> Point3
|
||||
{-# INLINE scale3 #-}
|
||||
scale3 a b (x,y,z) = (x*a,y*b,z)
|
||||
|
||||
scale' :: Float -> Float -> Scene -> Scene
|
||||
{-# INLINE scale' #-}
|
||||
--scale x y = over scPosTri (mapVC $ scale3 x y) . over scPosChar (mapVC $ scale3 x y)
|
||||
scale' x y pic = overPos (scale3 x y) $ over scTexChar (fmap (second (*x))) pic
|
||||
|
||||
scale :: Float -> Float -> Picture -> Picture
|
||||
{-# INLINE scale #-}
|
||||
scale x y pic = Scale x y pic
|
||||
@@ -137,28 +114,11 @@ rotate3 :: Float -> Point3 -> Point3
|
||||
rotate3 a (x,y,z) = (x',y',z)
|
||||
where (x',y') = rotateV a (x,y)
|
||||
|
||||
rotate' :: Float -> Scene -> Scene
|
||||
{-# INLINE rotate' #-}
|
||||
rotate' a = overPos $ rotate3 $ 0 - degToRad a
|
||||
|
||||
--rotate :: Float -> Picture -> Picture
|
||||
--{-# INLINE rotate #-}
|
||||
--rotate a pic = NBranch (rotate' a) pic
|
||||
--
|
||||
---- -- this rotation uses radians, and is anticlockwise
|
||||
--rotateRad' :: Float -> Scene -> Scene
|
||||
--{-# INLINE rotateRad' #-}
|
||||
--rotateRad' a = overPos $ rotate3 a
|
||||
--
|
||||
--rotateRad :: Float -> Picture -> Picture
|
||||
--{-# INLINE rotateRad #-}
|
||||
--rotateRad a pic = NBranch (rotateRad' a) pic
|
||||
|
||||
rotate a = rotateRad (0 - degToRad a)
|
||||
rotate = Rotate
|
||||
{-# INLINE rotate #-}
|
||||
|
||||
rotateRad a = Rotate a
|
||||
{-# INLINE rotateRad #-}
|
||||
--rotateRad a = Rotate a
|
||||
--{-# INLINE rotateRad #-}
|
||||
|
||||
pictures :: [Picture] -> Picture
|
||||
{-# INLINE pictures #-}
|
||||
@@ -171,72 +131,32 @@ makeArc rad (a,b) = zipWith rotateV as $ repeat (0,rad)
|
||||
where as = [a,a+step.. b]
|
||||
step = pi * 0.2
|
||||
|
||||
--circleSolidD :: Float -> Float -> Picture
|
||||
--circleSolidD d r = polygonD d $ makeArc r (0,2*pi)
|
||||
|
||||
circleSolid :: Float -> Picture
|
||||
{-# INLINE circleSolid #-}
|
||||
circleSolid rad = polygon $ makeArc rad (0,2*pi)
|
||||
--circleSolid rad = polygon $ makeArc rad (0,2*pi)
|
||||
circleSolid = Circle
|
||||
|
||||
circle :: Float -> Picture
|
||||
{-# INLINE circle #-}
|
||||
circle rad = line $ makeArc rad (0,2*pi)
|
||||
|
||||
--text :: String -> Picture
|
||||
--text s = zipWith (\x -> overVs $ first $ translate3 x 0)
|
||||
-- [0,0.25..]
|
||||
-- $ map charToShape s
|
||||
|
||||
text :: String -> Picture
|
||||
{-# INLINE text #-}
|
||||
text = Text
|
||||
|
||||
----text :: String -> Picture
|
||||
----{-# INLINE text #-}
|
||||
----text s = pictures $ zipWith (\x -> translate x (0-dimText))
|
||||
---- [0,0.9*dimText..]
|
||||
---- (map charToScene s)
|
||||
----
|
||||
----charToScene :: Char -> Picture
|
||||
----charToScene c = NLeaf $ Scene
|
||||
---- {_scPosTri = mempty
|
||||
---- ,_scColTri = mempty
|
||||
---- ,_scPosChar = toVC [(0.0,0.0,0)]
|
||||
---- ,_scColChar = toVC [white]
|
||||
---- ,_scTexChar = toVC [(offset,100)]
|
||||
---- }
|
||||
---- where x = 1/128
|
||||
---- s = offset * x
|
||||
---- offset = fromIntegral (fromEnum c) - 32
|
||||
--charToScene :: Char -> Picture
|
||||
--charToScene c = Scene
|
||||
-- {_scPosTri = mempty
|
||||
-- ,_scColTri = mempty
|
||||
-- ,_scPosChar = toVC [(0.0 ,0.0 ,0)
|
||||
-- ,(dimText,0.0 ,0)
|
||||
-- ,(dimText,dimText*2,0)
|
||||
-- ,(0.0 ,0.0 ,0)
|
||||
-- ,(dimText,dimText*2,0)
|
||||
-- ,(0.0 ,dimText*2,0)
|
||||
-- ]
|
||||
-- ,_scColChar = toVC $ take 6 $ repeat white
|
||||
-- ,_scTexChar = toVC $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)]
|
||||
-- }
|
||||
-- where x = 1/128
|
||||
-- s = offset * x
|
||||
-- e = s + x
|
||||
-- offset = fromIntegral (fromEnum c) - 32
|
||||
|
||||
|
||||
dimText = 100
|
||||
|
||||
line :: [Point2] -> Picture
|
||||
{-# INLINE line #-}
|
||||
line ps = thickLine ps 1
|
||||
line = Line
|
||||
|
||||
thickLine :: [Point2] -> Float -> Picture
|
||||
{-# INLINE thickLine #-}
|
||||
thickLine ps x = blank
|
||||
thickLine ps t = pictures $ f ps
|
||||
where f (x:y:ys)
|
||||
| x == y = f (x:ys)
|
||||
| otherwise
|
||||
= polygon [x +.+ n x y, x -.- n x y, y -.- n x y, y +.+ n x y] : f (y:ys)
|
||||
f _ = []
|
||||
n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
|
||||
|
||||
thickCircle :: Float -> Float -> Picture
|
||||
{-# INLINE thickCircle #-}
|
||||
@@ -296,9 +216,3 @@ bright (r,g,b,a) = (r*1.2,g*1.2,b*1.2,a)
|
||||
|
||||
greyN :: Float -> Color
|
||||
greyN x = (x,x,x,1)
|
||||
|
||||
|
||||
--zeroZ :: Point2 -> Point3
|
||||
--{-# INLINE zeroZ #-}
|
||||
--zeroZ (x,y) = (x,y,0)
|
||||
|
||||
|
||||
+6
-75
@@ -14,24 +14,6 @@ import Control.Lens
|
||||
type RGBA = (Float,Float,Float,Float)
|
||||
type Color = (Float,Float,Float,Float)
|
||||
|
||||
|
||||
--type VerticesContainer a = Se.Seq a
|
||||
--toVC = Se.fromList
|
||||
--fromVC :: VerticesContainer a -> [a]
|
||||
--fromVC = F.toList
|
||||
--type VerticesContainer a = DL.DList a
|
||||
--toVC = DL.fromList
|
||||
--fromVC = DL.toList
|
||||
type VerticesContainer a = [a]
|
||||
toVC = id
|
||||
fromVC = id
|
||||
{-# INLINE toVC #-}
|
||||
{-# INLINE fromVC #-}
|
||||
{-# INLINE mapVC #-}
|
||||
|
||||
mapVC :: (a -> b) -> VerticesContainer a -> VerticesContainer b
|
||||
mapVC = fmap
|
||||
|
||||
data FTree a
|
||||
= FBranch (a -> a) (FTree a)
|
||||
| FBranches [FTree a]
|
||||
@@ -43,33 +25,6 @@ instance Foldable FTree where
|
||||
foldMap g (FLeaf x) = g x
|
||||
{-# INLINE foldMap #-}
|
||||
|
||||
--reduceShapeTree :: (Shape -> Shape) -> ShapeTree -> [Shape]
|
||||
--reduceShapeTree
|
||||
-- (TransformShape f xs) = map (f . reduceShapeTree) xs
|
||||
--reduceShapeTree
|
||||
-- (Leaf s) = [s]
|
||||
|
||||
-- data ShapeTree
|
||||
-- = TransformShape (Shape -> Shape) [ShapeTree]
|
||||
-- | Leaf Shape
|
||||
--
|
||||
-- data Shape
|
||||
-- = Shape
|
||||
-- { _shPos :: VerticesContainer Point3
|
||||
-- , _shCol :: VerticesContainer RGBA
|
||||
-- }
|
||||
-- | TextShape
|
||||
-- { _shPos :: VerticesContainer Point3
|
||||
-- , _shCol :: VerticesContainer RGBA
|
||||
-- , _shTex :: VerticesContainer Point2
|
||||
-- }
|
||||
--
|
||||
--combineShapes :: Shape -> Shape -> Shape
|
||||
--combineShapes sa sb = Shape
|
||||
-- { _shPos = _shPos sa <> _shPos sb
|
||||
-- , _shCol = _shCol sa <> _shCol sb
|
||||
-- }
|
||||
|
||||
flat2 (x,y) = [x,y]
|
||||
flat3 (x,y,z) = [x,y,z]
|
||||
flat4 (x,y,z,w) = [x,y,z,w]
|
||||
@@ -80,49 +35,25 @@ flat4 (x,y,z,w) = [x,y,z,w]
|
||||
data RenderType
|
||||
= RenderPoly [(Point3,Point4)]
|
||||
| RenderText [(Point3,Point4,Point2)]
|
||||
| RenderCirc (Point3,Point4,Float)
|
||||
| RenderArc (Point3,Point4,Point4)
|
||||
| RenderLine [(Point3,Point4)]
|
||||
| RenderBlank
|
||||
|
||||
data Picture
|
||||
= Blank
|
||||
| Text String
|
||||
| Polygon [Point2]
|
||||
| PolygonCol [(Point2,RGBA)]
|
||||
| Circle Float
|
||||
| Scale Float Float Picture
|
||||
| Translate Float Float Picture
|
||||
| Rotate Float Picture
|
||||
| SetDepth Float Picture
|
||||
| Color RGBA Picture
|
||||
| Pictures [Picture]
|
||||
|
||||
data Scene = Scene
|
||||
{ _scPosTri :: VerticesContainer Point3
|
||||
, _scColTri :: VerticesContainer RGBA
|
||||
, _scPosChar :: VerticesContainer Point3
|
||||
, _scColChar :: VerticesContainer RGBA
|
||||
, _scTexChar :: VerticesContainer Point2
|
||||
}
|
||||
|
||||
emptyScene :: Scene
|
||||
{-# INLINE emptyScene #-}
|
||||
emptyScene = Scene mempty mempty mempty mempty mempty
|
||||
| Line [Point2]
|
||||
|
||||
blank :: Picture
|
||||
{-# INLINE blank #-}
|
||||
blank = Blank
|
||||
|
||||
combineScenes :: Scene -> Scene -> Scene
|
||||
{-# INLINE combineScenes #-}
|
||||
combineScenes sa sb = Scene
|
||||
{ _scPosTri = _scPosTri sa <> _scPosTri sb
|
||||
, _scColTri = _scColTri sa <> _scColTri sb
|
||||
, _scPosChar = _scPosChar sa <> _scPosChar sb
|
||||
, _scColChar = _scColChar sa <> _scColChar sb
|
||||
, _scTexChar = _scTexChar sa <> _scTexChar sb
|
||||
}
|
||||
|
||||
instance Semigroup Scene where
|
||||
(<>) = combineScenes
|
||||
instance Monoid Scene where
|
||||
mempty = emptyScene
|
||||
--mappend = combineScenes
|
||||
|
||||
makeLenses ''Scene
|
||||
|
||||
+94
-55
@@ -10,6 +10,7 @@ import qualified Graphics.Rendering.OpenGL as GL
|
||||
import qualified Data.Vector.Storable as V
|
||||
|
||||
import Control.Lens
|
||||
import Control.Monad
|
||||
|
||||
import Foreign
|
||||
|
||||
@@ -20,19 +21,55 @@ data PreloadData = PreloadData
|
||||
-- , _textures :: [Image PixelRGBA8]
|
||||
, _basicShader :: Program
|
||||
, _textShader :: Program
|
||||
, _circShader :: Program
|
||||
, _arcShader :: Program
|
||||
, _lineShader :: Program
|
||||
, _fadeCircleShader :: Program
|
||||
, _basicVAO :: VertexArrayObject
|
||||
, _textVAO :: VertexArrayObject
|
||||
, _circVAO :: VertexArrayObject
|
||||
, _arcVAO :: VertexArrayObject
|
||||
, _posVBO :: BufferObject
|
||||
, _colVBO :: BufferObject
|
||||
, _texVBO :: BufferObject
|
||||
, _ptrPosVBO :: Ptr Float
|
||||
, _ptrColVBO :: Ptr Float
|
||||
, _ptrTexVBO :: Ptr Float
|
||||
, _ptrCharPos :: Ptr Float
|
||||
, _ptrCharCol :: Ptr Float
|
||||
, _ptrCharTex :: Ptr Float
|
||||
, _ptrCircPos :: Ptr Float
|
||||
, _ptrCircCol :: Ptr Float
|
||||
, _ptrCircSca :: Ptr Float
|
||||
, _ptrArcPos :: Ptr Float
|
||||
, _ptrArcCol :: Ptr Float
|
||||
, _ptrArcSca :: Ptr Float
|
||||
, _ptrLinePos :: Ptr Float
|
||||
, _ptrLineCol :: Ptr Float
|
||||
, _uniWinSize :: UniformLocation
|
||||
, _csZoomUni :: UniformLocation
|
||||
, _asWinUni :: UniformLocation
|
||||
, _asZoomUni :: UniformLocation
|
||||
}
|
||||
|
||||
makeLenses ''PreloadData
|
||||
|
||||
floatSize = sizeOf (0.5 :: GLfloat)
|
||||
|
||||
setupVAO :: [(BufferObject,GLuint,Int)] -> IO VertexArrayObject
|
||||
setupVAO ps = do
|
||||
theVAO <- genObjectName
|
||||
bindVertexArrayObject $= Just theVAO
|
||||
forM_ ps $ \(vbo,aloc,i) -> do
|
||||
bindBuffer ArrayBuffer $= Just vbo
|
||||
vertexAttribPointer (AttribLocation aloc) $=
|
||||
( ToFloat
|
||||
, VertexArrayDescriptor (fromIntegral i)
|
||||
Float
|
||||
(fromIntegral $ floatSize * i)
|
||||
(bufferOffset 0)
|
||||
)
|
||||
vertexAttribArray (AttribLocation aloc) $= Enabled
|
||||
return theVAO
|
||||
|
||||
loadTextures :: IO [Image PixelRGBA8]
|
||||
loadTextures = do
|
||||
@@ -53,8 +90,16 @@ doPreload' = do
|
||||
-- compile shader programs
|
||||
bs <- makeBasicShader
|
||||
ts <- makeTextureShader
|
||||
cs <- makeCircleShader
|
||||
as <- makeArcShader
|
||||
fcs <- makeFadeShader
|
||||
|
||||
winSizeUni <- GL.uniformLocation cs "winSize"
|
||||
zoomUni <- GL.uniformLocation cs "zoom"
|
||||
asWinSizeUniLoc <- GL.uniformLocation as "winSize"
|
||||
asZoomUniLoc <- GL.uniformLocation as "zoom"
|
||||
-- get uniform locations
|
||||
|
||||
--setup vbos
|
||||
--need to be bound before assigning the vertex attribute pointers
|
||||
posVBO <- genObjectName
|
||||
@@ -76,81 +121,75 @@ doPreload' = do
|
||||
generateMipmap' Texture2D
|
||||
textureFilter Texture2D $= ((Linear',Just Linear') , Nearest)
|
||||
|
||||
let vertexSize = sizeOf (0.5 :: GLfloat)
|
||||
firstIndex = 0
|
||||
|
||||
-- setup VAOs: basic vao
|
||||
basicVAO <- genObjectName
|
||||
bindVertexArrayObject $= Just basicVAO
|
||||
|
||||
-- let posAttrib = AttribLocation 0
|
||||
-- colAttrib = AttribLocation 1
|
||||
bindBuffer ArrayBuffer $= Just posVBO
|
||||
vertexAttribPointer (AttribLocation 0) $=
|
||||
( ToFloat
|
||||
, VertexArrayDescriptor 3 Float (fromIntegral $ vertexSize * 3)
|
||||
(bufferOffset (firstIndex * vertexSize))
|
||||
)
|
||||
vertexAttribArray (AttribLocation 0) $= Enabled
|
||||
|
||||
bindBuffer ArrayBuffer $= Just colVBO
|
||||
vertexAttribPointer (AttribLocation 1) $=
|
||||
( ToFloat
|
||||
, VertexArrayDescriptor 4 Float (fromIntegral $ vertexSize * 4)
|
||||
(bufferOffset (firstIndex * vertexSize) )
|
||||
)
|
||||
vertexAttribArray (AttribLocation 1) $= Enabled
|
||||
|
||||
-- setup second vao
|
||||
textVAO <- genObjectName
|
||||
bindVertexArrayObject $= Just textVAO
|
||||
|
||||
bindBuffer ArrayBuffer $= Just posVBO
|
||||
vertexAttribPointer (AttribLocation 0) $=
|
||||
( ToFloat
|
||||
, VertexArrayDescriptor 3 Float (fromIntegral $ vertexSize * 3)
|
||||
(bufferOffset (firstIndex * vertexSize))
|
||||
)
|
||||
vertexAttribArray (AttribLocation 0) $= Enabled
|
||||
|
||||
bindBuffer ArrayBuffer $= Just colVBO
|
||||
vertexAttribPointer (AttribLocation 1) $=
|
||||
( ToFloat
|
||||
, VertexArrayDescriptor 4 Float (fromIntegral $ vertexSize * 4)
|
||||
(bufferOffset (firstIndex * vertexSize) )
|
||||
)
|
||||
vertexAttribArray (AttribLocation 1) $= Enabled
|
||||
|
||||
bindBuffer ArrayBuffer $= Just texVBO
|
||||
vertexAttribPointer (AttribLocation 2) $=
|
||||
( ToFloat
|
||||
, VertexArrayDescriptor 2 Float (fromIntegral $ vertexSize * 2)
|
||||
(bufferOffset (firstIndex * vertexSize) )
|
||||
)
|
||||
vertexAttribArray (AttribLocation 2) $= Enabled
|
||||
basicVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4)]
|
||||
textVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4),(texVBO,2,2)]
|
||||
circVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4),(texVBO,2,1)]
|
||||
arcVAO <- setupVAO [(posVBO,0,3),(colVBO,1,4),(texVBO,2,3)]
|
||||
|
||||
-- allocate memory for vertex attributes
|
||||
-- for triangles
|
||||
ptrPosVBO <- mallocArray (3*3*20000)
|
||||
ptrColVBO <- mallocArray (3*4*20000)
|
||||
ptrTexVBO <- mallocArray (3*2*20000)
|
||||
-- for characters
|
||||
ptrCharPos <- mallocArray (3*20000)
|
||||
ptrCharCol <- mallocArray (4*20000)
|
||||
ptrCharTex <- mallocArray (2*20000)
|
||||
-- for circles
|
||||
ptrCircPos <- mallocArray (3*20000)
|
||||
ptrCircCol <- mallocArray (4*20000)
|
||||
ptrCircSca <- mallocArray (2*20000)
|
||||
-- for lines
|
||||
ptrLinePos <- mallocArray (3*20000)
|
||||
ptrLineCol <- mallocArray (4*20000)
|
||||
-- for arcs
|
||||
ptrArcPos <- mallocArray (3*20000)
|
||||
ptrArcCol <- mallocArray (4*20000)
|
||||
ptrArcSca <- mallocArray (3*20000)
|
||||
|
||||
return $ PreloadData
|
||||
{ _charMap = convertRGBA8 cmap
|
||||
, _basicShader = bs
|
||||
, _textShader = ts
|
||||
, _circShader = cs
|
||||
, _arcShader = as
|
||||
, _fadeCircleShader = fcs
|
||||
, _basicVAO = basicVAO
|
||||
, _textVAO = textVAO
|
||||
, _circVAO = circVAO
|
||||
, _arcVAO = arcVAO
|
||||
, _posVBO = posVBO
|
||||
, _colVBO = colVBO
|
||||
, _texVBO = texVBO
|
||||
, _ptrPosVBO = ptrPosVBO
|
||||
, _ptrColVBO = ptrColVBO
|
||||
, _ptrTexVBO = ptrTexVBO
|
||||
, _ptrCharPos = ptrCharPos
|
||||
, _ptrCharCol = ptrCharCol
|
||||
, _ptrCharTex = ptrCharTex
|
||||
, _ptrCircPos = ptrCircPos
|
||||
, _ptrCircCol = ptrCircCol
|
||||
, _ptrCircSca = ptrCircSca
|
||||
, _ptrArcPos = ptrArcPos
|
||||
, _ptrArcCol = ptrArcCol
|
||||
, _ptrArcSca = ptrArcSca
|
||||
, _ptrLinePos = ptrLinePos
|
||||
, _ptrLineCol = ptrLineCol
|
||||
, _uniWinSize = winSizeUni
|
||||
, _csZoomUni = zoomUni
|
||||
, _asWinUni = asWinSizeUniLoc
|
||||
, _asZoomUni = asZoomUniLoc
|
||||
}
|
||||
|
||||
cleanUpPreload :: PreloadData -> IO ()
|
||||
cleanUpPreload pd = do
|
||||
free (_ptrPosVBO pd)
|
||||
free (_ptrColVBO pd)
|
||||
free (_ptrTexVBO pd)
|
||||
free (_ptrCharPos pd)
|
||||
free (_ptrCharCol pd)
|
||||
free (_ptrCharTex pd)
|
||||
free (_ptrCircPos pd)
|
||||
free (_ptrCircCol pd)
|
||||
free (_ptrCircSca pd)
|
||||
free (_ptrArcPos pd)
|
||||
free (_ptrArcCol pd)
|
||||
free (_ptrArcSca pd)
|
||||
|
||||
+140
-116
@@ -6,6 +6,8 @@ import Control.Lens
|
||||
import Control.Monad
|
||||
import Control.Monad.Trans.State
|
||||
|
||||
import qualified Control.Foldl as F
|
||||
|
||||
import Data.Bifunctor
|
||||
|
||||
import Picture
|
||||
@@ -18,7 +20,7 @@ import Foreign
|
||||
|
||||
import Codec.Picture
|
||||
|
||||
import Graphics.Rendering.OpenGL hiding (get,translate,scale,imageHeight,imageWidth,Polygon,Color,T)
|
||||
import Graphics.Rendering.OpenGL hiding (Line,get,translate,scale,imageHeight,imageWidth,Polygon,Color,T)
|
||||
import qualified Graphics.Rendering.OpenGL as GL
|
||||
|
||||
import Data.Foldable
|
||||
@@ -36,27 +38,11 @@ toVec2 (x,y) = Vector2 x y
|
||||
toVec3 (x,y,z) = Vector3 x y z
|
||||
toVec4 (x,y,z,w) = Vector4 x y z w
|
||||
|
||||
mapFlat :: (NFData b) => (a -> VerticesContainer b) -> VerticesContainer a -> [b]
|
||||
mapFlat f = fromVC . foldMap f
|
||||
|
||||
polyToTris :: [s] -> [s]
|
||||
{-# INLINE polyToTris #-}
|
||||
polyToTris (a:b:c:as) = a : intercalate [a] (zipWith (\x y->[x,y]) (init (b:c:as)) (c:as))
|
||||
polyToTris _ = []
|
||||
|
||||
data Tx a = Tx [Tx a] | Lx a
|
||||
|
||||
deriving instance Foldable Tx
|
||||
|
||||
stateBump :: [Int] -> () -> State Int [Int]
|
||||
stateBump xs _ = do
|
||||
s <- get
|
||||
modify (+1)
|
||||
return (s:xs)
|
||||
|
||||
redT :: Foldable t => t () -> [Int]
|
||||
redT x = evalState (foldM stateBump [] x) 0
|
||||
|
||||
tripFirst :: (a -> a') -> (a,b,c) -> (a',b,c)
|
||||
{-# INLINE tripFirst #-}
|
||||
tripFirst f (x,y,z) = (f x,y,z)
|
||||
@@ -66,42 +52,57 @@ tripSecond :: (b -> b') -> (a,b,c) -> (a,b',c)
|
||||
tripSecond f (x,y,z) = (x,f y,z)
|
||||
|
||||
scaleT :: Float -> (Point3,Point4,Point2) -> (Point3,Point4,Point2)
|
||||
{-# INLINE scaleT #-}
|
||||
scaleT x (a,b,(o,s)) = (a,b,(o,s*x))
|
||||
|
||||
overPos :: (Point3 -> Point3) -> RenderType -> RenderType
|
||||
overPos f (RenderPoly vs) = RenderPoly $ map (first $ f) vs
|
||||
overPos f (RenderLine vs) = RenderLine $ map (first $ f) vs
|
||||
overPos f (RenderText vs) = RenderText $ map (\(a,b,c) -> (f a,b,c)) vs
|
||||
overPos f (RenderCirc (a,b,c)) = RenderCirc (f a,b,c)
|
||||
overPos _ RenderBlank = RenderBlank
|
||||
|
||||
overCol :: (Point4 -> Point4) -> RenderType -> RenderType
|
||||
overCol f (RenderPoly vs) = RenderPoly $ map (second $ f) vs
|
||||
overCol f (RenderLine vs) = RenderLine $ map (second $ f) vs
|
||||
overCol f (RenderText vs) = RenderText $ map (\(a,b,c) -> (a,f b,c)) vs
|
||||
overCol f (RenderCirc (a,b,c)) = RenderCirc (a,f b,c)
|
||||
overCol _ RenderBlank = RenderBlank
|
||||
|
||||
scaleRen,translateRen :: Float -> Float -> RenderType -> RenderType
|
||||
scaleRen x y (RenderPoly xs) = RenderPoly $ map (first $ scale3 x y) xs
|
||||
scaleRen x y (RenderText xs) = RenderText $ map (tripFirst (scale3 x y ) . scaleT x) xs
|
||||
--scaleRen x y (RenderText xs) = RenderText $ map (\(a,b,c) -> (a,b, (0,0.2))) xs
|
||||
scaleRen x y rt = rt
|
||||
translateRen x y (RenderPoly xs) = RenderPoly $ map (first $ translate3 x y) xs
|
||||
translateRen x y (RenderText xs) = RenderText $ map (tripFirst $ translate3 x y) xs
|
||||
--translateRen x y (RenderText xs) = RenderText $ map (tripFirst $ const (0.2,0.2,0)) xs
|
||||
translateRen x y rt = rt
|
||||
{-# INLINE scaleRen #-}
|
||||
scaleRen x y (RenderText vs) = overPos (scale3 x y) $ RenderText $ map (scaleT x) vs
|
||||
scaleRen x y (RenderCirc (a,b,c)) = overPos (scale3 x y) $ RenderCirc (a,b,c)
|
||||
scaleRen x y rt = overPos (scale3 x y) rt
|
||||
{-# INLINE translateRen #-}
|
||||
translateRen x y = overPos $ translate3 x y
|
||||
rotateRen,setDepthRen :: Float -> RenderType -> RenderType
|
||||
rotateRen a (RenderPoly xs) = RenderPoly $ map (first $ rotate3 a) xs
|
||||
rotateRen a (RenderText xs) = RenderText $ map (tripFirst $ rotate3 a) xs
|
||||
rotateRen a rt = rt
|
||||
setDepthRen a (RenderPoly xs) = RenderPoly $ map (first $ (\(x,y,_) -> (x,y,a))) xs
|
||||
setDepthRen a (RenderText xs) = RenderText $ map (tripFirst $ (\(x,y,_) -> (x,y,a))) xs
|
||||
setDepthRen a rt = rt
|
||||
{-# INLINE rotateRen #-}
|
||||
rotateRen a = overPos $ rotate3 a
|
||||
{-# INLINE setDepthRen #-}
|
||||
setDepthRen d = overPos $ \(x,y,_) -> (x,y,-d)
|
||||
{-# INLINE colorRen #-}
|
||||
colorRen :: RGBA -> RenderType -> RenderType
|
||||
colorRen c (RenderPoly xs) = RenderPoly $ map (second $ const c) xs
|
||||
colorRen c (RenderText xs) = RenderText $ map (tripSecond $ const c) xs
|
||||
colorRen c rt = rt
|
||||
colorRen c = overCol $ const c
|
||||
|
||||
stringToList :: String -> [(Point3,Point4,Point2)]
|
||||
stringToList s = zipWith (\x (a,b,c) -> (translate3 x (0-dimText) a,b,c))
|
||||
{-# INLINE stringToList #-}
|
||||
stringToList s = zipWith (\x (a,b,c) -> (translate3 x 0 a,b,c))
|
||||
[0,0.9*dimText..]
|
||||
$ map charToTuple s
|
||||
where dimText = 100
|
||||
|
||||
charToTuple :: Char -> (Point3,Point4,Point2)
|
||||
{-# INLINE charToTuple #-}
|
||||
charToTuple c = ((0,0,0),white,(offset,100))
|
||||
where offset = fromIntegral (fromEnum c) - 32
|
||||
|
||||
picToFTree :: Picture -> FTree RenderType
|
||||
{-# INLINE picToFTree #-}
|
||||
picToFTree (Polygon ps) = FLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
|
||||
picToFTree (PolygonCol vs) = let (ps,cs) = unzip vs
|
||||
in FLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
|
||||
picToFTree (Circle r) = FLeaf $ RenderCirc $ ((0.5,0,0),red,r)
|
||||
picToFTree Blank = FLeaf $ RenderBlank
|
||||
picToFTree (Text s) = FLeaf $ RenderText $ stringToList s
|
||||
picToFTree (Scale x y pic) = FBranch (scaleRen x y) $ picToFTree pic
|
||||
@@ -110,10 +111,75 @@ picToFTree (Rotate a pic) = FBranch (rotateRen a) $ picToFTree pic
|
||||
picToFTree (SetDepth a pic) = FBranch (setDepthRen a) $ picToFTree pic
|
||||
picToFTree (Color c pic) = FBranch (colorRen c) $ picToFTree pic
|
||||
picToFTree (Pictures pics) = FBranches $ map picToFTree pics
|
||||
picToFTree (Line ps) = FLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat black
|
||||
|
||||
pokeTexts :: Ptr Float -> Ptr Float -> Ptr Float -> FTree RenderType -> IO Int
|
||||
pokeTexts = go 0
|
||||
where go n pa pb pc t = foldM (pokeText pa pb pc) n t
|
||||
doubleLine :: [Point2] -> [Point2]
|
||||
doubleLine (x:y:xs) = concat $ zipWith (:) (init (x:y:xs)) $ map (\a -> [a]) (y:xs)
|
||||
doubleLine _ = []
|
||||
|
||||
pokeFold :: (Ptr Float, Ptr Float) -> F.FoldM IO RenderType Int
|
||||
pokeFold (pa,pb) = F.FoldM
|
||||
(pokePoly pa pb)
|
||||
(return 0)
|
||||
return
|
||||
pokeTextFold :: (Ptr Float, Ptr Float,Ptr Float) -> F.FoldM IO RenderType Int
|
||||
pokeTextFold (pa,pb,pc) = F.FoldM
|
||||
(pokeText pa pb pc)
|
||||
(return 0)
|
||||
return
|
||||
pokeCircFold :: (Ptr Float, Ptr Float,Ptr Float) -> F.FoldM IO RenderType Int
|
||||
pokeCircFold (pa,pb,pc) = F.FoldM
|
||||
(pokeCirc pa pb pc)
|
||||
(return 0)
|
||||
return
|
||||
|
||||
theFold :: (Ptr Float,Ptr Float)
|
||||
-> (Ptr Float,Ptr Float,Ptr Float)
|
||||
-> (Ptr Float,Ptr Float,Ptr Float)
|
||||
-> (Ptr Float,Ptr Float)
|
||||
-> F.FoldM IO RenderType (Int,Int,Int,Int)
|
||||
theFold pas pbs pcs pds = (,,,) <$> pokeFold pas <*> pokeTextFold pbs <*> pokeCircFold pcs
|
||||
<*> pokeLineFold pds
|
||||
|
||||
pokeLineFold :: (Ptr Float, Ptr Float) -> F.FoldM IO RenderType Int
|
||||
pokeLineFold (pa,pb) = F.FoldM
|
||||
(pokeLine pa pb)
|
||||
(return 0)
|
||||
return
|
||||
pokeLine :: Ptr Float -> Ptr Float -> Int -> RenderType -> IO Int
|
||||
pokeLine pa pb n (RenderLine vs) = foldM (pokeLineVert pa pb) n vs
|
||||
pokeLine _ _ n _ = return n
|
||||
|
||||
pokeLineVert :: Ptr Float -> Ptr Float -> Int -> (Point3, Point4) -> IO Int
|
||||
pokeLineVert pa pb n ((x,y,z),(r,g,b,a))
|
||||
| n > 20000 * 2 = return n
|
||||
| otherwise = do
|
||||
pokeElemOff pa (3*n+0) x
|
||||
pokeElemOff pa (3*n+1) y
|
||||
pokeElemOff pa (3*n+2) z
|
||||
pokeElemOff pb (4*n+0) r
|
||||
pokeElemOff pb (4*n+1) g
|
||||
pokeElemOff pb (4*n+2) b
|
||||
pokeElemOff pb (4*n+3) a
|
||||
return (n+1)
|
||||
|
||||
pokeCirc :: Ptr Float -> Ptr Float -> Ptr Float -> Int -> RenderType -> IO Int
|
||||
pokeCirc pa pb pc n (RenderCirc vs) = pokeCircVert pa pb pc n vs
|
||||
pokeCirc _ _ _ n _ = return n
|
||||
|
||||
pokeCircVert :: Ptr Float -> Ptr Float -> Ptr Float -> Int -> (Point3, Point4, Float) -> IO Int
|
||||
pokeCircVert pa pb pc n ((x,y,z),(r,g,b,a),s)
|
||||
| n > 20000 * 2 = return n
|
||||
| otherwise = do
|
||||
pokeElemOff pa (3*n+0) x
|
||||
pokeElemOff pa (3*n+1) y
|
||||
pokeElemOff pa (3*n+2) z
|
||||
pokeElemOff pb (4*n+0) r
|
||||
pokeElemOff pb (4*n+1) g
|
||||
pokeElemOff pb (4*n+2) b
|
||||
pokeElemOff pb (4*n+3) a
|
||||
pokeElemOff pc n s
|
||||
return (n+1)
|
||||
|
||||
pokeText :: Ptr Float -> Ptr Float -> Ptr Float -> Int -> RenderType -> IO Int
|
||||
pokeText pa pb pc n (RenderText vs) = foldM (pokeTextVert pa pb pc) n vs
|
||||
@@ -155,33 +221,6 @@ pokeVert pa pb n ((x,y,z),(r,g,b,a))
|
||||
pokeElemOff pb (4*n+3) a
|
||||
return (n+1)
|
||||
|
||||
|
||||
|
||||
reducePicture :: Picture -> (DL.DList Float,DL.DList Float)
|
||||
{-# INLINE reducePicture #-}
|
||||
reducePicture = reducePicture' black id
|
||||
where
|
||||
reducePicture' :: RGBA -> (Point3 -> Point3) -> Picture -> (DL.DList Float,DL.DList Float)
|
||||
reducePicture' col tran Blank = (DL.empty,DL.empty)
|
||||
reducePicture' col tran (Text _) = (DL.empty,DL.empty)
|
||||
reducePicture' col tran (Polygon ps)
|
||||
= ( DL.fromList $ concatMap (flat3 . tran . zeroZ) (polyToTris ps)
|
||||
, DL.fromList $ concatMap (flat4 . const col) (polyToTris ps)
|
||||
)
|
||||
reducePicture' col tran (Scale x y pic)
|
||||
= reducePicture' col (tran . scale3 x y) pic
|
||||
reducePicture' col tran (Translate x y pic)
|
||||
= reducePicture' col (tran . translate3 x y) pic
|
||||
reducePicture' col tran (Rotate a pic)
|
||||
= reducePicture' col (tran . rotate3 a) pic
|
||||
reducePicture' col tran (SetDepth a pic)
|
||||
= reducePicture' col (tran . \(x,y,z) -> (x,y,a)) pic
|
||||
reducePicture' col tran (Color c pic)
|
||||
= reducePicture' c tran pic
|
||||
reducePicture' col tran (Pictures pics)
|
||||
= foldr com (DL.empty,DL.empty) $ map (reducePicture' col tran) pics
|
||||
where com (xs,ys) (xs',ys') = (xs <> xs', ys <> ys')
|
||||
|
||||
translate3 :: Float -> Float -> Point3 -> Point3
|
||||
{-# INLINE translate3 #-}
|
||||
translate3 a b (x,y,z) = (x+a,y+b,z)
|
||||
@@ -193,72 +232,57 @@ rotate3 :: Float -> Point3 -> Point3
|
||||
rotate3 a (x,y,z) = (x',y',z)
|
||||
where (x',y') = rotateV a (x,y)
|
||||
|
||||
renderPicture' :: PreloadData -> Picture -> IO ()
|
||||
renderPicture' pdata pic = do
|
||||
renderPicture' :: PreloadData -> Float -> (Float,Float) -> Picture -> IO ()
|
||||
renderPicture' pdata zoom (winx,winy) pic = do
|
||||
let firstIndex = 0
|
||||
fSize = sizeOf (0::Float)
|
||||
|
||||
(nTriVs,numVert',numCircVs,nLineVs)
|
||||
<- F.foldM (theFold (_ptrPosVBO pdata, _ptrColVBO pdata)
|
||||
(_ptrCharPos pdata, _ptrCharCol pdata, _ptrCharTex pdata)
|
||||
(_ptrCircPos pdata, _ptrCircCol pdata, _ptrCircSca pdata)
|
||||
(_ptrLinePos pdata, _ptrLineCol pdata)
|
||||
) $ picToFTree pic
|
||||
|
||||
depthFunc $= Just Less
|
||||
-- draw triangles
|
||||
currentProgram $= Just (_basicShader pdata)
|
||||
numVert <- pokePic (_ptrPosVBO pdata) (_ptrColVBO pdata) $ picToFTree pic
|
||||
bindVertexArrayObject $= Just (_basicVAO pdata)
|
||||
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert * 3, _ptrPosVBO pdata, StreamDraw)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * nTriVs * 3, _ptrPosVBO pdata, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert * 4, _ptrColVBO pdata, StreamDraw)
|
||||
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVert)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * nTriVs * 4, _ptrColVBO pdata, StreamDraw)
|
||||
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ nTriVs)
|
||||
-- draw lines, don't need to change the program or vaos, just need to bind the
|
||||
-- vbos and draw
|
||||
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * nLineVs * 3, _ptrLinePos pdata, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * nLineVs * 4, _ptrLineCol pdata, StreamDraw)
|
||||
drawArrays Lines (fromIntegral firstIndex) (fromIntegral $ nLineVs)
|
||||
-- draw circles
|
||||
currentProgram $= Just (_circShader pdata)
|
||||
uniform (_uniWinSize pdata) $= Vector2 winx winy
|
||||
uniform (_csZoomUni pdata) $= zoom
|
||||
bindVertexArrayObject $= Just (_circVAO pdata)
|
||||
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *3, _ptrCircPos pdata, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *4, _ptrCircCol pdata, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_texVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *1, _ptrCircSca pdata, StreamDraw)
|
||||
drawArrays Points (fromIntegral firstIndex) (fromIntegral $ numCircVs)
|
||||
|
||||
currentProgram $= Just (_textShader pdata)
|
||||
numVert' <- pokeTexts (_ptrPosVBO pdata) (_ptrColVBO pdata) (_ptrTexVBO pdata) $ picToFTree pic
|
||||
bindVertexArrayObject $= Just (_textVAO pdata)
|
||||
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *3, _ptrPosVBO pdata, StreamDraw)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *3, _ptrCharPos pdata, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *4, _ptrColVBO pdata, StreamDraw)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *4, _ptrCharCol pdata, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_texVBO pdata)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *2, _ptrTexVBO pdata, StreamDraw)
|
||||
bufferData ArrayBuffer $= (fromIntegral $ fSize * numVert' *2, _ptrCharTex pdata, StreamDraw)
|
||||
drawArrays Points (fromIntegral firstIndex) (fromIntegral $ numVert')
|
||||
|
||||
renderPicture :: PreloadData -> Picture -> IO ()
|
||||
renderPicture pdata pic = do
|
||||
currentProgram $= Just (_basicShader pdata)
|
||||
bindVertexArrayObject $= Just (_basicVAO pdata)
|
||||
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
|
||||
let firstIndex = 0
|
||||
let (vs,cs) = reducePicture pic
|
||||
vertices :: [Float]
|
||||
vertices = DL.toList vs
|
||||
numVertices = length vertices
|
||||
vertexSize = sizeOf (head vertices)
|
||||
pokeArray (_ptrPosVBO pdata) vertices
|
||||
bufferData ArrayBuffer $= (fromIntegral (length vertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
|
||||
-- marshallVs vertices $ \ptr -> do
|
||||
-- bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), ptr, StreamDraw)
|
||||
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
|
||||
let colVs = DL.toList cs
|
||||
pokeArray (_ptrColVBO pdata) colVs
|
||||
bufferData ArrayBuffer $= (fromIntegral (length colVs * vertexSize), _ptrColVBO pdata, StreamDraw)
|
||||
-- marshallVs colVs $ \ptr -> do
|
||||
-- bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), ptr, StreamDraw)
|
||||
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices)
|
||||
|
||||
---- currentProgram $= Just (_textShader pdata)
|
||||
---- bindVertexArrayObject $= Just (_textVAO pdata)
|
||||
---- bindBuffer ArrayBuffer $= Just (_posVBO pdata)
|
||||
---- let vertices' = concatMap flat3 posChar
|
||||
---- numVertices' = length posChar
|
||||
---- vertexSize' = sizeOf $ head vertices'
|
||||
---- pokeArray (_ptrPosVBO pdata) vertices'
|
||||
---- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), _ptrPosVBO pdata, StreamDraw)
|
||||
---- --withArray vertices' $ \ptr -> do
|
||||
---- -- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), ptr, StreamDraw)
|
||||
---- bindBuffer ArrayBuffer $= Just (_colVBO pdata)
|
||||
---- pokeArray (_ptrColVBO pdata) $ concatMap flat4 colChar
|
||||
---- bufferData ArrayBuffer $= (fromIntegral (4 * numVertices' * vertexSize'), _ptrColVBO pdata, StreamDraw)
|
||||
---- bindBuffer ArrayBuffer $= Just (_texVBO pdata)
|
||||
---- pokeArray (_ptrTexVBO pdata) $ concatMap flat2 texChar
|
||||
---- bufferData ArrayBuffer $= (fromIntegral (2 * numVertices' * vertexSize'), _ptrTexVBO pdata, StreamDraw)
|
||||
---- drawArrays Points (fromIntegral firstIndex) (fromIntegral $ numVertices')
|
||||
|
||||
|
||||
|
||||
bufferOffset :: Integral a => a -> Ptr b
|
||||
|
||||
@@ -6,6 +6,8 @@ module Shaders
|
||||
,makeTextureShader
|
||||
,makeBasicShader
|
||||
,makeFadeShader
|
||||
,makeCircleShader
|
||||
,makeArcShader
|
||||
)
|
||||
where
|
||||
import Graphics.Rendering.OpenGL
|
||||
@@ -34,6 +36,28 @@ setupBasicShader = do
|
||||
shaderProgram <- makeBasicShader
|
||||
currentProgram $= (Just shaderProgram)
|
||||
|
||||
makeCircleShader :: IO Program
|
||||
makeCircleShader = do
|
||||
vsSource <- BS.readFile "shader/circle.vert"
|
||||
gsSource <- BS.readFile "shader/circle.geom"
|
||||
fsSource <- BS.readFile "shader/circle.frag"
|
||||
|
||||
makeShaderProgram [(VertexShader, vsSource )
|
||||
,(GeometryShader, gsSource )
|
||||
,(FragmentShader, fsSource )
|
||||
]
|
||||
|
||||
makeArcShader :: IO Program
|
||||
makeArcShader = do
|
||||
vsSource <- BS.readFile "shader/arc.vert"
|
||||
gsSource <- BS.readFile "shader/arc.geom"
|
||||
fsSource <- BS.readFile "shader/arc.frag"
|
||||
|
||||
makeShaderProgram [(VertexShader, vsSource )
|
||||
,(GeometryShader, gsSource )
|
||||
,(FragmentShader, fsSource )
|
||||
]
|
||||
|
||||
makeFadeShader :: IO Program
|
||||
makeFadeShader = do
|
||||
vsSource <- BS.readFile "shader/fadeCircle.vert"
|
||||
|
||||
Reference in New Issue
Block a user