Add completed circle shader, add incomplete arc shader

This commit is contained in:
2021-02-19 13:54:40 +01:00
parent f6efe98181
commit defc8da088
9 changed files with 184 additions and 27 deletions
+13
View File
@@ -0,0 +1,13 @@
#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in float rad;
out vec4 vColor;
out float vRad;
void main()
{
gl_Position = vec4(position,1);
//gl_Position = vec4(0,0,0,1);
vColor = color;
vRad = rad;
}