Cleanup, slight improvements to item location references

This commit is contained in:
2024-09-24 22:05:20 +01:00
parent 25cec10313
commit df80e87427
5 changed files with 35 additions and 59 deletions
+1 -1
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@@ -1 +1 @@
All good (620 modules, at 21:50:15)
All good (620 modules, at 22:05:15)
+1 -1
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@@ -25,7 +25,7 @@ data Huse
-- | HeldLaser
-- | HeldCircleLaser
-- | HeldDualLaser
| HeldTractor
-- | HeldTractor
| HeldForceField
| HeldShatter
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+6 -6
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@@ -62,6 +62,7 @@ bulGunEffect' t cr w = fromMaybe (error "error in bulGunEffect") $ do
& doWeaponRepetitions upitm cr
-- & cWorld . lWorld . lTestInt +~ 1
-- need to be careful about inventory lock or item ids here
doWeaponRepetitions :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
doWeaponRepetitions itm cr = case itm ^? ldtValue . itUse . heldParams . weaponRepeat of
Just (x:xs) -> cWorld . lWorld . delayedEvents .++~ ((x:xs) <&> (,WdWdFromItCrixWdWd upitm (_crID cr) ItCrWdItemEffect))
@@ -218,18 +219,17 @@ walkNozzle mzid mz itm cr w = fromMaybe w $ do
shootTractorBeam :: Item -> Creature -> World -> World
shootTractorBeam _ cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt' spos outpos dir power
shootTractorBeam itm cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt spos outpos dir power
where
cpos = _crPos cr
spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
dir = _crDir cr
outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
power = _attractionPower . _itParams $ _crInv cr IM.! itRef
itRef = cr ^?! crManipulation . manObject . imRootItem -- unsafe!! TODO change
power = _attractionPower . _itParams $ itm
tractorBeamAt' :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
tractorBeamAt' pos outpos dir power =
tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
tractorBeamAt pos outpos dir power =
TractorBeam
{ _tbPos = pos
, _tbStartPos = outpos
@@ -316,7 +316,7 @@ useHeld hu = case hu of
-- HeldLaser -> shootLaser . _ldtValue
-- HeldCircleLaser -> circleLaser . _ldtValue
-- HeldDualLaser -> shootDualLaser . _ldtValue
HeldTractor -> aTractorBeam . _ldtValue
-- HeldTractor -> aTractorBeam . _ldtValue
-- HeldSonicWave -> aSonicWave
HeldForceField -> useForceFieldGun . _ldtValue
HeldShatter -> shootShatter . _ldtValue
+23 -23
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@@ -7,15 +7,15 @@ module Dodge.Item.Weapon.BatteryGuns (
shootLaser,
--circleLaser,
--shootDualLaser,
aTractorBeam,
-- aTractorBeam,
) where
import Dodge.Base
--import Dodge.Base
import Dodge.Beam
--import Dodge.Creature.HandPos
import Dodge.Data.World
--import Dodge.Item.Weapon.LaserPath
import Geometry
--import Geometry
--import qualified IntMapHelp as IM
import LensHelp
--import Picture
@@ -146,23 +146,23 @@ shootLaser it cr =
-- basicBeamAt itid w col dam phasev pos dir
-- & bmType .~ bt
aTractorBeam :: Item -> Creature -> World -> World
aTractorBeam itm cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt spos outpos dir power
where
cpos = _crPos cr
spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
dir = _crDir cr
outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
power = _attractionPower . _itParams $ itm
tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
tractorBeamAt pos outpos dir power =
TractorBeam
{ _tbPos = pos
, _tbStartPos = outpos
, _tbVel = d
, _tbTime = 10
}
where
d = unitVectorAtAngle dir * power
--aTractorBeam :: Item -> Creature -> World -> World
--aTractorBeam itm cr w = w & cWorld . lWorld . tractorBeams .:~ tractorBeamAt spos outpos dir power
-- where
-- cpos = _crPos cr
-- spos = cpos +.+ (_crRad cr + 10) *.* unitVectorAtAngle dir
-- xpos = cpos +.+ 400 *.* unitVectorAtAngle dir
-- dir = _crDir cr
-- outpos = fst $ collidePointWallsFilter (const True) cpos xpos w
-- power = _attractionPower . _itParams $ itm
--
--tractorBeamAt :: Point2 -> Point2 -> Float -> Point2 -> TractorBeam
--tractorBeamAt pos outpos dir power =
-- TractorBeam
-- { _tbPos = pos
-- , _tbStartPos = outpos
-- , _tbVel = d
-- , _tbTime = 10
-- }
-- where
-- d = unitVectorAtAngle dir * power
+4 -28
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@@ -24,7 +24,7 @@ module Dodge.Item.Weapon.TriggerType (
withPositionOffset,
withPositionWallCheck,
withPosDirWallCheck,
withWarmUp,
--withWarmUp,
hammerCheckL,
hammerCheck,
shootL,
@@ -173,31 +173,6 @@ itUseCharge x = itUse . leftConsumption . arLoaded %~ (max 0 . subtract x)
-- repeatFire = crWeaponReady cr && _rateTime (_heldDelay (_itUse item')) == 1
-- firstFire = crWeaponReady cr && _rateTime (_heldDelay (_itUse item')) == 0
-- | Apply effect after a warm up.
-- note this is quite unsafe, requires the item to have the correct delay type
withWarmUp ::
-- | warm up sound id
SoundID ->
ChainEffect
withWarmUp soundID f item cr w
-- | curWarmUp < maxWarmUp && crWeaponReady cr =
| curWarmUp < maxWarmUp =
w
& pointertoitem . itUse . heldDelay . warmTime +~ 2
& soundContinue (CrWeaponSound cid 0) (_crPos cr) soundID (Just 2)
| otherwise =
w
& pointertoitem . itUse . heldDelay . warmTime .~ (maxWarmUp + 1)
& f item cr
where
item' = _ldtValue item
cid = _crID cr
itRef = cr ^?! crManipulation . manObject . imRootItem -- unsafe!! TODO change
pointertoitem = cWorld . lWorld . creatures . ix cid . crInv . ix itRef
curWarmUp = _warmTime . _heldDelay $ _itUse item'
maxWarmUp = _warmMax . _heldDelay $ _itUse item'
withSoundItemChoiceStart ::
(Item -> SoundID) ->
ChainEffect
@@ -284,8 +259,9 @@ useTimeCheck f item cr w = case item ^? ldtValue . itUse . heldDelay of
cid = _crID cr
setUseRate = cWorld . lWorld . creatures . ix cid . crInv . ix itRef . itUse . heldDelay . rateTime
+~ userate
-- this should use the ITEMS invid location!
itRef = cr ^?! crManipulation . manObject . imRootItem -- unsafe!! TODO change
-- the following is unsafe, but if ilInvID isn't correctly set we probably
-- will have problems elsewhere also
itRef = item ^?! ldtValue . itLocation . ilInvID
userate = fromMaybe 0 $ item ^? ldtValue . itUse . heldDelay . rateMax
-- | Applies a world effect after a hammer position check.