Add view debug option
This commit is contained in:
@@ -15,6 +15,8 @@ import Dodge.Render.MenuScreen
|
||||
import Dodge.Render.ShapePicture
|
||||
import Dodge.SoundLogic.LoadSound
|
||||
import Dodge.Config.Data
|
||||
import Dodge.GameRoom
|
||||
import Dodge.Update.Camera
|
||||
import Sound.Data
|
||||
import Geometry
|
||||
import Picture
|
||||
@@ -40,6 +42,7 @@ worldPictures w = pictures
|
||||
,concatMapPic btDraw $ _buttons w
|
||||
,concatMapPic drawWallFloor $ wallFloorsToDraw w
|
||||
,soundPics w
|
||||
,viewBoundaries w
|
||||
]
|
||||
where
|
||||
crIsClose cr = dist (_crPos cr) camCen < winSize
|
||||
@@ -74,12 +77,23 @@ testPic _ = []
|
||||
-- thepic = setDepth 20 . color green . polygon $ rectNSEW 5 (-5) (-5) (5)
|
||||
--testPic _ = blank
|
||||
--testPic w = color green . pictures . map (flip thickLine 5 . tflat2) . graphToEdges $ _pathGraph w
|
||||
viewBoundaries :: World -> Picture
|
||||
viewBoundaries w
|
||||
| _debug_view_boundaries (_config w)
|
||||
= setLayer 5 $ color green (concatMap (polygonWire . _grBound) grs)
|
||||
<> color yellow (concatMap (\q -> line [p,q]) $ farWallPoints p w)
|
||||
| otherwise = []
|
||||
where
|
||||
p = _crPos $ you w
|
||||
grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
|
||||
|
||||
soundPics :: World -> Picture
|
||||
soundPics w
|
||||
| _show_sound (_config w) = pictures $ M.map (soundPic w) $ _playingSounds w
|
||||
| otherwise = []
|
||||
|
||||
|
||||
|
||||
soundPic :: World -> Sound -> Picture
|
||||
soundPic w s = fixedSizePicClampArrow 50 50 thePic p w
|
||||
where
|
||||
|
||||
Reference in New Issue
Block a user