Remove inputs to wallShadow shader
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@@ -1,17 +1,7 @@
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#version 430 core
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layout (location = 0) in vec4 poss;
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layout (location = 1) in vec4 backPoss;
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out vec4 vBackPoss;
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//uniform vec2 winSize;
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//uniform float zoom;
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//uniform float rotation;
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//uniform vec2 translation;
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//uniform mat4 worldMat;
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void main()
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{
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gl_Position = poss;
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vBackPoss = backPoss;
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}
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