Commit before changes to wallShadow shaders

This commit is contained in:
jgk
2021-03-19 00:45:26 +01:00
parent 7324ed5eee
commit e6dd845511
2 changed files with 52 additions and 19 deletions
-1
View File
@@ -4,6 +4,5 @@ out vec4 fColor;
void main()
{
fColor = vec4 (0.9,0.5,0,1);
fColor = vParams;
}
+52 -18
View File
@@ -59,6 +59,7 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
clear [ColorBuffer]
-- depthMask $= Enabled
-- nBoxWalls <- F.foldM (pokeShader (_wallShader pdata)) $ concat $ mkShadFromWall <$> wallPoints <*> lightPoints
nWalls <- F.foldM (pokeShader (_wallShadowShader pdata)) wallPoints
bindShaderBuffers [_wallShadowShader pdata] [nWalls]
@@ -155,24 +156,27 @@ renderPicture' pdata rot zoom (tranx,trany) (winx,winy) wallPoints lightPoints p
ticks4 <- renderFoldable pdata rot zoom (tranx,trany) (winx,winy) $ picToLTree (Just 2) pic
bticks <- SDL.ticks
-- -- render walls
-- depthFunc $= Nothing
-- blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
-- -- poke data
-- let lights = map (\(x,y,r,g) -> ((x,y),(r,g,0,0))) lightPoints
-- wallPairs = map (\(a,b,_,_) -> [(a,(1,1,1,1)),(b,(1,1,1,1))]) wallPoints
-- f (x,y) = [(x,y,0),(x,y,0),(x,y,-1)]
-- g (x,y) = [(x,y,0),(x,y,-1),(x,y,-1)]
-- wp = concatMap (\(a,b,_,_) -> f a ++ g b) wallPoints
-- h p = (p,(1,0,0,1))
-- i <- F.foldM (pokeShader (_wallShader pdata)) $ map h wp
--
-- -- bind buffers
-- bindShaderBuffers [_wallShader pdata] [i]
--
-- -- draw call
-- drawShaders [_wallShader pdata] [i]
-- depthFunc $= Just Lequal
-- render walls
-- depthFunc $= Nothing
-- blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
-- -- poke data
-- cullFace $= Just Back
-- let lights = map (\(x,y,r,g) -> ((x,y),(r,g,0,0))) lightPoints
-- wallPairs = map (\(a,b,_,_) -> [(a,(1,1,1,1)),(b,(1,1,1,1))]) wallPoints
-- f (x,y) = [(x,y,0),(x,y,0),(x,y,-1)]
-- g (x,y) = [(x,y,0),(x,y,-1),(x,y,-1)]
-- wp = concatMap (\(a,b,_,_) -> f a ++ g b) wallPoints
-- h p = (p,(1,0,0,1))
-- wp2 = ((200,200),(-200,200),(0,0),(0,0))
-- wp3 = ((-200,200),(-200,-200),(0,0),(0,0))
-- i <- F.foldM (pokeShader (_wallShader pdata)) $ concat $ mkShadFromWall <$> [wp2,wp3] <*> [(300,50,200,0)]
--
-- -- bind buffers
-- bindShaderBuffers [_wallShader pdata] [i]
--
-- -- draw call
-- drawShaders [_wallShader pdata] [i]
-- depthFunc $= Just Lequal
------ blendFunc $= (One,Zero)
------ let f (x,y) = (x,y,0)
@@ -238,3 +242,33 @@ pokeFourOff ptr n (x,y,z,w) = do
pokeElemOff ptr (4*n+2) z
pokeElemOff ptr (4*n+3) w
mkShadFromWall :: (Point2,Point2,Point2,Point2) -> Point4 -> [(Point3,Point4)]
{-# INLINE mkShadFromWall #-}
mkShadFromWall (wla,wlb,_,_) (x,y,r,_)
= makeHexahedron $ prismQuad (f wla
,f wlb
,f $ wla +.+ r *.* normalizeV (wla -.- ls)
,f $ wlb +.+ r *.* normalizeV (wlb -.- ls)
)
where f (x,y) = (x,y,0)
ls = (x,y)
prismQuad :: (Point3,Point3,Point3,Point3) ->
(Point3,Point3,Point3,Point3
,Point3,Point3,Point3,Point3)
{-# INLINE prismQuad #-}
prismQuad (a,b,c,d) = (a,b,c,d,f a,f b,f d,f c)
where f (x,y,z) = (x,y,z-0.5)
-- note this doubles the first and last points, assumes these points will be
-- input as part of a triangle strip
makeHexahedron :: (Point3,Point3,Point3,Point3
,Point3,Point3,Point3,Point3) -> [(Point3,Point4)]
{-# INLINE makeHexahedron #-}
makeHexahedron (a1,a2,a3,a4,a5,a6,a7,a8)
= [cr a4 ,cr a4 ,cr a3 ,cr a7 ,cr a8
,cr a5 ,cr a3 ,cb a1 ,cb a4 ,cr a2 ,cr a7 ,cr a6 ,cr a5 ,cr a2 ,cr a1 ,cr a1 ]
where col = (1,0,1,0.1)
cr a = (a,(1,0,0,0.1))
cg a = (a,(0,1,0,0.1))
cb a = (a,(0,0,1,0.1))