Remove inputs to wallShadow shader
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@@ -45,7 +45,7 @@ preloadRender = do
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bgShad <- makeTextureShader "background" [vert,geom,frag] [(0,4),(1,2)] Points pokeBGStrat
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"data/texture/smudgedDirt.png"
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wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4),(1,4)] Points pokeWPStrat
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wsShad <- makeShaderCustomUnis "wallShadow" [vert,geom,frag] [(0,4)] Points pokeWPStrat
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["lightPos"]
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wlLightShad <- makeShaderCustomUnis "wallLight" [vert,frag] [(0,3)] TriangleStrip pokeLightWallStrat
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@@ -172,7 +172,7 @@ geom = GeometryShader
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frag = FragmentShader
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pokeWPStrat :: (Point2,Point2,Point2,Point2) -> [[[Float]]]
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pokeWPStrat ((x,y),(z,w),(a,b),(c,d)) = [[[x,y,z,w],[a,b,c,d]]]
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pokeWPStrat ((x,y),(z,w),(a,b),(c,d)) = [[[x,y,z,w]]]
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pokeLightWallStrat :: Point3 -> [[[Float]]]
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pokeLightWallStrat (x,y,z) = [[[x,y,z]]]
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