Add damage origins
This commit is contained in:
@@ -29,7 +29,7 @@ updateExpBarrel ps cr w = case cr ^. crHP of
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& flip (foldl' f) ps
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HP _ ->
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w
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& makeExplosionAt ((cr ^. crPos) & _z +~ 20) 0
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& makeExplosionAt (CrIndirectO (cr ^. crID)) ((cr ^. crPos) & _z +~ 20) 0
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& cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrDestroyed Gibbed
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_ -> w
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where
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@@ -51,7 +51,7 @@ damsToExpBarrel = flip $ foldl' damToExpBarrel
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damToExpBarrel :: Creature -> Damage -> Creature
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damToExpBarrel cr dm = case dm of
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Piercing x p _ ->
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Piercing x p _ _ ->
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cr & crHP . _HP -~ div x 200
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& crType . barrelType . piercedPoints .:~ (p - cr ^. crPos . _xy)
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Poison{} -> cr
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@@ -36,6 +36,7 @@ module Dodge.Base.Collide (
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crHeight,
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) where
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import AesonHelp
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import Control.Applicative
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import Data.Foldable
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import qualified Data.IntMap.Strict as IM
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@@ -195,7 +196,8 @@ crHeight cr = case cr ^. crHP of
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SlimeCrit {_slimeRad = r} -> min 15 r
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BeeCrit {} -> 10
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HiveCrit {} -> 25
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_ -> error "Need to define crHeight for this crType"
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BarrelCrit{} -> 20
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_ -> error $ "Need to define crHeight for this crType:\n" <> unlines (prettyShort (cr ^. crType))
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CrIsCorpse{} -> Just 5
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CrDestroyed{} -> Nothing
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+10
-8
@@ -119,15 +119,17 @@ useBulletPayload bu = case _buPayload bu of
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BulPlain _ -> const id
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BulFlak -> makeFlak bu
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BulFrag -> makeFragBullets
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BulGas -> (`makeGasCloud` V2 0 0)
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BulBall ExplosiveBall -> makeMovingEB (_buVel bu) ExplosiveBall
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BulGas -> (\p -> makeGasCloud o p (V2 0 0))
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BulBall eb@ExplosiveBall{} -> makeMovingEB (_buVel bu) eb o
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BulBall ElectricalBall{} ->
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makeMovingEB
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(_buVel bu)
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(ElectricalBall (round $ bu ^. buPos . _1))
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BulBall FlashBall -> makeMovingEB (_buVel bu) FlashBall
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BulBall (FlameletBall x) -> makeMovingEB (_buVel bu) (FlameletBall x)
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BulBall IncendiaryBall -> makeMovingEB (_buVel bu) IncendiaryBall
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(ElectricalBall (round $ bu ^. buPos . _1)) o
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BulBall eb@FlashBall{} -> makeMovingEB (_buVel bu) eb o
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BulBall eb@FlameletBall{} -> makeMovingEB (_buVel bu) eb o
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BulBall eb@IncendiaryBall{} -> makeMovingEB (_buVel bu) eb o
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where
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o = bu ^. buOrigin
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makeFragBullets :: Point2 -> World -> World
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makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus
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@@ -172,8 +174,8 @@ hitEffFromBul w bu = case _buEffect bu of
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getBulHitDams :: Bullet -> Point2 -> [Damage]
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getBulHitDams bu p = case _buPayload bu of
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BulPlain x -> [Piercing x p v
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,Inertial 0 p v]
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BulPlain x -> [Piercing x p v (bu ^. buOrigin)
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,Inertial 0 p v (bu ^. buOrigin)]
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_ -> []
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where
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v = _buVel bu
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@@ -29,7 +29,7 @@ blinkActionMousePos cr w =
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& blinkDistortions cpos p3
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& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
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& blinkShockwave cid p3
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& inverseShockwaveAt (cpos `v2z` 20) 40 2 2
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& inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid)
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where
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cid = _crID cr
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p1 = w ^. cWorld . lWorld . lAimPos
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@@ -63,11 +63,11 @@ unsafeBlinkAction cr w
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. blinkDistortions cpos mwp
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. set (cWorld . lWorld . creatures . ix cid . crPos . _xy) mwp
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. blinkShockwave cid mwp
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$ inverseShockwaveAt (cpos `v2z` 20) 40 2 2 w
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$ inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid) w
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| otherwise =
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w
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& blinkActionFail cr
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& cWorld . lWorld . creatures . ix cid . crDamage .:~ Enterrement 100000000
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& cWorld . lWorld . creatures . ix cid . crDamage .:~ Enterrement 100000000 (CrIndirectO cid)
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where
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success = fromMaybe True $ do
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wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
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@@ -82,7 +82,7 @@ blinkShockwave ::
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Point2 ->
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World ->
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World
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blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan
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blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan (CrIndirectO i)
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-- | Like a blink action, but no ingoing distortion
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blinkActionFail :: Creature -> World -> World
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@@ -91,7 +91,7 @@ blinkActionFail cr w =
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& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
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-- & cWorld . lWorld . distortions .:~ distortionBulge
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& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
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& inverseShockwaveAt (cpos `v2z` 20) 40 2 2
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& inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid)
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where
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-- distR = 120
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-- distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
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@@ -16,7 +16,7 @@ applyCreatureDamage :: [Damage] -> Creature -> World -> World
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applyCreatureDamage dms cr w = foldl' (applyIndividualDamage cr) w dms
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applyIndividualDamage :: Creature -> World -> Damage -> World
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applyIndividualDamage cr w (Inertial _ _ v) = w
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applyIndividualDamage cr w (Inertial _ _ v _) = w
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& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy +~ fmap (/ crMass (cr ^. crType)) v
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applyIndividualDamage cr w dm =
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let (i,w') = damMatSideEffect dm (crMaterial (_crType cr)) (Left cr) w
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@@ -91,9 +91,9 @@ followImpulse cid w = \case
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rr a = randomR (- a, a) $ _randGen w
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hitCr i =
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cWorld . lWorld . creatures . ix i . crDamage
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.:~ Blunt 100 (posFromID i) (posFromID i - cpos)
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.:~ Blunt 100 (posFromID i) (posFromID i - cpos) (CrMeleeO cid)
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hitCrd a i =
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cWorld . lWorld . creatures . ix i . crDamage
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<>~ [Blunt 100 (posFromID i) (posFromID i - cpos)
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, Inertial 0 (posFromID i) (50 * unitVectorAtAngle (cr ^. crDir + a))
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<>~ [Blunt 100 (posFromID i) (posFromID i - cpos) (CrMeleeO cid)
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, Inertial 0 (posFromID i) (50 * unitVectorAtAngle (cr ^. crDir + a)) (CrMeleeO cid)
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]
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@@ -225,6 +225,7 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
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, _lpPos = pos
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-- , _lpColor = col
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, _lpType = TargetingLaser (_itID itm)
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, _lpOrigin = CrWeaponO $ cr ^. crID
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}
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where
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o = locOrient loc cr
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@@ -20,6 +20,7 @@ data Bullet = Bullet
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, _buDrag :: Float
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, _buPos :: Point2
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, _buOldPos :: Point2
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, _buOrigin :: DamageOrigin
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}
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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@@ -3,6 +3,7 @@
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module Dodge.Data.Cloud where
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import Dodge.Data.Damage
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import Dodge.Data.Material
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import Control.Lens
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import Data.Aeson
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@@ -36,6 +37,7 @@ data Gas = Gas
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, _gsVel :: Point3
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, _gsTimer :: Int
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, _gsType :: GasType
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, _gsOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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+25
-13
@@ -13,20 +13,32 @@ import Data.Aeson.TH
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import Geometry.Data
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data Damage
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= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Sparking {_dmAmount :: Int}
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| Crushing {_dmAmount :: Int, _dmVector :: Point2}
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| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Flaming {_dmAmount :: Int}
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| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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| Flashing {_dmAmount :: Int, _dmPos :: Point2}
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| Electrical {_dmAmount :: Int}
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| Explosive {_dmAmount :: Int, _dmCenter :: Point2}
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| Poison {_dmAmount :: Int}
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| Enterrement {_dmAmount :: Int}
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| Inertial {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
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= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
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| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
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| Sparking {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
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| Crushing {_dmAmount :: Int, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
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| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
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| Flaming {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
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| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
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| Flashing {_dmAmount :: Int, _dmPos :: Point2, _dmOrigin :: DamageOrigin}
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| Electrical {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
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| Explosive {_dmAmount :: Int, _dmOrigin :: DamageOrigin, _dmCenter :: Point2}
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| Poison {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
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| Enterrement {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
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| Inertial {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data DamageOrigin
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= CrMeleeO { _doCID :: Int}
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| CrWeaponO { _doCID :: Int}
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| CrIndirectO {_doCID :: Int}
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| McMeleeO { _doMID :: Int}
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| McWeaponO { _doMID :: Int}
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| McIndirectO {_doMID :: Int}
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| UnassignedO
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''Damage
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makeLenses ''DamageOrigin
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deriveJSON defaultOptions ''DamageOrigin
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deriveJSON defaultOptions ''Damage
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@@ -6,6 +6,7 @@ module Dodge.Data.EnergyBall (
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module Dodge.Data.EnergyBall.Type,
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) where
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import Dodge.Data.Damage
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -17,6 +18,7 @@ data EnergyBall = EnergyBall
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, _ebPos :: Point3
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, _ebTimer :: Int
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, _ebType :: EnergyBallType
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, _ebOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -8,11 +8,11 @@ import Data.Aeson
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import Data.Aeson.TH
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data EnergyBallType
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= IncendiaryBall
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= IncendiaryBall{}
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| FlameletBall {_fbSize :: Float}
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| ElectricalBall {_ebID :: Int}
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| ExplosiveBall
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| FlashBall
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| ExplosiveBall{}
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| FlashBall{}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''EnergyBallType
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@@ -3,6 +3,7 @@
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module Dodge.Data.Flame where
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import Dodge.Data.Damage
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -12,6 +13,7 @@ data Flame = Flame
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{ _flTimer :: Int
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, _flPos :: Point2
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, _flVel :: Point2
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, _flOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -3,6 +3,7 @@
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module Dodge.Data.Laser where
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import Dodge.Data.Damage
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import NewInt
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import Dodge.Data.Item.Location
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--import Color
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@@ -21,6 +22,7 @@ data Laser = Laser
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, _lpPos :: Point2
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, _lpDir :: Float
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, _lpType :: LaserType
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, _lpOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -1,10 +1,9 @@
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{-# LANGUAGE StrictData #-}
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{-# LANGUAGE TemplateHaskell #-}
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module Dodge.Data.PlasmaBall (
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module Dodge.Data.PlasmaBall
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) where
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module Dodge.Data.PlasmaBall (module Dodge.Data.PlasmaBall) where
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import Dodge.Data.Damage
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -14,6 +13,7 @@ data PlasmaBall = PBall
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{ _pbType :: PlasmaBallType
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, _pbVel :: Point2
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, _pbPos :: Point2
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, _pbOrigin :: DamageOrigin
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}
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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@@ -3,6 +3,7 @@
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module Dodge.Data.Projectile where
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import Dodge.Data.Damage
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -24,6 +25,7 @@ data Projectile = Shell
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, _pjType :: ProjectileType
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, _pjDetonatorID :: Maybe (NewInt ItmInt)
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, _pjScreenID :: Maybe (NewInt ItmInt)
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, _pjOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -3,6 +3,7 @@
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module Dodge.Data.PulseLaser where
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import Dodge.Data.Damage
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -14,6 +15,7 @@ data PulseLaser = PulseLaser
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, _pzDir :: Float
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, _pzDamage :: Int
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, _pzTimer :: Int
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, _pzOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -22,6 +24,7 @@ data PulseBall = PulseBall
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, _pzbPos :: Point2
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, _pzbTimer :: Int
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, _pzbID :: Int
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, _pzbOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -3,6 +3,7 @@
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module Dodge.Data.Shockwave where
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import Dodge.Data.Damage
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import Color
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import Control.Lens
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import Data.Aeson
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@@ -22,6 +23,7 @@ data Shockwave = Shockwave
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, _swPush :: Float
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, _swMaxTime :: Int
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, _swTimer :: Int
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, _swOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -6,6 +6,7 @@ module Dodge.Data.TeslaArc (
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module Dodge.Data.ArcStep,
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) where
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import Dodge.Data.Damage
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import Color
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import Control.Lens
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import Data.Aeson
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@@ -16,6 +17,7 @@ data TeslaArc = TeslaArc
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{ _taTimer :: Int
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, _taArcSteps :: [ArcStep]
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, _taColor :: Color
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, _taOrigin :: DamageOrigin
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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||||
|
||||
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+24
-19
@@ -18,33 +18,34 @@ import Linear.V3
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import Picture
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import RandomHelp
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makeFlamelet :: Point3 -> Point3 -> Float -> Int -> World -> World
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makeFlamelet p v s t =
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makeFlamelet :: DamageOrigin -> Point3 -> Point3 -> Float -> Int -> World -> World
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makeFlamelet o p v s t =
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cWorld . lWorld . energyBalls
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.:~ EnergyBall
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{ _ebVel = v
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, _ebPos = p
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, _ebTimer = t
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, _ebType = FlameletBall s
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, _ebOrigin = o
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}
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updateEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall)
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updateEnergyBall w eb
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| _ebTimer eb <= 0 = (w, Nothing)
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| otherwise =
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( ebEffect eb . ebFlicker eb $ ebDamage (eb ^. ebPos) (_ebType eb) w
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( ebEffect eb . ebFlicker eb $ ebDamage eb w
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, Just $ eb & ebTimer -~ 1 & ebPos . _xy .~ bp & ebVel . _xy .~ drag * bv
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)
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where
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drag = case eb ^. ebType of
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ExplosiveBall -> 0.9
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ExplosiveBall{} -> 0.9
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_ -> 0.85
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p = (eb ^. ebPos + eb ^. ebVel) ^. _xy
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(bp, bv) = fromMaybe (p, eb ^. ebVel . _xy) $ bouncePoint (const True) 0 (eb ^. ebPos . _xy) p w
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|
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ebEffect :: EnergyBall -> World -> World
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ebEffect eb = case _ebType eb of
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ElectricalBall i ->
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||||
ElectricalBall {_ebID = i} ->
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||||
soundContinue (EBSound i) (eb ^. ebPos . _xy) elecCrackleS (Just 2)
|
||||
. randSparkExtraVel
|
||||
(eb ^. ebVel . _xy)
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||||
@@ -57,14 +58,15 @@ ebEffect eb = case _ebType eb of
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||||
soundStart (EBSound (-1)) (eb ^. ebPos . _xy) fireFadeS Nothing
|
||||
_ -> id
|
||||
|
||||
makeMovingEB :: Point2 -> EnergyBallType -> Point2 -> World -> World
|
||||
makeMovingEB v ebt p =
|
||||
makeMovingEB :: Point2 -> EnergyBallType -> DamageOrigin -> Point2 -> World -> World
|
||||
makeMovingEB v ebt o p =
|
||||
cWorld . lWorld . energyBalls
|
||||
.:~ EnergyBall
|
||||
{ _ebVel = v `v2z` 0
|
||||
, _ebPos = p `v2z` 20
|
||||
, _ebTimer = 20
|
||||
, _ebType = ebt
|
||||
, _ebOrigin = o
|
||||
}
|
||||
|
||||
ebFlicker :: EnergyBall -> World -> World
|
||||
@@ -79,21 +81,24 @@ ebColor eb = case eb ^. ebType of
|
||||
IncendiaryBall{} -> red
|
||||
FlameletBall{} -> red
|
||||
ElectricalBall{} -> cyan
|
||||
ExplosiveBall -> white
|
||||
FlashBall -> white
|
||||
ExplosiveBall{} -> white
|
||||
FlashBall{} -> white
|
||||
|
||||
ebDamage :: Point3 -> EnergyBallType -> World -> World
|
||||
ebDamage sp dt
|
||||
| z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) dt) (sp ^. _xy) r
|
||||
ebDamage :: EnergyBall -> World -> World
|
||||
ebDamage eb
|
||||
| z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) o dt) (sp ^. _xy) r
|
||||
| otherwise = id
|
||||
where
|
||||
sp = eb ^. ebPos
|
||||
dt = eb ^. ebType
|
||||
o = eb ^. ebOrigin
|
||||
z = sp ^. _z
|
||||
r = fromMaybe 5 $ dt ^? fbSize
|
||||
|
||||
ebtToDamage :: Point2 -> EnergyBallType -> Damage
|
||||
ebtToDamage p = \case
|
||||
FlameletBall{} -> Flaming 1
|
||||
IncendiaryBall{} -> Flaming 10
|
||||
ElectricalBall{} -> Electrical 10
|
||||
ExplosiveBall -> Explosive 10 p
|
||||
FlashBall -> Flashing 10 p
|
||||
ebtToDamage :: Point2 -> DamageOrigin -> EnergyBallType -> Damage
|
||||
ebtToDamage p o = \case
|
||||
FlameletBall{} -> Flaming 1 o
|
||||
IncendiaryBall{} -> Flaming 10 o
|
||||
ElectricalBall{} -> Electrical 10 o
|
||||
ExplosiveBall{} -> Explosive 10 o p
|
||||
FlashBall{} -> Flashing 10 p o
|
||||
|
||||
@@ -6,11 +6,11 @@ import Picture
|
||||
|
||||
drawEnergyBall :: EnergyBall -> Picture
|
||||
drawEnergyBall eb = case _ebType eb of
|
||||
FlameletBall x -> drawFlamelet x eb
|
||||
IncendiaryBall -> drawFlamelet 5 eb
|
||||
FlameletBall {_fbSize=x} -> drawFlamelet x eb
|
||||
IncendiaryBall{} -> drawFlamelet 5 eb
|
||||
ElectricalBall{} -> drawStaticBall eb
|
||||
ExplosiveBall -> drawExplosiveBall eb
|
||||
FlashBall -> mempty
|
||||
ExplosiveBall{} -> drawExplosiveBall eb
|
||||
FlashBall{} -> mempty
|
||||
|
||||
drawExplosiveBall :: EnergyBall -> Picture
|
||||
drawExplosiveBall eb =
|
||||
|
||||
+4
-4
@@ -29,7 +29,7 @@ updateFlame w pt
|
||||
reflame wl = pt & flTimer -~ 1 & flVel %~ reflVelWallDamp 0.9 wl
|
||||
doupdate =
|
||||
soundContinue FlameSound sp fireLoudS (Just 2) $
|
||||
damageInCircle (const $ Flaming 1) ep r w
|
||||
damageInCircle (const $ Flaming 1 (pt ^. flOrigin)) ep r w
|
||||
thit = List.safeHead $ thingsHit sp ep w
|
||||
sp = _flPos pt
|
||||
ep = sp + _flVel pt
|
||||
@@ -43,10 +43,10 @@ flFlicker pt
|
||||
.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 red)
|
||||
| otherwise = id
|
||||
|
||||
makeFlame :: Point2 -> Point2 -> World -> World
|
||||
makeFlame pos vel w =
|
||||
makeFlame :: Point2 -> Point2 -> DamageOrigin -> World -> World
|
||||
makeFlame pos vel d w =
|
||||
w
|
||||
& cWorld . lWorld . flames .:~ Flame t pos vel
|
||||
& cWorld . lWorld . flames .:~ Flame t pos vel d
|
||||
& randGen .~ g
|
||||
where
|
||||
(t, g) = randomR (99, 102) (_randGen w)
|
||||
|
||||
+2
-2
@@ -14,11 +14,11 @@ createGas gc = case gc of
|
||||
|
||||
aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
|
||||
aGasCloud pressure pos dir cr =
|
||||
makeGasCloud pos $
|
||||
makeGasCloud (CrWeaponO (cr ^. crID)) pos $
|
||||
(cr ^. crPos . _xy - cr ^. crOldPos . _xy) + pressure *^ unitVectorAtAngle dir
|
||||
|
||||
aFlame :: Float -> Point2 -> Float -> Creature -> World -> World
|
||||
aFlame pressure pos dir cr = makeFlame pos vel
|
||||
aFlame pressure pos dir cr = makeFlame pos vel (CrWeaponO (cr ^. crID))
|
||||
where
|
||||
--w & instantParticles .:~ aFlameParticle t pos vel Nothing -- (Just $ _crID cr)
|
||||
|
||||
|
||||
+27
-18
@@ -743,11 +743,11 @@ useLoadedAmmo
|
||||
useLoadedAmmo loc cr mz m w =
|
||||
makeMuzzleFlare pq loc (mz ^. mzFlareType) $ case _mzEffect mz of
|
||||
MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w
|
||||
MuzzleLaser -> creatureShootLaser pq' loc (w & randGen .~ g)
|
||||
MuzzleLaser -> creatureShootLaser (CrWeaponO (cr ^. crID)) pq' loc (w & randGen .~ g)
|
||||
MuzzlePulseLaser -> creatureShootPulseLaser pq' cr (w & randGen .~ g)
|
||||
MuzzlePulseBall -> shootPulseBall pq' (w & randGen .~ g)
|
||||
MuzzlePlasmaBall -> shootPlasmaBall pq' (w & randGen .~ g)
|
||||
MuzzleTesla -> shootTeslaArc pq' loc (w & randGen .~ g)
|
||||
MuzzlePulseBall -> shootPulseBall o pq' (w & randGen .~ g)
|
||||
MuzzlePlasmaBall -> shootPlasmaBall o pq' (w & randGen .~ g)
|
||||
MuzzleTesla -> shootTeslaArc o pq' loc (w & randGen .~ g)
|
||||
MuzzleTractor -> shootTractorBeam cr w
|
||||
MuzzleRLauncher -> createProjectileR pq loc magtree cr w
|
||||
MuzzleGLauncher ->
|
||||
@@ -776,6 +776,7 @@ useLoadedAmmo loc cr mz m w =
|
||||
MuzzleStopper -> useStopWatch itm cr w
|
||||
MuzzleScroller -> useTimeScrollGun itm cr w
|
||||
where
|
||||
o = CrWeaponO $ cr ^. crID
|
||||
pq = muzzlePos loc cr mz
|
||||
(pq', g) = muzzleRandPos loc cr mz `runState` (w ^. randGen)
|
||||
itmtree = loc ^. locDT
|
||||
@@ -856,9 +857,10 @@ tractorBeamAt pos outpos dir power =
|
||||
, _tbTime = 10
|
||||
}
|
||||
|
||||
creatureShootLaser :: Point3Q -> LocationDT OItem -> World -> World
|
||||
creatureShootLaser (p, q) loc =
|
||||
creatureShootLaser :: DamageOrigin -> Point3Q -> LocationDT OItem -> World -> World
|
||||
creatureShootLaser o (p, q) loc =
|
||||
shootLaser
|
||||
o
|
||||
(ItemSound (loc ^. locDT . dtValue . _1 . itID . unNInt) 0)
|
||||
(getLaserDamage loc)
|
||||
(getLaserPhaseV loc)
|
||||
@@ -866,6 +868,7 @@ creatureShootLaser (p, q) loc =
|
||||
(Q.qToAng q)
|
||||
|
||||
shootLaser ::
|
||||
DamageOrigin ->
|
||||
SoundOrigin ->
|
||||
LaserType ->
|
||||
Float ->
|
||||
@@ -873,13 +876,14 @@ shootLaser ::
|
||||
Float ->
|
||||
World ->
|
||||
World
|
||||
shootLaser so lt pv p dir =
|
||||
shootLaser o so lt pv p dir =
|
||||
( cWorld . lWorld . lasers
|
||||
.:~ Laser
|
||||
{ _lpType = lt
|
||||
, _lpPhaseV = pv
|
||||
, _lpPos = p
|
||||
, _lpDir = dir
|
||||
, _lpOrigin = o
|
||||
}
|
||||
)
|
||||
. soundContinue so p tone440sawtoothquietS (Just 2)
|
||||
@@ -887,12 +891,13 @@ shootLaser so lt pv p dir =
|
||||
creatureShootPulseLaser :: Point3Q -> Creature -> World -> World
|
||||
creatureShootPulseLaser (p, q) cr =
|
||||
shootPulseLaser
|
||||
(CrWeaponO $ cr ^. crID)
|
||||
(CrWeaponSound (_crID cr) 0)
|
||||
(p ^. _xy)
|
||||
(Q.qToAng q)
|
||||
|
||||
shootPulseLaser :: SoundOrigin -> Point2 -> Float -> World -> World
|
||||
shootPulseLaser so p dir w =
|
||||
shootPulseLaser :: DamageOrigin -> SoundOrigin -> Point2 -> Float -> World -> World
|
||||
shootPulseLaser o so p dir w =
|
||||
w
|
||||
& cWorld . lWorld . pulseLasers
|
||||
.:~ PulseLaser
|
||||
@@ -901,23 +906,25 @@ shootPulseLaser so p dir w =
|
||||
, _pzDir = dir
|
||||
, _pzDamage = 101
|
||||
, _pzTimer = 5
|
||||
, _pzOrigin = o
|
||||
}
|
||||
& soundStart so p lasPulseS Nothing
|
||||
|
||||
shootPlasmaBall :: Point3Q -> World -> World
|
||||
shootPlasmaBall (p, q) w =
|
||||
shootPlasmaBall :: DamageOrigin -> Point3Q -> World -> World
|
||||
shootPlasmaBall o (p, q) w =
|
||||
w
|
||||
& cWorld . lWorld . plasmaBalls .:~
|
||||
PBall
|
||||
{ _pbPos = p ^. _xy
|
||||
, _pbVel = 6 * unitVectorAtAngle (Q.qToAng q)
|
||||
, _pbType = DefaultPlasma
|
||||
, _pbOrigin = o
|
||||
}
|
||||
-- & soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing
|
||||
|
||||
|
||||
shootPulseBall :: Point3Q -> World -> World
|
||||
shootPulseBall (p, q) w =
|
||||
shootPulseBall :: DamageOrigin -> Point3Q -> World -> World
|
||||
shootPulseBall o (p, q) w =
|
||||
w
|
||||
& cWorld . lWorld . pulseBalls . at i
|
||||
?~ PulseBall
|
||||
@@ -925,6 +932,7 @@ shootPulseBall (p, q) w =
|
||||
, _pzbVel = 3.5 * unitVectorAtAngle (Q.qToAng q)
|
||||
, _pzbTimer = 200
|
||||
, _pzbID = i
|
||||
, _pzbOrigin = o
|
||||
}
|
||||
& soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing
|
||||
where
|
||||
@@ -990,7 +998,8 @@ shootBullets
|
||||
:: LocationDT OItem -> Creature -> (Muzzle, Int, DTree OItem) -> World -> World
|
||||
shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do
|
||||
thebullet <- getBulletType magtree
|
||||
return $ foldl' (&) w (replicate x (shootBullet thebullet loc cr mz))
|
||||
let bu = thebullet & buOrigin .~ CrWeaponO (cr ^. crID)
|
||||
return $ foldl' (&) w (replicate x (shootBullet bu loc cr mz))
|
||||
|
||||
shootBullet :: Bullet -> LocationDT OItem -> Creature -> Muzzle -> World -> World
|
||||
shootBullet bu loc cr mz w = makeBullet bu itm pq . (randGen .~ g) $ w
|
||||
@@ -1180,7 +1189,7 @@ doGenFloat (UniRandFloat x y) g = randomR (x, y) g
|
||||
|
||||
mcShootLaser :: Item -> Machine -> World -> World
|
||||
mcShootLaser _ mc =
|
||||
shootLaser (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir
|
||||
shootLaser (McWeaponO (mc ^. mcID)) (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir
|
||||
where
|
||||
pos = _mcPos mc +.+ 20 *.* unitVectorAtAngle dir
|
||||
dir = (mc ^?! mcType . mctTurret . tuDir)
|
||||
@@ -1203,14 +1212,14 @@ mcShootAuto itm mc w
|
||||
-- dir = mc ^?! mcType . _McTurret . tuDir
|
||||
|
||||
-- | assumes that the item is held
|
||||
shootTeslaArc :: Point3Q -> LocationDT OItem -> World -> World
|
||||
shootTeslaArc (p, q) loc w =
|
||||
shootTeslaArc :: DamageOrigin -> Point3Q -> LocationDT OItem -> World -> World
|
||||
shootTeslaArc o (p, q) loc w =
|
||||
w' & cWorld . lWorld . items . ix itid . itParams .~ ip
|
||||
& soundContinue (ItemSound itid 0) pos elecCrackleS (Just 2)
|
||||
where
|
||||
itm = loc ^. locDT . dtValue . _1
|
||||
itid = itm ^. itID . unNInt
|
||||
(w', ip) = makeTeslaArc (itm ^. itParams) pos (Q.qToAng q) w
|
||||
(w', ip) = makeTeslaArc o (itm ^. itParams) pos (Q.qToAng q) w
|
||||
pos = p ^. _xy
|
||||
|
||||
determineProjectileTracking :: DTree OItem -> DTree OItem -> RocketHoming
|
||||
|
||||
@@ -16,6 +16,7 @@ defaultBullet =
|
||||
, _buDrag = 1
|
||||
, _buPos = 0
|
||||
, _buOldPos = 0
|
||||
, _buOrigin = UnassignedO
|
||||
}
|
||||
|
||||
--basicBulDams :: [Damage]
|
||||
|
||||
@@ -14,7 +14,7 @@ updateLaser w pt =
|
||||
( case _lpType pt of
|
||||
DamageLaser dam ->
|
||||
damThingHitWith
|
||||
(\p2 -> Lasering dam p2 (xp - sp))
|
||||
(\p2 -> Lasering dam p2 (xp - sp) (pt ^. lpOrigin))
|
||||
thHit
|
||||
w
|
||||
TargetingLaser itid -> w & pointerToItemID itid . itTargeting . itTgPos ?~ last ps
|
||||
|
||||
@@ -16,7 +16,7 @@ destroyMachine mc =
|
||||
(cWorld . lWorld . machines %~ IM.delete (_mcID mc))
|
||||
. deleteWallIDs (IM.keysSet $ _mcFootPrint mc)
|
||||
. makeMachineDebris mc
|
||||
. makeSmallExplosionAt (20 & _xy .~ _mcPos mc) 0
|
||||
. makeSmallExplosionAt (McIndirectO (mc ^. mcID)) (20 & _xy .~ _mcPos mc) 0
|
||||
. mcKillTerm mc
|
||||
. mcKillBut mc
|
||||
. destroyMcType (mc ^. mcType) mc
|
||||
|
||||
@@ -40,14 +40,14 @@ laserSpark = makeSpark FireSpark
|
||||
|
||||
damageStone :: Damage -> ECW -> World -> (Int,World)
|
||||
damageStone dm ecw w = case dm of
|
||||
Lasering _ p t -> f 0 $ laserSpark (outTo p t) (rdir p t)
|
||||
Piercing _ p t ->
|
||||
Lasering _ p t _ -> f 0 $ laserSpark (outTo p t) (rdir p t)
|
||||
Piercing _ p t _ ->
|
||||
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
|
||||
. makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
|
||||
. randsound p [slapS, slap1S, slap2S]
|
||||
Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Blunt _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Crushing{} -> f dmam id
|
||||
Explosive{} -> f dmam id
|
||||
Sparking{} -> f 0 id
|
||||
@@ -91,14 +91,14 @@ damagePiezoelectric = damageStone
|
||||
|
||||
damagePhotovoltaic :: Damage -> ECW -> World -> (Int,World)
|
||||
damagePhotovoltaic dm ecw w = case dm of
|
||||
Lasering _ p t -> f (10*dmam) $ laserSpark (outTo p t) (rdir p t)
|
||||
Piercing _ p t ->
|
||||
Lasering _ p t _ -> f (10*dmam) $ laserSpark (outTo p t) (rdir p t)
|
||||
Piercing _ p t _ ->
|
||||
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
|
||||
. makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
|
||||
. randsound p [slapS, slap1S, slap2S]
|
||||
Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Blunt _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Crushing{} -> f dmam id
|
||||
Explosive{} -> f dmam id
|
||||
Sparking{} -> f 0 id
|
||||
@@ -124,11 +124,11 @@ damagePhotovoltaic dm ecw w = case dm of
|
||||
|
||||
damageMetal :: Damage -> ECW -> World -> (Int,World)
|
||||
damageMetal dm ecw w = case dm of
|
||||
Lasering _ p t -> f 0 $ laserSpark (outTo p t) (rdir p t)
|
||||
Piercing _ p t -> f dmam $
|
||||
Lasering _ p t _ -> f 0 $ laserSpark (outTo p t) (rdir p t)
|
||||
Piercing _ p t _ -> f dmam $
|
||||
makeSpark NormalSpark (outTo p t) (rdir p t)
|
||||
. randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
|
||||
Blunt _ p t -> f dmam $
|
||||
Blunt _ p t _ -> f dmam $
|
||||
makeSpark NormalSpark (outTo p t) (rdir p t)
|
||||
. randsound p [clangS,clang1S,clang2S]
|
||||
Shattering {} -> f dmam id
|
||||
@@ -158,7 +158,7 @@ damageMetal dm ecw w = case dm of
|
||||
damageFlesh :: Damage -> ECW -> World -> (Int,World)
|
||||
damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
|
||||
Lasering {} -> id
|
||||
Piercing _ p t ->
|
||||
Piercing _ p t _ ->
|
||||
randsound
|
||||
p
|
||||
[ bloodShort1S
|
||||
@@ -171,7 +171,7 @@ damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
|
||||
, bloodShort8S
|
||||
]
|
||||
. makeDustAt Flesh 50 (addZ 20 (outTo p t))
|
||||
Blunt _ p _ -> randsound p [hitS]
|
||||
Blunt _ p _ _ -> randsound p [hitS]
|
||||
Shattering {} -> id
|
||||
Crushing{} -> id
|
||||
Explosive{} -> id
|
||||
@@ -192,14 +192,14 @@ damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
|
||||
damageDirt :: Damage -> ECW -> World -> (Int,World)
|
||||
damageDirt dm _ w =
|
||||
(dm^. dmAmount,) $ w & case dm of
|
||||
Lasering _ p t -> -- makeSpark FireSpark (outTo p t) (rdir p t)
|
||||
Lasering _ p t _ -> -- makeSpark FireSpark (outTo p t) (rdir p t)
|
||||
makeDustAt Dirt 200 (addZ 20 (outTo p t))
|
||||
Piercing _ p t ->
|
||||
Piercing _ p t _ ->
|
||||
makeDustAt Dirt 200 (addZ 20 (outTo p t))
|
||||
-- . randsound p [slapS, slap1S]
|
||||
. randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
|
||||
Blunt _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
|
||||
Blunt _ p t _ -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t _ -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
|
||||
Crushing{} -> id
|
||||
Explosive{} -> id
|
||||
Sparking{} -> id
|
||||
@@ -219,16 +219,16 @@ damageDirt dm _ w =
|
||||
damageGlass :: Damage -> ECW -> World -> (Int,World)
|
||||
damageGlass dm ecw w = case dm of
|
||||
Lasering {} -> f 0 id
|
||||
Piercing _ p t ->
|
||||
Piercing _ p t _ ->
|
||||
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
|
||||
-- . makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
. randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
|
||||
Blunt _ p _ -> f dmam $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Blunt _ p _ _ -> f dmam $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
|
||||
Shattering _ p t -> f dmam $ makeDustAt Glass 200 (addZ 20 (outTo p t))
|
||||
Shattering _ p t _ -> f dmam $ makeDustAt Glass 200 (addZ 20 (outTo p t))
|
||||
. randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
|
||||
Crushing{} -> f dmam id
|
||||
Explosive _ p -> f dmam -- the sound comes from the explosion center, which is not correct...
|
||||
Explosive _ _ p -> f dmam -- the sound comes from the explosion center, which is not correct...
|
||||
$ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
|
||||
Sparking{} -> f 0 id
|
||||
Flaming{} -> f 0 id
|
||||
@@ -286,14 +286,14 @@ damageGlass dm ecw w = case dm of
|
||||
damageCrystal :: Damage -> ECW -> World -> (Int,World)
|
||||
damageCrystal dm ecw w = case dm of
|
||||
Lasering {} -> f id
|
||||
Piercing _ p t ->
|
||||
Piercing _ p t _ ->
|
||||
f $ makeSpark NormalSpark (outTo p t) (rdir p t)
|
||||
. randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
|
||||
Blunt _ p _ -> f $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
Blunt _ p _ _ -> f $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
|
||||
randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
|
||||
Shattering _ p _ -> f $ randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
|
||||
Shattering _ p _ _ -> f $ randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
|
||||
Crushing{} -> f id
|
||||
Explosive _ p -> f -- the sound comes from the explosion center, which is not correct...
|
||||
Explosive _ _ p -> f -- the sound comes from the explosion center, which is not correct...
|
||||
$ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
|
||||
Sparking{} -> f id
|
||||
Flaming{} -> f id
|
||||
|
||||
@@ -15,19 +15,20 @@ import Geometry.Data
|
||||
import LensHelp
|
||||
import Linear.V3
|
||||
|
||||
usePayload :: Payload -> Point3 -> Point3 -> World -> World
|
||||
usePayload :: Payload -> DamageOrigin -> Point3 -> Point3 -> World -> World
|
||||
usePayload = \case
|
||||
ExplosionPayload -> makeExplosionAt
|
||||
ShrapnelBomb -> makeShrapnelAt
|
||||
DudPayload -> const (const id)
|
||||
DudPayload -> const (const (const id))
|
||||
|
||||
makeShrapnelAt :: Point3 -> Point3 -> World -> World
|
||||
makeShrapnelAt p' vel' w =
|
||||
-- potential turn the origin indirect?
|
||||
makeShrapnelAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
|
||||
makeShrapnelAt o p' vel' w =
|
||||
w
|
||||
& soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing
|
||||
& cWorld . lWorld . worldEvents
|
||||
.:~ MakeTempLight (LSParam p' 150 (V3 0.8 0.8 0.8)) 20
|
||||
& makeShockwaveAt [] p' 50 5 0 white
|
||||
& makeShockwaveAt [] p' 50 5 0 white o
|
||||
& cWorld . lWorld . bullets .++~ buls
|
||||
where
|
||||
p = p' ^. _xy
|
||||
@@ -43,3 +44,4 @@ makeShrapnelAt p' vel' w =
|
||||
& buDrag .~ drag
|
||||
& buPos .~ (p - v)
|
||||
& buOldPos .~ (p - v)
|
||||
& buOrigin .~ o
|
||||
|
||||
@@ -45,6 +45,7 @@ createShell (p, q) mdetonator mscreen stab pjtype payload cr w =
|
||||
, _pjType = pjtype
|
||||
, _pjDetonatorID = mdetonator
|
||||
, _pjScreenID = mscreen
|
||||
, _pjOrigin = CrWeaponO $ cr ^. crID
|
||||
}
|
||||
where
|
||||
dir = Q.qToAng q
|
||||
|
||||
@@ -143,6 +143,7 @@ doThrust pj smoke w =
|
||||
%~ (\v -> accel + frict *^ v)
|
||||
& soundContinue (ShellSound i) (ep ^. _xy) missileLaunchS (Just 1)
|
||||
& makeFlamelet
|
||||
(pj ^. pjOrigin)
|
||||
(sp - 0.5 *^ vel)
|
||||
(vel + rotateV (pi + sparkD) accel `v2z` 0)
|
||||
3
|
||||
@@ -283,7 +284,7 @@ explodeShell pj w =
|
||||
& pjlens
|
||||
. pjTimer
|
||||
.~ 30
|
||||
& usePayload (_pjPayload pj) (pj ^. pjPos) (pj ^. pjVel)
|
||||
& usePayload (_pjPayload pj) (pj ^. pjOrigin) (pj ^. pjPos) (pj ^. pjVel)
|
||||
& stopSoundFrom (ShellSound pjid)
|
||||
& updatedetonator
|
||||
where
|
||||
|
||||
@@ -57,6 +57,8 @@ tutAnoTree = do
|
||||
foldMTRS
|
||||
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
|
||||
, corDoor
|
||||
, tToBTree "" . return . cleatOnward <$> slowDoorRoom
|
||||
, corDoor
|
||||
--, tToBTree "" . return . cleatOnward <$> (xChasm 200 200
|
||||
, tToBTree "" . return . cleatOnward <$> ((putSingleLight =<< roomRectAutoLights 300 300)
|
||||
<&> rmPmnts <>~ [sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100
|
||||
|
||||
@@ -25,7 +25,7 @@ moveShockwave w sw
|
||||
doDams
|
||||
| (p ^. _z >= 0) && (p ^. _z < 25)
|
||||
&& t > 5
|
||||
= damageInCircle (Explosive dam) (p ^. _xy) rad
|
||||
= damageInCircle (Explosive dam (sw ^. swOrigin)) (p ^. _xy) rad
|
||||
| otherwise = id
|
||||
|
||||
moveInverseShockwave ::
|
||||
|
||||
+3
-3
@@ -39,9 +39,9 @@ sparkDam = damageCrWl . sparkToDamage
|
||||
|
||||
sparkToDamage :: Spark -> [Damage]
|
||||
sparkToDamage sp = case _skType sp of
|
||||
ElectricSpark -> [Electrical 10]
|
||||
FireSpark -> [Flaming 1]
|
||||
NormalSpark -> [Sparking 10]
|
||||
ElectricSpark -> [Electrical 10 UnassignedO]
|
||||
FireSpark -> [Flaming 1 UnassignedO]
|
||||
NormalSpark -> [Sparking 10 UnassignedO]
|
||||
|
||||
makeSpark :: SparkType -> Point2 -> Float -> World -> World
|
||||
makeSpark st p d =
|
||||
|
||||
+3
-2
@@ -25,14 +25,15 @@ import Picture
|
||||
import RandomHelp
|
||||
--import Shape
|
||||
|
||||
makeTeslaArc :: ItemParams -> Point2 -> Float -> World -> (World, ItemParams)
|
||||
makeTeslaArc ip pos dir w =
|
||||
makeTeslaArc :: DamageOrigin -> ItemParams -> Point2 -> Float -> World -> (World, ItemParams)
|
||||
makeTeslaArc o ip pos dir w =
|
||||
( w & randGen .~ g
|
||||
& cWorld . lWorld . teslaArcs
|
||||
.:~ TeslaArc
|
||||
{ _taArcSteps = newarc
|
||||
, _taTimer = 2
|
||||
, _taColor = brightX 100 1.5 col
|
||||
, _taOrigin = o
|
||||
}
|
||||
, ip & currentArc .~ newarc
|
||||
)
|
||||
|
||||
+6
-6
@@ -540,7 +540,7 @@ updatePlasmaBall w pb
|
||||
dodam = \case
|
||||
Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam
|
||||
Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam
|
||||
thedam = Lasering 100 ep (pb ^. pbVel)
|
||||
thedam = Lasering 100 ep (pb ^. pbVel) (pb ^. pbOrigin)
|
||||
sp = pb ^. pbPos
|
||||
ep = sp + pb ^. pbVel
|
||||
thit = thingHit sp ep w
|
||||
@@ -560,7 +560,7 @@ updatePulseBall pb w
|
||||
dodam = \case
|
||||
Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam
|
||||
Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam
|
||||
thedam = Lasering 100 ep (pb ^. pzbVel)
|
||||
thedam = Lasering 100 ep (pb ^. pzbVel) (pb ^. pzbOrigin)
|
||||
sp = pb ^. pzbPos
|
||||
ep = sp + pb ^. pzbVel
|
||||
thit = listToMaybe $ thingsHitZ 20 sp ep w
|
||||
@@ -718,7 +718,7 @@ updateTeslaArc w pt
|
||||
, randWallReflect ld' wl
|
||||
)
|
||||
| ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
|
||||
damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50] crwl
|
||||
damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50 (pt ^. taOrigin)] crwl
|
||||
|
||||
updatePulseLaser :: PulseLaser -> (Endo World, [PulseLaser])
|
||||
updatePulseLaser pz = case pz ^. pzTimer of
|
||||
@@ -734,14 +734,14 @@ updatePulseLaser pz = case pz ^. pzTimer of
|
||||
dodam thit = case thit of
|
||||
((p, OCreature cr) : _) ->
|
||||
cWorld . lWorld . creatures . ix (_crID cr) . crDamage
|
||||
.:~ Lasering (pz ^. pzDamage) p (xp - sp)
|
||||
.:~ Lasering (pz ^. pzDamage) p (xp - sp) (pz ^. pzOrigin)
|
||||
((p, OWall wl) : _) ->
|
||||
cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty
|
||||
.:~ Lasering (pz ^. pzDamage) p (xp - sp)
|
||||
.:~ Lasering (pz ^. pzDamage) p (xp - sp) (pz ^. pzOrigin)
|
||||
((_, OPulseBall pb) : xs) ->
|
||||
dodam xs
|
||||
. (cWorld . lWorld . pulseBalls . ix (_pzbID pb) . pzbTimer .~ 0)
|
||||
. makeExplosionAt (_pzbPos pb `v2z` 20) 0
|
||||
. makeExplosionAt (pb ^. pzbOrigin) (_pzbPos pb `v2z` 20) 0
|
||||
_ -> id
|
||||
phasev = _pzPhaseV pz
|
||||
sp = _pzPos pz
|
||||
|
||||
@@ -14,7 +14,7 @@ cloudPoisonDamage :: Gas -> World -> World
|
||||
cloudPoisonDamage c w = foldl' (flip doDam) w (filter f $ crsNearPoint clpos w)
|
||||
where
|
||||
doDam cr =
|
||||
cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ Poison 1
|
||||
cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ Poison 1 (c ^. gsOrigin)
|
||||
f cr = dist3 (_crPos cr & _z +~ 20) (_gsPos c) < crRad (cr ^. crType) + 20
|
||||
&& isJust (cr ^? crHP . _HP)
|
||||
clpos = stripZ $ _gsPos c
|
||||
|
||||
@@ -50,7 +50,7 @@ damageMachine dam x mcid w = case w ^? cWorld . lWorld . machines . ix mcid of
|
||||
, sensorTypeDamages (se ^. sensType) dam
|
||||
-> (mempty,mcDamSensorUpdate' (_dmAmount dam) se mc w)
|
||||
Just mc | McTurret{} <- mc ^. mcType
|
||||
, Electrical edam <- dam
|
||||
, Electrical {_dmAmount=edam} <- dam
|
||||
-> (mempty, w & cWorld . lWorld . machines . ix mcid . mcType . mctTurretStun %~ (min 100 . (+ edam)))
|
||||
Just mc | _mcHP mc < x -> destroyMachine' mc w
|
||||
_ -> (mempty, w & cWorld . lWorld . machines . ix mcid . mcHP -~ x)
|
||||
|
||||
@@ -45,7 +45,7 @@ pushCr w wls cr
|
||||
-- || wlsCrush' w (cr ^. crPos . _xy) twls =
|
||||
| wlsCrush' w (cr ^. crPos . _xy) twls =
|
||||
ecr
|
||||
& crDamage <>~ [Crushing 1000 0]
|
||||
& crDamage <>~ [Crushing 1000 0 UnassignedO]
|
||||
& crPos . _xy .~ ap
|
||||
-- | Just s <- wlsCrush w (cr ^. crPos . _xy) twls =
|
||||
-- ecr
|
||||
|
||||
@@ -22,14 +22,10 @@ import Linear
|
||||
import Picture
|
||||
import RandomHelp
|
||||
|
||||
makePoisonExplosionAt ::
|
||||
-- | Position
|
||||
Point2 ->
|
||||
World ->
|
||||
World
|
||||
makePoisonExplosionAt p w =
|
||||
makePoisonExplosionAt :: DamageOrigin -> Point2 -> World -> World
|
||||
makePoisonExplosionAt o p w =
|
||||
soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing $
|
||||
foldl' (flip $ makeGasCloud p) w $
|
||||
foldl' (flip $ makeGasCloud o p) w $
|
||||
replicateM 25 (randInCirc 2) & evalState $ _randGen w
|
||||
|
||||
-- just change the number after replicateM to get more or less clouds
|
||||
@@ -53,47 +49,44 @@ makeTeslaExplosionAt = undefined
|
||||
-- (\i -> over projectiles (IM.insert (pks!!i) (makeTeslaArcAt (pks!!i) pos (xs!!i))))
|
||||
-- [1 .. 29]
|
||||
|
||||
makeFlameExplosionAt ::
|
||||
Point2 ->
|
||||
World ->
|
||||
World
|
||||
makeFlameExplosionAt p w =
|
||||
makeFlameExplosionAt :: DamageOrigin -> Point2 -> World -> World
|
||||
makeFlameExplosionAt o p w =
|
||||
soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing w
|
||||
& cWorld . lWorld . flames .++~ newFlames
|
||||
where
|
||||
newFlames = zipWith makeFlameWithVelAndTime velocities timers
|
||||
makeFlameWithVelAndTime vel time = Flame time vel p
|
||||
makeFlameWithVelAndTime vel time = Flame time vel p o
|
||||
velocities = replicateM 15 (randInCirc 1) & evalState $ _randGen w
|
||||
timers = randomRs (80, 100) $ _randGen w
|
||||
|
||||
makeExplosionAt :: Point3 -> Point3 -> World -> World
|
||||
makeExplosionAt p vel w =
|
||||
makeExplosionAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
|
||||
makeExplosionAt o p vel w =
|
||||
w
|
||||
& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
|
||||
& addFlames
|
||||
& cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
|
||||
& makeShockwaveAt [] p 50 100 1 white
|
||||
& makeShockwaveAt [] p 50 100 1 white o
|
||||
where
|
||||
fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 8) & evalState $ _randGen w
|
||||
fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w
|
||||
sizes = randomRs (2, 9) $ _randGen w
|
||||
times = randomRs (15, 20) $ _randGen w
|
||||
mF v damp = makeFlamelet p (v + damp *^ vel)
|
||||
mF v damp = makeFlamelet o p (v + damp *^ vel)
|
||||
newFs = zipWith4 mF fVs fdamps sizes times
|
||||
addFlames w' = foldl' (&) w' newFs
|
||||
|
||||
makeSmallExplosionAt :: Point3 -> Point3 -> World -> World
|
||||
makeSmallExplosionAt p vel w =
|
||||
makeSmallExplosionAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
|
||||
makeSmallExplosionAt o p vel w =
|
||||
w
|
||||
& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
|
||||
& addFlames
|
||||
& cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
|
||||
& makeShockwaveAt [] p 40 100 1 white
|
||||
& makeShockwaveAt [] p 40 100 1 white o
|
||||
where
|
||||
fVs = fmap (`v2z` 0) $ replicateM 5 (randInCirc 2) & evalState $ _randGen w
|
||||
fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w
|
||||
sizes = randomRs (2, 9) $ _randGen w
|
||||
times = randomRs (15, 20) $ _randGen w
|
||||
mF v damp = makeFlamelet p (v + damp *^ vel)
|
||||
mF v damp = makeFlamelet o p (v + damp *^ vel)
|
||||
newFs = zipWith4 mF fVs fdamps sizes times
|
||||
addFlames w' = foldl' (&) w' newFs
|
||||
|
||||
@@ -22,9 +22,10 @@ makeShockwaveAt ::
|
||||
-- | Color of shockwave.
|
||||
Color ->
|
||||
-- | Start world.
|
||||
DamageOrigin ->
|
||||
World ->
|
||||
World
|
||||
makeShockwaveAt is p rad dam push col =
|
||||
makeShockwaveAt is p rad dam push col d =
|
||||
cWorld . lWorld . shockwaves
|
||||
.:~ Shockwave
|
||||
{ _swInvulnerableCrs = is
|
||||
@@ -36,6 +37,7 @@ makeShockwaveAt is p rad dam push col =
|
||||
, _swPush = push
|
||||
, _swMaxTime = 10
|
||||
, _swTimer = 10
|
||||
, _swOrigin = d
|
||||
}
|
||||
|
||||
{- Create a shockwave going from an outside circle into a center point. -}
|
||||
@@ -44,9 +46,10 @@ inverseShockwaveAt ::
|
||||
Float -> -- Radius
|
||||
Int -> -- Damage
|
||||
Float -> -- Push amount
|
||||
DamageOrigin ->
|
||||
World ->
|
||||
World
|
||||
inverseShockwaveAt p rad dam push =
|
||||
inverseShockwaveAt p rad dam push d =
|
||||
cWorld . lWorld . shockwaves
|
||||
.:~ Shockwave
|
||||
{ _swDirection = InwardShockwave
|
||||
@@ -58,4 +61,5 @@ inverseShockwaveAt p rad dam push =
|
||||
, _swPush = push
|
||||
, _swMaxTime = 10
|
||||
, _swTimer = 10
|
||||
, _swOrigin = d
|
||||
}
|
||||
|
||||
@@ -9,17 +9,19 @@ import LensHelp
|
||||
|
||||
-- | At writing the radius is half the size of the effect area
|
||||
makeGasCloud ::
|
||||
DamageOrigin ->
|
||||
-- | Position
|
||||
Point2 ->
|
||||
-- | Velocity
|
||||
Point2 ->
|
||||
World ->
|
||||
World
|
||||
makeGasCloud pos vel = cWorld . lWorld . gasses .:~ Gas
|
||||
makeGasCloud o pos vel = cWorld . lWorld . gasses .:~ Gas
|
||||
{ _gsPos = addZ 20 pos
|
||||
, _gsVel = addZ 0 vel
|
||||
, _gsTimer = 400
|
||||
, _gsType = PoisonGas
|
||||
, _gsOrigin = o
|
||||
}
|
||||
|
||||
{- Attach poison cloud damage to creatures near cloud. -}
|
||||
|
||||
Reference in New Issue
Block a user