Move weapon muzzles up a record
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@@ -276,7 +276,7 @@ torchShape =
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back = upperPrismPolySE 3 $ rectXH 1 2
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baseStickShapeX :: Item -> Int -> Shape
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baseStickShapeX it _ = foldMap f (it ^?! itUse . heldAim . aimMuzzles)
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baseStickShapeX it _ = foldMap f (it ^?! itUse . heldMuzzles)
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where
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f brl = rotateSH (_mzRot brl) baseStickShape
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