Update stack lts
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@@ -1,5 +1,6 @@
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module Dodge.Block where
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import Control.Monad
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import Data.Set (Set)
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import Dodge.Data.MountedObject
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import Control.Lens
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@@ -19,7 +19,7 @@ import qualified IntMapHelp as IM
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import Data.List (sortOn)
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import Control.Applicative
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import LensHelp
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--import Control.Monad
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import Control.Monad
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import Data.Bifunctor
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import Data.Maybe
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import Dodge.Base
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@@ -3,6 +3,7 @@ module Dodge.Creature.State (
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doDamage,
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) where
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import Control.Monad
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import Dodge.Targeting.Draw
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import Dodge.Data.DoubleTree
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import qualified Data.Map.Strict as M
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@@ -5,6 +5,7 @@ module Dodge.HeldUse (
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mcUseHeld,
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) where
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import Control.Monad
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import Color
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import Data.Maybe
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import Dodge.Base.Collide
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@@ -7,6 +7,7 @@ import Dodge.Item
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import Dodge.Room
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import Dodge.Tree
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import RandomHelp
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import Control.Monad
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bossKeyItems :: RandomGen g => [(State g (Tree Room), State g ItemType)]
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bossKeyItems = [(return . cleatOnward <$> bossRoom autoCrit, takeOne [HELD PISTOL])]
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@@ -84,7 +84,7 @@ placeSpotRoomRand ::
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GenWorld ->
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((GenWorld, Room), [Placement])
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placeSpotRoomRand rm i f plmnt w =
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let (ps, g) = runState (_rmRandPSs rm !! i) $_randGen (_gwWorld w)
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let (ps, g) = runState (_rmRandPSs rm !! i) $ w ^. gwWorld . randGen
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in placeSpot (w & gwWorld . randGen .~ g, rm) (plmnt & plSpot .~ f ps)
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placeSpotID :: PlacementSpot -> PSType -> GenWorld -> (Int, GenWorld)
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@@ -3,6 +3,7 @@ module Dodge.Projectile.Update
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( updateProjectile
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) where
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import Control.Monad
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import Dodge.Movement.Turn
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import NewInt
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import Dodge.Payload
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@@ -1,5 +1,6 @@
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module Dodge.Prop.Gib where
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import Control.Monad
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import Color
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import Data.Foldable
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import Data.List (zip4)
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@@ -16,6 +16,7 @@ import Dodge.Tree
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import Geometry
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import LensHelp
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import RandomHelp
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import Control.Monad
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roomGlassOctogon ::
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-- | Size
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@@ -15,6 +15,7 @@ import Dodge.Tree
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import Geometry
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import LensHelp
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import RandomHelp
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import Control.Monad
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roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (MetaTree Room String)
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roomsContaining crs its = tToBTree str <$> roomsContaining' crs its
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@@ -18,6 +18,7 @@ import Dodge.Tree
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import Geometry
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import LensHelp
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import RandomHelp
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import Control.Monad
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glassLesson :: RandomGen g => State g (Tree Room)
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glassLesson = do
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@@ -1,6 +1,7 @@
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-- | Rooms containing long doors, probably with a big reveal behind them.
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module Dodge.Room.LongDoor where
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import Control.Monad
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import Dodge.LevelGen.Switch
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import Data.Maybe
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import qualified Data.Set as S
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@@ -1,5 +1,6 @@
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module Dodge.Room.LongRoom where
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import Control.Monad
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import qualified Data.Set as S
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import Data.Tile
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import Dodge.Cleat
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@@ -10,6 +10,7 @@ module Dodge.Room.Procedural (
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makeGrid,
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) where
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import Control.Monad
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import Tile
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import qualified Data.Set as S
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import Data.Tile
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@@ -18,6 +18,7 @@ import Geometry
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import LensHelp
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import Padding
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import RandomHelp
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import Control.Monad
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rezBox :: LightSource -> Room
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rezBox ls =
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@@ -19,6 +19,7 @@ import Dodge.Room.Room
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import Dodge.Room.RunPast
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import Dodge.Tree
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import RandomHelp
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import Control.Monad
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powerFakeout' :: RandomGen g => State g (MetaTree Room String)
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powerFakeout' = tToBTree "powerFakeout'" <$> powerFakeout
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@@ -14,10 +14,7 @@ import Geometry
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import LensHelp
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import RandomHelp
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import Shape
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--import Data.Maybe
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--import Data.Tree
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--import qualified Data.Set as S
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import Control.Monad
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randomTank :: RandomGen g => State g Placement
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randomTank =
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@@ -6,6 +6,7 @@ A /trunk/ refers to the successive first nodes in lists of children.
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module Dodge.Tree.GenerateStructure
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where
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import RandomHelp
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import Control.Monad
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import Data.Tree
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{- Single branched tree (a trunk). -}
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@@ -12,6 +12,7 @@ module Dodge.WorldEvent.Explosion (
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--import Geometry.Vector3D
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import Control.Monad
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import Data.List
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import Dodge.Base.Collide
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import Dodge.Data.World
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+58
-55
@@ -1,59 +1,61 @@
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{- Helpers for random generation. -}
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module RandomHelp
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( module System.Random
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, module Control.Monad.State
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, module RandomHelp
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) where
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import Geometry
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import StrictHelp
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module RandomHelp (
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module System.Random,
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module Control.Monad.State,
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module RandomHelp,
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) where
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import System.Random
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import Control.Monad
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import Control.Monad.State
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import Data.List
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import Geometry
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import StrictHelp
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import System.Random
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randomRanges :: (Random a,RandomGen g) => [a] -> State g a
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randomRanges :: (Random a, RandomGen g) => [a] -> State g a
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randomRanges = join . takeOne . f
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where
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f (x:y:ys) = state (randomR (x,y)) : f ys
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f _ = []
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where
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f (x : y : ys) = state (randomR (x, y)) : f ys
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f _ = []
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takeOne :: RandomGen g => [a] -> State g a
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takeOne xs = state (randomR (0,length xs - 1)) >>= (\i -> return (xs !! i))
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takeOne xs = state (randomR (0, length xs - 1)) >>= (\i -> return (xs !! i))
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takeOneWeighted :: (RandomGen g, Random b, Ord b, Num b) => [b] -> [a] -> State g a
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takeOneWeighted ws xs = state (randomR (0, sum ws)) >>= (\w -> return (xs !! i w ws))
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where
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i y (z:zs)
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where
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i y (z : zs)
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| y <= z = 0
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| otherwise = 1 + i (y-z) zs
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| otherwise = 1 + i (y - z) zs
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i _ _ = 0
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takeOneMore :: RandomGen g => ([a],[a]) -> State g ([a],[a])
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takeOneMore ( _,[]) = error "trying to takeOneMore from empty list"
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takeOneMore (xs,ys) = do
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i <- state $ randomR (0,length ys - 1)
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let (zs, w:ws) = splitAt i ys
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return (w:xs, zs ++ ws)
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takeOneMore :: RandomGen g => ([a], [a]) -> State g ([a], [a])
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takeOneMore (_, []) = error "trying to takeOneMore from empty list"
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takeOneMore (xs, ys) = do
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i <- state $ randomR (0, length ys - 1)
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let (zs, w : ws) = splitAt i ys
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return (w : xs, zs ++ ws)
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takeNMore :: RandomGen g => Int -> ([a],[a]) -> State g ([a],[a])
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takeNMore n p = foldl' (flip $ const (>>= takeOneMore)) (return p) [1..n]
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takeNMore :: RandomGen g => Int -> ([a], [a]) -> State g ([a], [a])
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takeNMore n p = foldl' (flip $ const (>>= takeOneMore)) (return p) [1 .. n]
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takeN :: RandomGen g => Int -> [a] -> State g [a]
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takeN 0 _ = return []
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takeN i xs = fst <$> takeNMore i ([],xs)
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takeN 0 _ = return []
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takeN i xs = fst <$> takeNMore i ([], xs)
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-- | Randomly shuffle a list.
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shuffle :: RandomGen g => [a] -> State g [a]
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shuffle xs = do
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rands <- forM [0..length xs-1] $ \i -> state $ randomR (0,i)
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let f ys rand = let (as,b:bs) = splitAt rand ys
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in (as ++ bs, b)
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let (_,zs) = mapAccumR f xs rands
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shuffle xs = do
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rands <- forM [0 .. length xs -1] $ \i -> state $ randomR (0, i)
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let f ys rand =
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let (as, b : bs) = splitAt rand ys
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in (as ++ bs, b)
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let (_, zs) = mapAccumR f xs rands
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return $ forceElements zs `seq` zs
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-- | Randomly shuffle the tail of a list, not safe.
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shuffleTail :: RandomGen g => [a] -> State g [a]
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shuffleTail (x:xs) = (x :) <$> shuffle xs
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shuffleTail (x : xs) = (x :) <$> shuffle xs
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shuffleTail _ = undefined
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-- select elements from a list randomly
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@@ -62,61 +64,62 @@ randomSelectionFromList :: RandomGen g => Float -> [a] -> State g [a]
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randomSelectionFromList = filterM . const . randProb
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randProb :: RandomGen g => Float -> State g Bool
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randProb p = do
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p1 <- state $ randomR (0,1)
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randProb p = do
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p1 <- state $ randomR (0, 1)
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return (p1 < p)
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randInCirc :: RandomGen g => Float -> State g Point2
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randInCirc = flip randInArc (2*pi)
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randInCirc = flip randInArc (2 * pi)
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randInArc :: RandomGen g => Float -> Float -> State g Point2
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randInArc = randInArcStrip 0
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randInArcStrip :: RandomGen g => Float -> Float -> Float -> State g Point2
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randInArcStrip minrad maxRad maxangle = do
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rad <- state $ randomR (minrad,maxRad)
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ang <- state $ randomR (0,maxangle)
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randInArcStrip minrad maxRad maxangle = do
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rad <- state $ randomR (minrad, maxRad)
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ang <- state $ randomR (0, maxangle)
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return $ rad *.* unitVectorAtAngle ang
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randOnUnitSphere :: RandomGen g => State g Point3
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randOnUnitSphere = do
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z <- state $ randomR (negate 1,1)
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longitude <- state $ randomR (0, 2*pi)
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let (V2 x y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
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z <- state $ randomR (negate 1, 1)
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longitude <- state $ randomR (0, 2 * pi)
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let (V2 x y) = sqrt (1 - z ^ (2 :: Int)) *.* unitVectorAtAngle longitude
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return (V3 x y z)
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randOnHemisphere :: RandomGen g => State g Point3
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randOnHemisphere = do
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z <- state $ randomR (0,1)
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longitude <- state $ randomR (0, 2*pi)
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let (V2 x y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
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z <- state $ randomR (0, 1)
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longitude <- state $ randomR (0, 2 * pi)
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let (V2 x y) = sqrt (1 - z ^ (2 :: Int)) *.* unitVectorAtAngle longitude
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return (V3 x y z)
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randInHemisphere :: RandomGen g => State g Point3
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randInHemisphere = do
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p <- randOnHemisphere
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r <- state $ randomR (0,1)
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r <- state $ randomR (0, 1)
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return $ r *.*.* p
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randInRect :: RandomGen g => Float -> Float -> State g Point2
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randInRect w h = do
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x <- state $ randomR (0,w)
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y <- state $ randomR (0,h)
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randInRect w h = do
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x <- state $ randomR (0, w)
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y <- state $ randomR (0, h)
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return (V2 x y)
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maybeTakeOne :: RandomGen g => [a] -> State g (Maybe a)
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maybeTakeOne [] = return Nothing
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maybeTakeOne xs = state (randomR (0,length xs - 1)) >>= (\i -> return (Just (xs !! i)))
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maybeTakeOne xs = state (randomR (0, length xs - 1)) >>= (\i -> return (Just (xs !! i)))
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randsSpread :: RandomGen g => (Float,Float) -> Int -> State g [Float]
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randsSpread (a,b) i
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| i <= 0 = error "tried to take <= 0 randsSpread"
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| otherwise = zipWith (+) [a+x,a+2*x..] <$> replicateM i (state $ randomR (0,x))
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randsSpread :: RandomGen g => (Float, Float) -> Int -> State g [Float]
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randsSpread (a, b) i
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| i <= 0 = error "tried to take <= 0 randsSpread"
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| otherwise = zipWith (+) [a + x, a + 2 * x ..] <$> replicateM i (state $ randomR (0, x))
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where
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x = (b-a)/fromIntegral i
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x = (b - a) / fromIntegral i
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randsOnCirc :: RandomGen g => Int -> State g [Float]
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randsOnCirc = randsSpread (0,2*pi)
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randsOnCirc = randsSpread (0, 2 * pi)
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--randsOnCirc i
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-- | i <= 0 = error "tried to take <= 0 randsOnCirc"
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-- | otherwise = zipWith (+) [x,2*x..] <$> replicateM i (state $ randomR (0,x))
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