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@@ -1,59 +1,61 @@
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{- Helpers for random generation. -}
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module RandomHelp
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( module System.Random
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, module Control.Monad.State
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, module RandomHelp
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) where
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import Geometry
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import StrictHelp
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module RandomHelp (
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module System.Random,
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module Control.Monad.State,
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module RandomHelp,
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) where
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import System.Random
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import Control.Monad
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import Control.Monad.State
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import Data.List
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import Geometry
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import StrictHelp
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import System.Random
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randomRanges :: (Random a,RandomGen g) => [a] -> State g a
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randomRanges :: (Random a, RandomGen g) => [a] -> State g a
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randomRanges = join . takeOne . f
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where
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f (x:y:ys) = state (randomR (x,y)) : f ys
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f _ = []
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where
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f (x : y : ys) = state (randomR (x, y)) : f ys
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f _ = []
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takeOne :: RandomGen g => [a] -> State g a
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takeOne xs = state (randomR (0,length xs - 1)) >>= (\i -> return (xs !! i))
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takeOne xs = state (randomR (0, length xs - 1)) >>= (\i -> return (xs !! i))
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takeOneWeighted :: (RandomGen g, Random b, Ord b, Num b) => [b] -> [a] -> State g a
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takeOneWeighted ws xs = state (randomR (0, sum ws)) >>= (\w -> return (xs !! i w ws))
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where
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i y (z:zs)
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where
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i y (z : zs)
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| y <= z = 0
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| otherwise = 1 + i (y-z) zs
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| otherwise = 1 + i (y - z) zs
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i _ _ = 0
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takeOneMore :: RandomGen g => ([a],[a]) -> State g ([a],[a])
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takeOneMore ( _,[]) = error "trying to takeOneMore from empty list"
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takeOneMore (xs,ys) = do
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i <- state $ randomR (0,length ys - 1)
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let (zs, w:ws) = splitAt i ys
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return (w:xs, zs ++ ws)
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takeOneMore :: RandomGen g => ([a], [a]) -> State g ([a], [a])
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takeOneMore (_, []) = error "trying to takeOneMore from empty list"
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takeOneMore (xs, ys) = do
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i <- state $ randomR (0, length ys - 1)
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let (zs, w : ws) = splitAt i ys
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return (w : xs, zs ++ ws)
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takeNMore :: RandomGen g => Int -> ([a],[a]) -> State g ([a],[a])
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takeNMore n p = foldl' (flip $ const (>>= takeOneMore)) (return p) [1..n]
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takeNMore :: RandomGen g => Int -> ([a], [a]) -> State g ([a], [a])
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takeNMore n p = foldl' (flip $ const (>>= takeOneMore)) (return p) [1 .. n]
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takeN :: RandomGen g => Int -> [a] -> State g [a]
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takeN 0 _ = return []
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takeN i xs = fst <$> takeNMore i ([],xs)
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takeN 0 _ = return []
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takeN i xs = fst <$> takeNMore i ([], xs)
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-- | Randomly shuffle a list.
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shuffle :: RandomGen g => [a] -> State g [a]
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shuffle xs = do
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rands <- forM [0..length xs-1] $ \i -> state $ randomR (0,i)
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let f ys rand = let (as,b:bs) = splitAt rand ys
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in (as ++ bs, b)
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let (_,zs) = mapAccumR f xs rands
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shuffle xs = do
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rands <- forM [0 .. length xs -1] $ \i -> state $ randomR (0, i)
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let f ys rand =
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let (as, b : bs) = splitAt rand ys
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in (as ++ bs, b)
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let (_, zs) = mapAccumR f xs rands
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return $ forceElements zs `seq` zs
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-- | Randomly shuffle the tail of a list, not safe.
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shuffleTail :: RandomGen g => [a] -> State g [a]
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shuffleTail (x:xs) = (x :) <$> shuffle xs
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shuffleTail (x : xs) = (x :) <$> shuffle xs
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shuffleTail _ = undefined
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-- select elements from a list randomly
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@@ -62,61 +64,62 @@ randomSelectionFromList :: RandomGen g => Float -> [a] -> State g [a]
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randomSelectionFromList = filterM . const . randProb
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randProb :: RandomGen g => Float -> State g Bool
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randProb p = do
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p1 <- state $ randomR (0,1)
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randProb p = do
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p1 <- state $ randomR (0, 1)
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return (p1 < p)
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randInCirc :: RandomGen g => Float -> State g Point2
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randInCirc = flip randInArc (2*pi)
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randInCirc = flip randInArc (2 * pi)
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randInArc :: RandomGen g => Float -> Float -> State g Point2
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randInArc = randInArcStrip 0
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randInArcStrip :: RandomGen g => Float -> Float -> Float -> State g Point2
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randInArcStrip minrad maxRad maxangle = do
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rad <- state $ randomR (minrad,maxRad)
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ang <- state $ randomR (0,maxangle)
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randInArcStrip minrad maxRad maxangle = do
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rad <- state $ randomR (minrad, maxRad)
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ang <- state $ randomR (0, maxangle)
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return $ rad *.* unitVectorAtAngle ang
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randOnUnitSphere :: RandomGen g => State g Point3
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randOnUnitSphere = do
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z <- state $ randomR (negate 1,1)
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longitude <- state $ randomR (0, 2*pi)
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let (V2 x y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
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z <- state $ randomR (negate 1, 1)
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longitude <- state $ randomR (0, 2 * pi)
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let (V2 x y) = sqrt (1 - z ^ (2 :: Int)) *.* unitVectorAtAngle longitude
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return (V3 x y z)
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randOnHemisphere :: RandomGen g => State g Point3
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randOnHemisphere = do
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z <- state $ randomR (0,1)
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longitude <- state $ randomR (0, 2*pi)
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let (V2 x y) = sqrt (1 - z^(2::Int)) *.* unitVectorAtAngle longitude
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z <- state $ randomR (0, 1)
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longitude <- state $ randomR (0, 2 * pi)
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let (V2 x y) = sqrt (1 - z ^ (2 :: Int)) *.* unitVectorAtAngle longitude
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return (V3 x y z)
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randInHemisphere :: RandomGen g => State g Point3
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randInHemisphere = do
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p <- randOnHemisphere
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r <- state $ randomR (0,1)
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r <- state $ randomR (0, 1)
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return $ r *.*.* p
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randInRect :: RandomGen g => Float -> Float -> State g Point2
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randInRect w h = do
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x <- state $ randomR (0,w)
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y <- state $ randomR (0,h)
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randInRect w h = do
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x <- state $ randomR (0, w)
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y <- state $ randomR (0, h)
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return (V2 x y)
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maybeTakeOne :: RandomGen g => [a] -> State g (Maybe a)
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maybeTakeOne [] = return Nothing
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maybeTakeOne xs = state (randomR (0,length xs - 1)) >>= (\i -> return (Just (xs !! i)))
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maybeTakeOne xs = state (randomR (0, length xs - 1)) >>= (\i -> return (Just (xs !! i)))
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randsSpread :: RandomGen g => (Float,Float) -> Int -> State g [Float]
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randsSpread (a,b) i
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| i <= 0 = error "tried to take <= 0 randsSpread"
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| otherwise = zipWith (+) [a+x,a+2*x..] <$> replicateM i (state $ randomR (0,x))
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randsSpread :: RandomGen g => (Float, Float) -> Int -> State g [Float]
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randsSpread (a, b) i
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| i <= 0 = error "tried to take <= 0 randsSpread"
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| otherwise = zipWith (+) [a + x, a + 2 * x ..] <$> replicateM i (state $ randomR (0, x))
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where
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x = (b-a)/fromIntegral i
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x = (b - a) / fromIntegral i
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randsOnCirc :: RandomGen g => Int -> State g [Float]
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randsOnCirc = randsSpread (0,2*pi)
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randsOnCirc = randsSpread (0, 2 * pi)
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--randsOnCirc i
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-- | i <= 0 = error "tried to take <= 0 randsOnCirc"
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-- | otherwise = zipWith (+) [x,2*x..] <$> replicateM i (state $ randomR (0,x))
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