Continue refactor of bullet gun effect chain
This commit is contained in:
+1
-1
@@ -1 +1 @@
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All good (616 modules, at 19:05:45)
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All good (617 modules, at 23:34:46)
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+1
-1
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File diff suppressed because one or more lines are too long
+7
-2
@@ -69,13 +69,18 @@ shootBullet itm cr w = fromMaybe (error "cannot find bullet ammo when expected t
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& buPos .~ _crPos cr
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& buTrajectory %~ settrajectory
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& buVel %~ (rotateV dir . (muzvel *.*))
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& buDrag *~ _rifling (_heldParams $ _itUse it)
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& buDrag *~ drag
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)
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where
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it = itm ^. ldtValue
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sp = _crPos cr +.+ (muzlength ^?! _head . _x) *.* unitVectorAtAngle dir
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dir = _crDir cr
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muzvel = _muzVel $ _heldParams $ _itUse it
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drag = case _rifling (_heldParams $ _itUse it) of
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ConstFloat x -> x
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UniRandFloat x y -> fst . randomR (x,y) $ _randGen w
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muzvel = case _muzVel $ _heldParams $ _itUse it of
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ConstFloat x -> x
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UniRandFloat x y -> fst . randomR (x,y) $ _randGen w
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muzlength = aimingMuzzlePos cr it
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settrajectory traj = case traj of
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BasicBulletTrajectory -> BasicBulletTrajectory
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@@ -269,6 +269,8 @@ testInventory =
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stackedInventory :: [Item]
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stackedInventory =
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[ burstRifle
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, bangCone
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, megaTinMag
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, volleyGun 3
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, tinMag
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, tinMag
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@@ -168,7 +168,6 @@ data HeldItemType
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| GRAPECANNON {_xNum :: Int}
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| MINIGUNX {_xNum :: Int}
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| VOLLEYGUN {_xNum :: Int}
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| MULTIGUN {_xNum :: Int}
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| RIFLE
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-- | REPEATER
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| AUTORIFLE
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@@ -82,8 +82,8 @@ data HeldMod
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-- | AmmoUseCheckMod
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-- | AmmoHammerTimeUseOneMod
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-- | BangCaneMod
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| VolleyGunMod
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| MultiGunMod
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-- | VolleyGunMod
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-- | MultiGunMod
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-- | AutoRifleMod
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| BangRodMod
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| ElephantGunMod
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@@ -98,7 +98,7 @@ data HeldMod
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| BurstRifleRepeatMod
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| MiniGunMod Int
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-- | SmgMod
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| BangConeMod
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-- | BangConeMod
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| TractorMod --apply with AmmoCheckMod
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| FireRemoteShellMod
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| ExplodeRemoteShellMod
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@@ -11,8 +11,10 @@ module Dodge.Data.Item.Use (
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module Dodge.Data.Item.Use.Consumption,
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module Dodge.Data.Hammer,
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module Dodge.Data.Item.Targeting,
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module Dodge.Data.GenFloat
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) where
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import Dodge.Data.GenFloat
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import Sound.Data
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import qualified Data.IntMap.Strict as IM
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import Geometry.Data
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@@ -74,8 +76,8 @@ data HeldParams
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| GasSprayParams
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{_gasCreation :: GasCreate}
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| BulletShooterParams
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{ _muzVel :: Float
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, _rifling :: Float
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{ _muzVel :: GenFloat
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, _rifling :: GenFloat
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, _recoil :: Float
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, _torqueAfter :: Float
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, _randomOffset :: Float
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@@ -143,6 +143,7 @@ data LWorld = LWorld
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, _selLocation :: Int
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, _distortions :: [Distortion]
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, _lClock :: Int
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, _lTestString :: [String]
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}
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data WorldBeams = WorldBeams
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{ _blockingBeams :: [Beam]
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@@ -36,8 +36,8 @@ defaultHeldUse =
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, _heldAim = defaultAimParams
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, _heldAmmoTypes = mempty
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, _heldParams = BulletShooterParams
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{ _muzVel = 0.8
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, _rifling = 0.8
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 0.8
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, _recoil = 10
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, _torqueAfter = 0.2
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, _randomOffset = 0
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@@ -143,6 +143,7 @@ defaultLWorld =
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, _foregroundShapes = mempty
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, _distortions = []
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, _lClock = 0
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, _lTestString = []
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}
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defaultHUD :: HUD
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+94
-92
@@ -138,28 +138,28 @@ heldEffect effecttype = case effecttype of
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-- , ammoCheckI
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-- , blCheck
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-- ]
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VolleyGunMod -> bulletGunEffect
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[ withRecoil
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, withFlare
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, duplicateLoadedBarrels
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, withTorqueAfter
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, useAllAmmo
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, withSoundItemChoiceStart caneStickSoundChoice
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, useTimeCheck
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, ammoCheckI
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, blCheck
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]
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MultiGunMod -> bulletGunEffect
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[ withRecoil
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, withFlare
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, duplicateLoadedBarrels
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, withTorqueAfter
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, useAllAmmo
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, withSoundItemChoiceStart caneStickSoundChoice
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, useTimeCheck
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, ammoCheckI
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, blCheck
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]
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-- VolleyGunMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundItemChoiceStart caneStickSoundChoice
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- MultiGunMod -> bulletGunEffect
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundItemChoiceStart caneStickSoundChoice
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- AutoRifleMod -> bulletGunEffect
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-- -- note this is the same as BangCanemMod with the first changed
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-- [ withFlare
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@@ -297,21 +297,21 @@ heldEffect effecttype = case effecttype of
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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BangConeMod -> bulletGunEffect
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[ withRandomItem coneRandItemParams
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, withRandomItemUpdate coneRandItemUpdate
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, withRandomOffset
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, duplicateLoadedBarrels
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, duplicateLoaded
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, withMuzFlare
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, withRecoil
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, withTorqueAfter
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, useAllAmmo
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, withSoundStart bangEchoS
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, useTimeCheck
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, ammoCheckI
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, blCheck
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]
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-- BangConeMod -> bulletGunEffect
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-- [ withRandomItem coneRandItemParams
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-- , withRandomItemUpdate coneRandItemUpdate
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-- , withRandomOffset
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-- , duplicateLoadedBarrels
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-- , duplicateLoaded
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-- , withMuzFlare
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-- , withRecoil
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundStart bangEchoS
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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TractorMod -> foldl' (&) (aTractorBeam . _ldtValue) [ammoCheckI]
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FireRemoteShellMod -> undefined
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ExplodeRemoteShellMod -> undefined
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@@ -355,11 +355,9 @@ bulGunEffect' :: LabelDoubleTree ComposeLinkType Item -> Creature -> World -> Wo
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bulGunEffect' t cr w = fromMaybe (error "error in bulGunEffect") $ do
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muzzles <- t ^? ldtValue . itUse . heldAim . aimMuzzles
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let (_,loadedmuzzles) = mapAccumR loadMuzzle t muzzles
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-- let (_,loadedmuzzles) = ((),[])
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--cmew = foldl' (useLoadedAmmo (_ldtValue t) cr) (CME 0 0 False,w) loadedmuzzles
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cmew = foldl' (useLoadedAmmo (_ldtValue t) cr) (CME 0 0 False,w) $ loadedmuzzles
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return $ uncurry (applyCME (_ldtValue t) cr) cmew
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-- return $ snd cmew
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& cWorld . lWorld . lTestString .~ map (show . _mzAmmoSlot) muzzles
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applyCME :: Item -> Creature -> CumulativeMuzzleEffect -> World -> World
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applyCME itm cr cme
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@@ -416,7 +414,6 @@ applyTorqueCME itm cr w
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-- (Muzzle,Int,Int) = (muzzle, amountloaded, id of mag taken from)
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loadMuzzle :: LabelDoubleTree ComposeLinkType Item
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-> Muzzle -> (LabelDoubleTree ComposeLinkType Item,(Muzzle, Int,Maybe Int))
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--loadMuzzle t@(LDT _ l _) mz = (t,(mz, 0,Nothing))
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loadMuzzle t@(LDT _ l _) mz = fromMaybe (t,(mz, 0,Nothing)) $ do
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let as = _mzAmmoSlot mz
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amamount = 1
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@@ -454,9 +451,7 @@ isAmmoIntLink _ _ = False
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useLoadedAmmo :: Item -> Creature -> (CumulativeMuzzleEffect,World) -> (Muzzle,Int,Maybe Int)
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-> (CumulativeMuzzleEffect,World)
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--useLoadedAmmo _ cr (cme,w) (_,0,_) = (cme,failsound w)
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useLoadedAmmo _ _ (cme,w) (_,0,_) = (cme, w)
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--useLoadedAmmo itm cr (cme,w) (mz,x,mid) = (cme,w)
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useLoadedAmmo itm cr (cme,w) (mz,x,mid) = fromMaybe (cme,w) $ do
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magid <- mid
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-- should be able to pass the magazine in from elsewhere?
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@@ -470,6 +465,7 @@ useLoadedAmmo itm cr (cme,w) (mz,x,mid) = fromMaybe (cme,w) $ do
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where
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cid = _crID cr
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-- the random generator is not updated here, not sure if that is a problem
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makeBullet :: Bullet -> Item -> Creature -> Muzzle -> World -> World
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makeBullet thebullet itm cr mz w =
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w & randGen .~ g
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@@ -478,14 +474,22 @@ makeBullet thebullet itm cr mz w =
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& buPos .~ bulpos
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-- & buTrajectory .~ BasicBulletTrajectory
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& buVel %~ (rotateV dir . (muzvel *.*))
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& buDrag *~ _rifling (_heldParams $ _itUse itm)
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& buDrag *~ drag
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)
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where
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bulpos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm)
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bulpos = _crPos cr + rotateV (_crDir cr) (_mzPos mz + aimingWeaponZeroPos cr itm + V2 0 offset)
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(a,g) = randomR (-inacc,inacc) $ _randGen w
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inacc = _mzInaccuracy mz
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muzvel = _muzVel $ _heldParams $ _itUse itm
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drag = case _rifling (_heldParams $ _itUse itm) of
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ConstFloat x -> x
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UniRandFloat x y -> fst . randomR (x,y) $ _randGen w
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muzvel = case _muzVel $ _heldParams $ _itUse itm of
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ConstFloat x -> x
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UniRandFloat x y -> fst . randomR (x,y) $ _randGen w
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dir = _crDir cr + _mzRot mz + a
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offset = case itm ^? itUse . heldParams . randomOffset of
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Just x | x /= 0 -> fst . randomR (-x,x) $ _randGen w
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_ -> 0
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bulletGunEffect :: [(LabelDoubleTree ComposeLinkType Item
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-> Creature -> World -> World)
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@@ -624,28 +628,28 @@ useMod hm = case hm of
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-- , ammoCheckI
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-- , blCheck
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-- ]
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VolleyGunMod ->
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[ withRecoil
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, withFlare
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, duplicateLoadedBarrels
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, withTorqueAfter
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, useAllAmmo
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, withSoundItemChoiceStart caneStickSoundChoice
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, useTimeCheck
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, ammoCheckI
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, blCheck
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]
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MultiGunMod ->
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[ withRecoil
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, withFlare
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, duplicateLoadedBarrels
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, withTorqueAfter
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, useAllAmmo
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, withSoundItemChoiceStart caneStickSoundChoice
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, useTimeCheck
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, ammoCheckI
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, blCheck
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]
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-- VolleyGunMod ->
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundItemChoiceStart caneStickSoundChoice
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- MultiGunMod ->
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-- [ withRecoil
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-- , withFlare
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-- , duplicateLoadedBarrels
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundItemChoiceStart caneStickSoundChoice
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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-- AutoRifleMod ->
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-- -- note this is the same as BangCanemMod with the first changed
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-- [ withFlare
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@@ -785,21 +789,21 @@ useMod hm = case hm of
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-- , useTimeCheck
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-- , ammoCheckI
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-- ]
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BangConeMod ->
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[ withRandomItem coneRandItemParams
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, withRandomItemUpdate coneRandItemUpdate
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, withRandomOffset
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, duplicateLoadedBarrels
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, duplicateLoaded
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, withMuzFlare
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, withRecoil
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, withTorqueAfter
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, useAllAmmo
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, withSoundStart bangEchoS
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, useTimeCheck
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, ammoCheckI
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, blCheck
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]
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-- BangConeMod ->
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-- [ withRandomItem coneRandItemParams
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-- , withRandomItemUpdate coneRandItemUpdate
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-- , withRandomOffset
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-- , duplicateLoadedBarrels
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-- , duplicateLoaded
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-- , withMuzFlare
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-- , withRecoil
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-- , withTorqueAfter
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-- , useAllAmmo
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-- , withSoundStart bangEchoS
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-- , useTimeCheck
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-- , ammoCheckI
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-- , blCheck
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-- ]
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where
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f = do
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nzpres <- state $ randomR (3, 4)
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@@ -968,19 +972,17 @@ caneStickSoundChoice _ = tap3S
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bangStickSoundChoice :: Item -> SoundID
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bangStickSoundChoice = caneStickSoundChoice
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coneRandItemUpdate :: State StdGen (Item -> Item)
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coneRandItemUpdate = return id
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-- do
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-- wth <- state $ randomR (1, 5)
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-- return (itUse . heldConsumption . laAmmoType . amBullet . buWidth .~ wth)
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coneRandItemParams :: State StdGen (Item -> Item)
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coneRandItemParams = do
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muzv <- state $ randomR (0.5, 1)
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rifl <- state $ randomR (0.3, 0.9)
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return $ \it ->
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it & itUse . heldParams . muzVel .~ muzv
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& itUse . heldParams . rifling .~ rifl
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--coneRandItemParams :: State StdGen (Item -> Item)
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--coneRandItemParams = do
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-- muzv <- state $ randomR (0.5, 1)
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-- rifl <- state $ randomR (0.3, 0.9)
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-- return $ \it ->
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-- it & itUse . heldParams . muzVel .~ muzv
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-- & itUse . heldParams . rifling .~ rifl
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mcShootLaser :: Item -> Machine -> World -> World
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mcShootLaser it mc = cWorld . lWorld . lasers .:~ lasRayAt (_lasColor $ _itParams it) dam phasev pos dir
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@@ -5,6 +5,11 @@ import Dodge.Data.World
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import Dodge.Default.Item
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import Dodge.Item.Weapon.Bullet
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megaTinMag :: Item
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megaTinMag = tinMag
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& itUse . amagLoadStatus . iaMax .~ 150000
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& itUse . amagLoadStatus . iaLoaded .~ 150000
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tinMag :: Item
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tinMag =
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defaultHeldItem & itType . iyBase .~ AMMOMAG TINMAG
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@@ -168,7 +168,6 @@ heldItemSPic ht it = case ht of
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GRAPECANNON _ -> noPic $ bangConeShape 20
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MINIGUNX i -> miniGunXPictItem i it
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VOLLEYGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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MULTIGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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RIFLE -> noPic $ baseRifleShape -- <> addBullets it
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-- REPEATER -> noPic $ baseRifleShape <> addTinClip it
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AUTORIFLE -> noPic $ baseRifleShape <> addTinClip it
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@@ -37,7 +37,6 @@ itemFromHeldType ht = case ht of
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GRAPECANNON i -> grapeCannon i
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MINIGUNX i -> miniGunX i
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VOLLEYGUN i -> volleyGun i
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MULTIGUN i -> multiGun i
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RIFLE -> rifle
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-- REPEATER -> repeater
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AUTORIFLE -> autoRifle
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@@ -1,6 +1,5 @@
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module Dodge.Item.Held.Cane (
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volleyGun,
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multiGun,
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rifle,
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autoRifle,
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burstRifle,
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||||
@@ -15,14 +14,15 @@ import qualified Data.IntMap.Strict as IM
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--import Dodge.Reloading.Action
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import Geometry.Data
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import LensHelp
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import Control.Applicative
|
||||
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||||
defaultBangCane :: Item
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defaultBangCane =
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defaultBulletWeapon
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& itUse . heldParams
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||||
.~ BulletShooterParams
|
||||
{ _muzVel = 0.8
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, _rifling = 0.9
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 0.9
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||||
, _recoil = 50
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||||
, _torqueAfter = 0.1
|
||||
, _randomOffset = 0
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||||
@@ -45,25 +45,16 @@ volleyGun i =
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||||
& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
|
||||
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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||||
& itUse . heldAim . aimMuzzles .~
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||||
take i ([Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3] <*> [0..] <*> repeat PistolFlare)
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||||
& itUse . heldAim . aimMuzzles .~ getZipList
|
||||
(ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
|
||||
<*> ZipList [0..i-1]
|
||||
<*> pure PistolFlare
|
||||
)
|
||||
& itUse . heldParams . torqueAfter .~ 0.15 + 0.05 * fromIntegral i
|
||||
& itUse . heldParams . recoil .~ 10 + 5 * fromIntegral i
|
||||
& itType . iyBase .~ HELD (VOLLEYGUN i)
|
||||
& itUse . heldAmmoTypes .~ IM.fromList (zip [0..i-1] $ repeat BulletAmmo)
|
||||
|
||||
multiGun :: Int -> Item
|
||||
multiGun i =
|
||||
defaultBangCane
|
||||
& itUse . heldMods .~ MultiGunMod
|
||||
& itUse . heldAim . aimWeight .~ 6
|
||||
& itUse . heldAim . aimRange .~ 1
|
||||
& itUse . heldAim . aimStance .~ TwoHandFlat
|
||||
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
|
||||
& itUse . heldAim . aimMuzzles .~
|
||||
([Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 3] <*> [0..] <*> repeat DefaultFlareType)
|
||||
& itUse . heldParams . torqueAfter .~ 0.15 + 0.05 * fromIntegral i
|
||||
& itType . iyBase .~ HELD (MULTIGUN i)
|
||||
|
||||
rifle :: Item
|
||||
rifle =
|
||||
defaultBangCane
|
||||
|
||||
@@ -14,12 +14,12 @@ bangCone =
|
||||
& itDimension . dimRad .~ 8
|
||||
& itDimension . dimCenter .~ V3 5 0 0
|
||||
& itUse . heldDelay . rateMax .~ 20
|
||||
& itUse . heldMods .~ BangConeMod
|
||||
& itUse . heldMods .~ PistolMod
|
||||
-- & itUse . heldAim . aimHandlePos .~ 5
|
||||
& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 15 0) 0 0.5 0 DefaultFlareType]
|
||||
& itUse . heldAim . aimMuzzles .~ replicate 15 (Muzzle (V2 15 0) 0 0.5 0 DefaultFlareType)
|
||||
& itUse . heldParams .~ BulletShooterParams
|
||||
{ _muzVel = 0.7
|
||||
, _rifling = 0.8
|
||||
{ _muzVel = UniRandFloat 0.5 0.8
|
||||
, _rifling = UniRandFloat 0.3 0.9
|
||||
, _recoil = 150
|
||||
, _torqueAfter = 0.1
|
||||
, _randomOffset = 12
|
||||
|
||||
@@ -20,8 +20,8 @@ bangRod =
|
||||
defaultBulletWeapon
|
||||
& itUse . heldParams
|
||||
.~ BulletShooterParams
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 1
|
||||
{ _muzVel = ConstFloat 0.8
|
||||
, _rifling = ConstFloat 1
|
||||
, _recoil = 50
|
||||
, _torqueAfter = 0.3
|
||||
, _randomOffset = 0
|
||||
|
||||
@@ -19,8 +19,8 @@ bangStick i =
|
||||
defaultBulletWeapon
|
||||
& itUse . heldParams
|
||||
.~ BulletShooterParams
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.8
|
||||
{ _muzVel = ConstFloat 0.8
|
||||
, _rifling = ConstFloat 0.8
|
||||
, _recoil = 25
|
||||
, _torqueAfter = 0.18 + 0.02 * fromIntegral i
|
||||
, _randomOffset = 0
|
||||
@@ -49,8 +49,8 @@ pistol =
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy %~ const 0.05
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType %~ const PistolFlare
|
||||
& itUse . heldParams
|
||||
%~ ( (muzVel .~ 0.8)
|
||||
. (rifling .~ 0.8)
|
||||
%~ ( (muzVel .~ ConstFloat 0.8)
|
||||
. (rifling .~ ConstFloat 0.8)
|
||||
. (recoil .~ 10)
|
||||
. (torqueAfter .~ 0.2)
|
||||
. (sidePush .~ 50)
|
||||
|
||||
@@ -71,8 +71,7 @@ heldInfo hit = case hit of
|
||||
GRAPECANNON 1 -> "A large container for debris on the end of a stick. Explosive action propels the debris away from the user."
|
||||
GRAPECANNON i -> "An " ++ replicate (i -1) 'X' ++ "L container for debris on the end of a stick. Explosive action propels the debris away from the user."
|
||||
MINIGUNX i -> over _head toUpper (showInt i) ++ " gun barrels that revolve rapidly around a central stick. Requires considerable time to warm up, but has an extremely rapid rate of fire. It is also extremely difficult to stabilise."
|
||||
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Draws bullets from a single magazine. All loaded barrels discharge simultaneously."
|
||||
MULTIGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
|
||||
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
|
||||
RIFLE -> "A firearm with a mid length barrel that requires reloading after each shot."
|
||||
-- REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
AUTORIFLE -> "A firearm automatically fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
|
||||
@@ -36,7 +36,6 @@ heldBounds hit = case hit of
|
||||
GRAPECANNON _ -> bbs
|
||||
MINIGUNX _ -> minis
|
||||
VOLLEYGUN _ -> undefined
|
||||
MULTIGUN _ -> undefined
|
||||
RIFLE -> rs
|
||||
-- REPEATER -> rs
|
||||
AUTORIFLE -> rs
|
||||
|
||||
@@ -20,6 +20,8 @@ fixedCoordPictures u =
|
||||
<> drawConcurrentMessage u
|
||||
<> customMouseCursor u
|
||||
<> toTopLeft cfig (translate (halfWidth cfig) 0 $ drawList (map text (_uvTestString u u)))
|
||||
<> toTopLeft cfig (translate (0.5 * halfWidth cfig) (- halfHeight cfig)
|
||||
$ drawList (map text (u ^. uvWorld . cWorld . lWorld . lTestString)))
|
||||
<> displayFrameTicks u
|
||||
where
|
||||
cfig = _uvConfig u
|
||||
|
||||
Reference in New Issue
Block a user