Continue refactor of bullet gun effect chain
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@@ -11,8 +11,10 @@ module Dodge.Data.Item.Use (
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module Dodge.Data.Item.Use.Consumption,
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module Dodge.Data.Hammer,
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module Dodge.Data.Item.Targeting,
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module Dodge.Data.GenFloat
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) where
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import Dodge.Data.GenFloat
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import Sound.Data
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import qualified Data.IntMap.Strict as IM
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import Geometry.Data
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@@ -74,8 +76,8 @@ data HeldParams
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| GasSprayParams
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{_gasCreation :: GasCreate}
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| BulletShooterParams
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{ _muzVel :: Float
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, _rifling :: Float
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{ _muzVel :: GenFloat
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, _rifling :: GenFloat
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, _recoil :: Float
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, _torqueAfter :: Float
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, _randomOffset :: Float
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