Continue refactor of bullet gun effect chain
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@@ -36,8 +36,8 @@ defaultHeldUse =
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, _heldAim = defaultAimParams
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, _heldAmmoTypes = mempty
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, _heldParams = BulletShooterParams
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{ _muzVel = 0.8
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, _rifling = 0.8
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 0.8
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, _recoil = 10
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, _torqueAfter = 0.2
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, _randomOffset = 0
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