Continue refactor of bullet gun effect chain
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@@ -168,7 +168,6 @@ heldItemSPic ht it = case ht of
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GRAPECANNON _ -> noPic $ bangConeShape 20
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MINIGUNX i -> miniGunXPictItem i it
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VOLLEYGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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MULTIGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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RIFLE -> noPic $ baseRifleShape -- <> addBullets it
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-- REPEATER -> noPic $ baseRifleShape <> addTinClip it
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AUTORIFLE -> noPic $ baseRifleShape <> addTinClip it
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