Continue refactor of bullet gun effect chain
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@@ -20,8 +20,8 @@ bangRod =
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defaultBulletWeapon
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& itUse . heldParams
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.~ BulletShooterParams
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{ _muzVel = 0.8
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, _rifling = 1
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{ _muzVel = ConstFloat 0.8
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, _rifling = ConstFloat 1
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, _recoil = 50
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, _torqueAfter = 0.3
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, _randomOffset = 0
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