Continue refactor of bullet gun effect chain

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2024-09-16 23:34:54 +01:00
parent 40378d3de4
commit e23c7a0154
23 changed files with 404 additions and 396 deletions
+1 -2
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@@ -71,8 +71,7 @@ heldInfo hit = case hit of
GRAPECANNON 1 -> "A large container for debris on the end of a stick. Explosive action propels the debris away from the user."
GRAPECANNON i -> "An " ++ replicate (i -1) 'X' ++ "L container for debris on the end of a stick. Explosive action propels the debris away from the user."
MINIGUNX i -> over _head toUpper (showInt i) ++ " gun barrels that revolve rapidly around a central stick. Requires considerable time to warm up, but has an extremely rapid rate of fire. It is also extremely difficult to stabilise."
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Draws bullets from a single magazine. All loaded barrels discharge simultaneously."
MULTIGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
RIFLE -> "A firearm with a mid length barrel that requires reloading after each shot."
-- REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
AUTORIFLE -> "A firearm automatically fed by a magazine. The entire magazine must be replaced when reloading the weapon."