Improve inventory display
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+16
-15
@@ -2,8 +2,8 @@ module Dodge.Render.Picture (
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fixedCoordPictures,
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) where
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import Control.Monad
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import Control.Lens
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import Control.Monad
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import Data.Maybe
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import Dodge.Base.Coordinate
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import Dodge.Base.Window
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@@ -20,24 +20,26 @@ fixedCoordPictures u =
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drawMenuOrHUD cfig u
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<> drawConcurrentMessage u
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<> drawMouseCursor u
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<> toTopLeft cfig (translate (halfWidth cfig) 0 $ drawList (map text (_uvTestString u u)))
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<> toTopLeft
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cfig
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( translate (0.5 * halfWidth cfig) (- halfHeight cfig) $
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drawList $
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map text $
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show (u ^. uvWorld . cWorld . lWorld . lTestInt) :
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(u ^. uvWorld . cWorld . lWorld . lTestString)
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<> ttl (translate hw 0 $ drawList (map text (_uvTestString u u)))
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<> ttl
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( translate (0.5 * hw) (- hh)
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. drawList
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. map text
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$ show (u ^. uvWorld . cWorld . lWorld . lTestInt) :
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(u ^. uvWorld . cWorld . lWorld . lTestString)
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)
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<> displayFrameTicks u
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<> aimDelaySweep (u ^. uvWorld)
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where
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cfig = _uvConfig u
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hw = halfWidth cfig
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hh = halfHeight cfig
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ttl = toTopLeft cfig
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displayFrameTicks :: Universe -> Picture
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displayFrameTicks u
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| debugOn Show_ms_frame $ _uvConfig u =
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translate (-10) (- halfHeight (_uvConfig u) + 6)
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translate (-10) (- halfHeight (_uvConfig u) + 6)
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. scale 0.2 0.2
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$ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
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| otherwise = mempty
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@@ -59,9 +61,10 @@ drawMenuOrHUD cfig u = case u ^. uvScreenLayers of
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drawConcurrentMessage :: Universe -> Picture
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drawConcurrentMessage u =
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translate 0 (50 - halfHeight cfig) $
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stackPicturesAt
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(map (centerText . f) $ u ^.. uvSideEffects . each)
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translate 0 (50 - halfHeight cfig)
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. stackPicturesAt
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. map (centerText . f)
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$ u ^.. uvSideEffects . each
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where
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cfig = _uvConfig u
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f (RunningSideEffect ce) = ce ++ " IN PROGRESS"
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@@ -103,7 +106,6 @@ drawSweep cr w = fromMaybe mempty $ do
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| a - cdir < - pi = cdir - 2 * pi
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| otherwise = cdir
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return $
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setLayer FixedCoordLayer $
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uncurryV translate (worldPosToScreen campos p) $
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arcFull (a - rot) 10 white (a' - rot) 1 white (5 + dist mwp p * campos ^. camZoom) white
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where
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@@ -113,4 +115,3 @@ drawSweep cr w = fromMaybe mempty $ do
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campos = w ^. wCam
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theinput = w ^. input
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mwp = mouseWorldPos theinput campos
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