Allow for more complex placement positioning
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@@ -15,14 +15,14 @@ import Control.Monad.State
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g ItemIdentity ) ]
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lockRoomKeyItems =
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[ (lasCenSensEdge, takeOne [Launcher] )
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-- , (const $ fmap singleUseAll slowDoorRoom, return MiniGun)
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[(lasCenSensEdge, takeOne [Launcher] )
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,(const slowDoorRoomRunPast, return MiniGun)
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]
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itemRooms :: RandomGen g => [(ItemIdentity, State g (SubCompTree Room))]
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itemRooms =
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[ (Launcher , corridorBoss launcherCrit )
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-- , (MiniGun , join $ takeOne [roomMiniIntro, minigunFakeout] )
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, (MiniGun , join $ takeOne [roomMiniIntro, minigunFakeout] )
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]
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corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
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