Allow for more complex placement positioning
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@@ -81,7 +81,7 @@ mntLS :: (Point2 -> Point3 -> Shape) -> Point2 -> Point3 -> Placement
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mntLS shp wallp lampp = mntLSOn shp Nothing defaultLS wallp lampp (const Nothing)
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mntLSCond :: (Point2 -> Point3 -> Shape)
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-> (RoomPos -> Maybe (PlacementSpot,RoomPos))
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-> (RoomPos -> Room -> Maybe (PlacementSpot,RoomPos))
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-> Placement
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mntLSCond shp shift = -- updatePSToLevel 1 (const $ PSLnk shift (const id) Nothing) $
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mntLS shp 0 (V3 0 (-40) 90)
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@@ -93,15 +93,15 @@ mntLight a b = RandomPlacement $ do
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shp <- takeOne [vShape,iShape,lShape,jShape,liShape]
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return $ mntLS shp a (addZ 90 b)
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mntLightLnkCond :: (RoomPos -> Maybe (PlacementSpot,RoomPos))
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mntLightLnkCond :: (RoomPos -> Room -> Maybe (PlacementSpot,RoomPos))
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-> Placement
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mntLightLnkCond f = RandomPlacement $ do
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shp <- takeOne [vShape,iShape,lShape,jShape,liShape]
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return $ mntLSCond shp f
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unusedLnkToPS :: RoomPos -> Maybe (PlacementSpot,RoomPos)
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unusedLnkToPS rp = case rp of
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UnusedLink p a -> Just (PS p a,PosPl p a)
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unusedLnkToPS :: RoomPos -> Room -> Maybe (PlacementSpot,RoomPos)
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unusedLnkToPS rp _ = case rp of
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UnusedLink p a -> Just (PS p a,UsedSpot p a)
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_ -> Nothing
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spanLSLightI :: LightSource -> Float -> Point2 -> Point2 -> Placement
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