Allow for more complex placement positioning

This commit is contained in:
2021-11-24 20:51:50 +00:00
parent c4614866e6
commit e44c5e7120
16 changed files with 178 additions and 173 deletions
+6 -97
View File
@@ -10,6 +10,7 @@ import Dodge.Default
import Dodge.Tree
import Dodge.RandomHelp
import Dodge.Room.Door
import Dodge.Room.RezBox
import Dodge.Room.Corridor
import Dodge.Room.Room
import Dodge.Room.Link
@@ -67,11 +68,11 @@ startRoom :: RandomGen g => Int -> State g (SubCompTree Room)
startRoom i = join $ takeOne
[-- roomMiniIntro
--minigunfakeout
rezBoxesWp
, rezBoxesThenWeaponRoom
, rezBoxThenWeaponRoom
, rezBoxesWpCrit
, runPastStart i
-- rezBoxesWp
rezBoxesThenWeaponRoom
-- , rezBoxThenWeaponRoom
-- rezBoxesWpCrit
-- , runPastStart i
]
runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)
@@ -85,33 +86,6 @@ rezBoxStart = do
ls <- rezColor
return $ treeFromPost [PassDown $ rezBox ls] (UseAll door)
rezBox :: LightSource -> Room
rezBox ls = roomRect 40 60 1 1
& rmPmnts .~ [ sPS (V2 20 1) 0 $ PutLS ls]
rezColor :: RandomGen g => State g LightSource
rezColor = do
col <- takeOne [V3 0.0 0.1 0.5, V3 0.0 0.5 0.1]
h <- takeOne [30,50,80,90,90,90,90]
rad <- takeOne [150,200,200,250,250,300,300,300]
return defaultLS
{ _lsPos = V3 0 0 h
, _lsIntensity = col
, _lsRad = rad
}
rezInvBox :: LightSource -> Room
rezInvBox = swapInOutLinks . rezBox
crAdd :: Room -> Room
crAdd = rmPmnts %~ (sPS (V2 20 10) (0.5*pi) randC1 :)
wpAdd :: Item -> Room -> Room
wpAdd wp = rmPmnts %~ f
where
f (x:xs) = sPS (V2 15 30) 1 (PutFlIt wp) : g x : xs
f _ = [sPS (V2 15 30) 1 (PutFlIt wp)]
g x = x & plIDCont .~ flickerMod
rezBoxesThenWeaponRoom :: RandomGen g => State g (SubCompTree Room)
rezBoxesThenWeaponRoom = do
@@ -124,72 +98,7 @@ rezBoxThenWeaponRoom = do
rcol <- rezColor
treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> weaponRoom
rezBoxesWpCrit :: RandomGen g => State g (SubCompTree Room)
rezBoxesWpCrit = do
w <- state $ randomR (200,400)
h <- state $ randomR (40,40)
thecol <- rezColor
theweapon <- randBlockBreakWeapon
let bottomEdgeTest (V2 _ y,_) = y < 1
bottomPassDownTest (V2 x y,_) = y < 1 && x < 21
aroom = rezInvBox thecol
centralRoom <- filterSortOutLinksOn bottomEdgeTest ((\(V2 a b) -> (b,a)) . fst) <$>
(randomiseOutLinks =<< changeLinkTo bottomPassDownTest
((roomRectAutoLinks w h) {_rmPmnts = []}))
let n = length $ filter bottomEdgeTest $ map lnkPosDir $ _rmLinks centralRoom
i <- state $ randomR (0,n-3)
j <- state $ randomR (i,n-2)
blcor <- blockedCorridor'
let rezrooms = map adddoor
$ insertAt i (wpAdd theweapon aroom)
$ insertAt j (crAdd aroom)
$ replicate (n-3) aroom
return $ treeFromTrunk [PassDown $ rezBox thecol
, PassDown door
]
(Node (PassDown centralRoom) (rezrooms ++ [onwardtree blcor]))
where
adddoor rm = treeFromPost [PassDown door] (PassDown rm)
onwardtree blcor = treeFromPost [PassDown door] (UseAll blcor)
rezBoxesWp :: RandomGen g => State g (SubCompTree Room)
rezBoxesWp = do
w <- state $ randomR (100,400)
h <- state $ randomR (40,40)
theweapon <- randBlockBreakWeapon
thecol <- rezColor
let bottomEdgeTest (V2 _ y,_) = y < 1
aroom = rezInvBox thecol
centralRoom <- randomiseOutLinks =<< changeLinkTo bottomEdgeTest
((roomRectAutoLinks w h) {_rmPmnts = []})
blcor <- blockedCorridor'
let n = length $ filter bottomEdgeTest $ map lnkPosDir $_rmLinks centralRoom
let rezrooms = map adddoor
$ wpAdd theweapon aroom : replicate (n-2) aroom
centralRoom' <- changeLinkFrom bottomEdgeTest centralRoom
return $ treeFromTrunk [PassDown $ rezBox thecol
, PassDown door
]
(Node (PassDown centralRoom') (rezrooms ++ [onwardtree blcor]))
where
adddoor rm = treeFromPost [PassDown door] (PassDown rm)
onwardtree blcor = treeFromPost [PassDown door] (UseAll blcor)
rezBoxes :: RandomGen g => State g (SubCompTree Room)
rezBoxes = do
w <- state $ randomR (100,400)
h <- state $ randomR (40,40)
thecol <- rezColor
let bottomEdgeTest (V2 _ y,_) = y < 1
dbox = treeFromPost [PassDown door] (PassDown $ rezInvBox thecol)
centralRoom <- randomiseOutLinks =<< changeLinkTo bottomEdgeTest
((roomRectAutoLinks w h) {_rmPmnts = []})
let n = length $ filter bottomEdgeTest $ map lnkPosDir $_rmLinks centralRoom
centralRoom' <- changeLinkFrom bottomEdgeTest centralRoom
return $ treeFromTrunk [PassDown $ rezBox thecol
, PassDown door
]
(Node (PassDown centralRoom') (replicate (n-1) dbox ++ [Node (UseAll door) []]))
startRoom' :: RandomGen g => State g (SubCompTree Room)
startRoom' = do