Update key event remapping
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@@ -44,20 +44,20 @@ handleKeyEvent w kev = case keyboardEventKeyMotion kev of
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addKey :: Keycode -> World -> World
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addKey k = over keys $ S.insert k
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-- Basic key remapping for a dvorak key layout
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keyremap :: Keycode -> Keycode
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keyremap KeycodeComma = KeycodeW
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keyremap KeycodeA = KeycodeA
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keyremap KeycodeE = KeycodeD
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keyremap KeycodeO = KeycodeS
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keyremap KeycodeSlash = KeycodeQ
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keyremap KeycodePeriod = KeycodeE
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keyremap KeycodeP = KeycodeR
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keyremap KeycodeU = KeycodeF
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keyremap k = k
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keyremap2 :: Keycode -> Keycode
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keyremap2 KeycodeW = KeycodeW
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keyremap2 KeycodeA = KeycodeA
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keyremap2 KeycodeD = KeycodeD
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keyremap2 KeycodeS = KeycodeS
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keyremap2 k = k
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keyremapDefault :: Keycode -> Keycode
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keyremapDefault k = k
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handlePressedKeyEvent w True _ = Just w
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handlePressedKeyEvent w _ keycode
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@@ -73,7 +73,7 @@ handlePressedKeyEvent w _ keycode
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KeycodeQ -> Just $ w {_cameraRot = _cameraRot w + 0.01}
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KeycodeE -> Just $ w {_cameraRot = _cameraRot w - 0.01}
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KeycodeF1 -> Just $ w {_remap = keyremap}
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KeycodeF2 -> Just $ w {_remap = keyremap2}
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KeycodeF2 -> Just $ w {_remap = keyremapDefault}
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_ -> Just w
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handleMouseMotionEvent :: World -> MouseMotionEventData -> Maybe World
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@@ -19,7 +19,7 @@ import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Graph.Inductive.Graph hiding ((&))
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import Data.List
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import Dodge.KeyEvents (keyremap)
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import Dodge.KeyEvents (keyremapDefault)
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-- defalt datatypes / prototypes {{{
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basicWall = Wall { _wlLine = [(0,0),(50,0)]
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@@ -176,6 +176,7 @@ basicPP = PressPlate
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, _ppText = "Pressure plate"
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}
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-- }}}
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basicWorld = World
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{ _keys = S.empty
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, _mouseButtons = S.empty
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@@ -224,7 +225,7 @@ basicWorld = World
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, _lightSources = IM.empty
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, _tempLightSources = [youLight]
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, _closeActiveObjects = []
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, _remap = keyremap
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, _remap = keyremapDefault
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}
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youLight =
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-- LS {_lsEff = \w _ p -> (logistic 1 1 1 (d p w * 0.01) )
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