Continue removal of LDTs
This commit is contained in:
+62
-74
@@ -129,7 +129,7 @@ heldEffectMuzzles :: LocationLDT ItemLink OItem -> Creature -> World -> World
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heldEffectMuzzles loc cr w =
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setusetime . doHeldUseEffect t cr
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. uncurry (applyCME loc cr)
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. foldl' (useLoadedAmmo loc cr) (False, w)
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. foldl' (useLoadedAmmo (locLDTToLocDT loc) cr) (False, w)
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$ loadedmuzzles
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where
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t = loc ^. locLDT
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@@ -759,52 +759,55 @@ isAmmoIntLink i (AmmoMagSF j _) = i == j
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isAmmoIntLink _ _ = False
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useLoadedAmmo ::
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LocationLDT ItemLink OItem ->
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LocationDT OItem ->
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Creature ->
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(Bool, World) ->
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Maybe (Muzzle, Int, LDTree ItemLink OItem) ->
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(Bool, World)
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useLoadedAmmo _ _ (cme, w) Nothing = (cme, w)
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useLoadedAmmo loc cr (_, w) (Just (mz, x, magtree)) = (,) True $
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removeAmmoFromMag x mid cr . makeMuzzleFlare mz (locLDTToLocDT loc) cr $ case _mzEffect mz of
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MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w
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MuzzleLaser -> creatureShootLaser (locLDTToLocDT loc) cr mz w
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removeAmmoFromMag x mid cr . makeMuzzleFlare mz loc cr $ case _mzEffect mz of
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MuzzleShootBullet -> shootBullets loc cr (mz, x, (ldtToDT magtree)) w
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MuzzleLaser -> creatureShootLaser loc cr mz w
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MuzzleTesla -> shootTeslaArc loc cr mz w
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MuzzleTractor -> shootTractorBeam cr w
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MuzzleRLauncher -> createProjectileR loc magtree mz cr w
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MuzzleGLauncher ->
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createProjectile
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(itmtree ^. ldtValue . _3)
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(itmtree ^. dtValue . _3)
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(Grenade (getGrenadeHitEffect $ itmtree))
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magtree
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(getPJStabiliser $ itmtree)
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mz
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cr
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w
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MuzzleNozzle{} -> useGasParams mid mz loc cr $ walkNozzle mz (itm ^. _1) cr w
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MuzzleShatter -> shootShatter (itm ^. _1) cr w
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MuzzleNozzle{} -> useGasParams mid mz loc cr $ walkNozzle mz itm cr w
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MuzzleShatter -> shootShatter itm cr w
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MuzzleDetector ->
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itemDetectorEffect
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(itm ^. _1)
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(getAttachedSFLink MapperSF $ fmap (^. _1) itmtree)
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(getAttachedSFLink ARHUDSF $ fmap (^. _1) itmtree)
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itm
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(getAttachedSFLink MapperSF itmtree)
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(getAttachedSFLink ARHUDSF itmtree)
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cr
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w
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MuzzleBlink -> unsafeBlinkAction cr w
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MuzzleUnsafeBlink -> blinkActionMousePos cr w
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MuzzleRewind -> useRewindGun (itm ^. _1 . itID) w
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MuzzleStopper -> useStopWatch (itm ^. _1) cr w
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MuzzleScroller -> useTimeScrollGun (itm ^. _1) cr w
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MuzzleRewind -> useRewindGun (itm ^. itID) w
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MuzzleStopper -> useStopWatch itm cr w
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MuzzleScroller -> useTimeScrollGun itm cr w
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where
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itmtree = loc ^. locLDT
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itmtree = loc ^. locDT
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mid = magtree ^? ldtValue . _1 . itLocation . ilInvID
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itm = itmtree ^. ldtValue
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itm = itmtree ^. dtValue . _1
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getAttachedSFLink ::
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ItemStructuralFunction ->
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LDTree ItemLink Item ->
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DTree OItem ->
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Maybe (NewInt ItmInt)
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getAttachedSFLink sf = (^? ldtRight . folding (lookup (SFLink sf)) . ldtValue . itID)
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getAttachedSFLink sf = (^? dtRight . folding (find f) . dtValue . _1 . itID)
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where
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f :: DTree OItem -> Bool
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f x = x ^. dtValue . _2 == sf
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itemDetectorEffect ::
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Item ->
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@@ -925,33 +928,24 @@ removeAmmoFromMag x mid cr = fromMaybe id $ do
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. _Just
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-~ x
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getBulletType :: LDTree ItemLink OItem -> Maybe Bullet
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getBulletType :: DTree OItem -> Maybe Bullet
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getBulletType magtree =
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--magtree ^? ldtValue . itConsumables . magParams . ampBullet
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-- (magAmmoParams (magtree ^. ldtValue . _1) ^? _Just . ampBullet)
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(magtree ^? ldtValue . _1 . to magAmmoParams . _Just . ampBullet)
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-- <&> buTrajectory .~ btraj
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(magtree ^? dtValue . _1 . to magAmmoParams . _Just . ampBullet)
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<&> buPayload .~ bpayload
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<&> buEffect .~ beffect
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where
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-- btraj = fromMaybe BasicBulletTrajectory $ do
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-- targetingtree <- lookup WeaponTargetingLink (itmtree ^. ldtRight) -- left or right for these?
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-- tp <- targetingtree ^? ldtValue . itTargeting . itTgPos . _Just
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-- attree <- lookup AmmoTargetingLink (magtree ^. ldtLeft)
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-- bt <- attree ^? ldtValue . itUse . ubMod . bmTrajectory
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-- return $ getBulletTrajectory mz (itmtree ^. ldtValue) bt tp cr w
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bpayload = fromMaybe (BulPlain 100) $ do
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attree <- find ispayload (magtree ^. ldtLeft)
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attree ^? _2 . ldtValue . _1 . itUse . ubMod . bmPayload
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ispayload :: (ItemLink,LDTree ItemLink OItem) -> Bool
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ispayload y = case y ^. _2 . ldtValue . _2 of
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attree <- find ispayload (magtree ^. dtLeft)
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attree ^? dtValue . _1 . itUse . ubMod . bmPayload
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ispayload :: (DTree OItem) -> Bool
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ispayload y = case y ^. dtValue . _2 of
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AmmoPayloadSF {} -> True
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_ -> False
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beffect = fromMaybe DestroyBullet $ do
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attree <- find isammoeffect (magtree ^. ldtLeft)
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attree ^? _2 . ldtValue . _1 . itUse . ubMod . bmEffect
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isammoeffect :: (ItemLink,LDTree ItemLink OItem) -> Bool
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isammoeffect y = case y ^. _2 . ldtValue . _2 of
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attree <- find isammoeffect (magtree ^. dtLeft)
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attree ^? dtValue . _1 . itUse . ubMod . bmEffect
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isammoeffect :: (DTree OItem) -> Bool
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isammoeffect y = case y ^. dtValue . _2 of
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AmmoEffectSF {} -> True
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_ -> False
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@@ -988,22 +982,22 @@ magAmmoParams itm = case itm ^. itType of
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-- _ -> 0
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shootBullets ::
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LocationLDT ItemLink OItem ->
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LocationDT OItem ->
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Creature ->
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(Muzzle, Int, LDTree ItemLink OItem) ->
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(Muzzle, Int, DTree OItem) ->
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World ->
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World
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shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do
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thebullet <- getBulletType $ magtree
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return $ foldl' (&) w (replicate x (shootBullet thebullet loc cr mz))
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shootBullet :: Bullet -> LocationLDT ItemLink OItem -> Creature -> Muzzle -> World -> World
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shootBullet :: Bullet -> LocationDT OItem -> Creature -> Muzzle -> World -> World
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shootBullet bu loc cr mz w = makeBullet bu itm bulpos dir . (randGen .~ g) $ w
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where
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(V3 x y _, q) =
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locOrient (locLDTToLocDT loc) cr
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locOrient loc cr
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`Q.comp` ((_mzPos mz + V2 0 offset) `v2z` 0, Q.axisAngle (V3 0 0 1) (_mzRot mz))
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itm = loc ^. locLDT . ldtValue . _1
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itm = loc ^. locDT . dtValue . _1
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bulpos = _crPos cr + rotateV (_crDir cr) (V2 x y)
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(a, g) = randomR (- inacc, inacc) $ _randGen w
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dir = _crDir cr + Q.qToAng q + a
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@@ -1124,19 +1118,13 @@ mcUseHeld hit = case hit of
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LASER -> mcShootLaser
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_ -> mcShootAuto
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useGasParams ::
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Maybe Int ->
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Muzzle ->
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LocationLDT ItemLink OItem ->
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Creature ->
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World ->
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World
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useGasParams :: Maybe Int -> Muzzle -> LocationDT OItem -> Creature -> World -> World
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useGasParams mmagid mz loc cr w =
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w
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& createGas gastype pressure pos dir cr
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& randGen .~ g'
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where
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itm = loc ^. locLDT . ldtValue . _1
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itm = loc ^. locDT . dtValue . _1
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(pressure, g) = doGenFloat (_nzPressure $ _mzEffect mz) (_randGen w)
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gastype = fromMaybe (error "cannot find gas ammo") $ do
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magid <- mmagid
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@@ -1144,7 +1132,7 @@ useGasParams mmagid mz loc cr w =
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fueltype <- cr ^? crInv . ix magid >>= magAmmoParams >>= (^? ampCreateGas)
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gasType hit fueltype
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(V3 x y _, q) =
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locOrient (locLDTToLocDT loc) cr
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locOrient loc cr
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`Q.comp` ((_mzPos mz + V2 0 offset) `v2z` 0, Q.axisAngle (V3 0 0 1) (_mzRot mz))
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-- (moff, mrot) = heldItemOrient2D itm cr (_mzPos mz) (_mzRot mz)
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pos = _crPos cr + rotateV (_crDir cr) (V2 x y)
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@@ -1230,18 +1218,18 @@ mcShootAuto itm mc w
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dir = mc ^?! mcType . _McTurret . tuDir
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-- | assumes that the item is held
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shootTeslaArc :: LocationLDT ItemLink OItem -> Creature -> Muzzle -> World -> World
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shootTeslaArc :: LocationDT OItem -> Creature -> Muzzle -> World -> World
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shootTeslaArc loc cr mz w =
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w' & cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itParams .~ ip
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& soundContinue (CrWeaponSound (_crID cr) 0) pos elecCrackleS (Just 2)
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where
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-- use items item location instead
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-- itRef = cr ^?! crManipulation . manObject . imRootSelectedItem -- unsafe!! TODO change
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itm = loc ^. locLDT . ldtValue . _1
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itm = loc ^. locDT . dtValue . _1
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invid = itm ^?! itLocation . ilInvID
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(w', ip) = makeTeslaArc (itm ^. itParams) pos dir w
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(V3 x y _, q) =
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locOrient (locLDTToLocDT loc) cr
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locOrient loc cr
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`Q.comp` ((_mzPos mz + V2 0 offset) `v2z` 0, Q.axisAngle (V3 0 0 1) (_mzRot mz))
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pos = _crPos cr + rotateV (_crDir cr) (V2 x y)
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dir = _crDir cr + Q.qToAng q
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@@ -1250,7 +1238,7 @@ shootTeslaArc loc cr mz w =
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i -> fst . randomR (- i, i) $ _randGen w
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determineProjectileTracking :: LDTree ItemLink OItem
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-> LDTree ItemLink OItem -> RocketHoming
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-> DTree OItem -> RocketHoming
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determineProjectileTracking magtree itmtree =
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fromMaybe NoHoming $
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finddronecontrols <|> findexternaltracking
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@@ -1261,8 +1249,8 @@ determineProjectileTracking magtree itmtree =
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return $ HomeUsingRemoteScreen (screen ^. _2 . ldtValue . _1 . itID)
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findexternaltracking = do
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_ <- find isammotargeting (magtree ^. ldtLeft)
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targetingtree <- find isweapontargeting (itmtree ^. ldtRight)
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return $ HomeUsingTargeting (targetingtree ^. _2 . ldtValue . _1 . itID)
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targetingtree <- find isweapontargeting (itmtree ^. dtRight)
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return $ HomeUsingTargeting (targetingtree ^. dtValue . _1 . itID)
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isremscreen :: (ItemLink,LDTree ItemLink OItem) -> Bool
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isremscreen x = case x ^. _2 . ldtValue . _2 of
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RemoteScreenSF {} -> True
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@@ -1275,13 +1263,13 @@ determineProjectileTracking magtree itmtree =
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isammotargeting x = case x ^. _2 . ldtValue . _2 of
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AmmoTargetingSF {} -> True
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_ -> False
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isweapontargeting :: (ItemLink,LDTree ItemLink OItem) -> Bool
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isweapontargeting x = case x ^. _2 . ldtValue . _2 of
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isweapontargeting :: (DTree OItem) -> Bool
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isweapontargeting x = case x ^. dtValue . _2 of
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WeaponTargetingSF {} -> True
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_ -> False
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createProjectileR ::
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LocationLDT ItemLink OItem ->
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LocationDT OItem ->
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LDTree ItemLink OItem ->
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Muzzle ->
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Creature ->
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@@ -1289,15 +1277,15 @@ createProjectileR ::
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World
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createProjectileR loc magtree =
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createProjectile
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(loc ^. locLDT . ldtValue . _3)
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(loc ^. locDT . dtValue . _3)
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( Rocket
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(determineProjectileTracking ( magtree) $ itmtree)
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(determineProjectileTracking ( magtree) $ itmtree)
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smoke
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)
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magtree
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(getPJStabiliser itmtree)
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(getPJStabiliser itmtree)
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where
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itmtree = loc ^. locLDT
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itmtree = loc ^. locDT
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smoke
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| isJust $ find issmokereducer (magtree ^. ldtLeft) = Just ReducedRocketSmoke
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| otherwise = Nothing
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@@ -1306,28 +1294,28 @@ createProjectileR loc magtree =
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SmokeReducerSF {} -> True
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_ -> False
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getPJStabiliser :: LDTree ItemLink OItem -> Maybe PJStabiliser
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getPJStabiliser ldt = case find isprojstab (ldt ^. ldtRight) of
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Just ldt' -> case ldt' ^? _2 . ldtValue . _1 . itType . ibtAttach of
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getPJStabiliser :: DTree OItem -> Maybe PJStabiliser
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getPJStabiliser ldt = case find isprojstab (ldt ^. dtRight) of
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Just ldt' -> case ldt' ^? dtValue . _1 . itType . ibtAttach of
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Just GIMBAL -> Just StabOrthReduce
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Just GYROSCOPE -> Just StabSpinIncrease
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_ -> Nothing
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_ -> Nothing
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where
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isprojstab :: (ItemLink,LDTree ItemLink OItem) -> Bool
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isprojstab y = case y ^. _2 . ldtValue . _2 of
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isprojstab :: (DTree OItem) -> Bool
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isprojstab y = case y ^.dtValue . _2 of
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ProjectileStabiliserSF {} -> True
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_ -> False
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getGrenadeHitEffect :: LDTree ItemLink OItem -> GrenadeHitEffect
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getGrenadeHitEffect t = case find isghiteff (t ^. ldtRight) of
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Just ldt' -> case ldt' ^? _2 . ldtValue . _1 . itType of
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getGrenadeHitEffect :: DTree OItem -> GrenadeHitEffect
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getGrenadeHitEffect t = case find isghiteff (t ^. dtRight) of
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Just ldt' -> case ldt' ^? dtValue . _1 . itType of
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Just STICKYMOD -> GStick
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_ -> GBounce 2
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_ -> GBounce 2
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where
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isghiteff :: (ItemLink,LDTree ItemLink OItem) -> Bool
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isghiteff y = case y ^. _2 . ldtValue . _2 of
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isghiteff :: (DTree OItem) -> Bool
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isghiteff y = case y ^. dtValue . _2 of
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GrenadeHitEffectSF {} -> True
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_ -> False
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@@ -2009,7 +2009,6 @@ TreeHelp src/TreeHelp.hs 12;" m
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Triangulate src/Geometry/Triangulate.hs 3;" m
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Trie src/SimpleTrie.hs 9;" t
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TriggerDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 1;" m
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TriggerLink src/Dodge/Data/ComposedItem.hs 15;" C
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TriggerSF src/Dodge/Data/ComposedItem.hs 47;" C
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TriggerType src/Dodge/Data/TriggerType.hs 10;" t
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TriggerType src/Dodge/Data/TriggerType.hs 4;" m
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@@ -3770,14 +3769,14 @@ createItemYou src/Dodge/Inventory/Add.hs 95;" f
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createLightMap src/Render.hs 26;" f
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createNewArc src/Dodge/Tesla/Arc.hs 90;" f
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createPathGrid src/Dodge/Room/Path.hs 21;" f
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createProjectile src/Dodge/HeldUse.hs 1312;" f
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createProjectileR src/Dodge/HeldUse.hs 1275;" f
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createProjectile src/Dodge/HeldUse.hs 1322;" f
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createProjectileR src/Dodge/HeldUse.hs 1271;" f
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createShell src/Dodge/Projectile/Create.hs 22;" f
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createShieldWall src/Dodge/Item/BackgroundEffect.hs 39;" f
|
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createUnusedLinkPos src/Dodge/Tree/Shift.hs 117;" f
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createWall src/Dodge/Wall/Create.hs 8;" f
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||||
creatureDisplayText src/Dodge/Creature/Picture/Awareness.hs 11;" f
|
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creatureShootLaser src/Dodge/HeldUse.hs 865;" f
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||||
creatureShootLaser src/Dodge/HeldUse.hs 868;" f
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creatureTurnTo src/Dodge/Creature/Impulse/Movement.hs 52;" f
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creatureTurnToward src/Dodge/Creature/Impulse/Movement.hs 73;" f
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creatureTurnTowardDir src/Dodge/Creature/Impulse/Movement.hs 62;" f
|
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@@ -3966,7 +3965,7 @@ detector src/Dodge/Item/Held/Utility.hs 27;" f
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detectorColor src/Dodge/Item/Draw/SPic.hs 451;" f
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detectorEffect src/Dodge/Item/Weapon/Radar.hs 20;" f
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detectorInfo src/Dodge/Item/Info.hs 224;" f
|
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determineProjectileTracking src/Dodge/HeldUse.hs 1251;" f
|
||||
determineProjectileTracking src/Dodge/HeldUse.hs 1240;" f
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||||
diagonalLinesRect src/Dodge/Room/Foreground.hs 52;" f
|
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did src/Dodge/Item/InvSize.hs 54;" f
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||||
diffAngles src/Geometry.hs 204;" f
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@@ -4031,7 +4030,7 @@ doDrag src/Dodge/Update/Input/InGame.hs 107;" f
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doDrawing src/Dodge/Render.hs 35;" f
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||||
doDrawing' src/Dodge/Render.hs 46;" f
|
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doFloatFloat src/Dodge/FloatFunction.hs 5;" f
|
||||
doGenFloat src/Dodge/HeldUse.hs 1202;" f
|
||||
doGenFloat src/Dodge/HeldUse.hs 1191;" f
|
||||
doGravityPU src/Dodge/Projectile/Update.hs 50;" f
|
||||
doHeldUseEffect src/Dodge/HeldUse.hs 326;" f
|
||||
doInPlacements src/Dodge/Layout.hs 92;" f
|
||||
@@ -4225,7 +4224,7 @@ drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 279;" f
|
||||
droneLauncher src/Dodge/Item/Weapon/Drone.hs 11;" f
|
||||
dropAll src/Dodge/Creature/State.hs 125;" f
|
||||
dropExcept src/Dodge/Creature/Action.hs 166;" f
|
||||
dropInventoryPath src/Dodge/HeldUse.hs 1392;" f
|
||||
dropInventoryPath src/Dodge/HeldUse.hs 1415;" f
|
||||
dropItem src/Dodge/Creature/Action.hs 172;" f
|
||||
dropper src/Dodge/Item/Scope.hs 76;" f
|
||||
drumMag src/Dodge/Item/Ammo.hs 33;" f
|
||||
@@ -4417,7 +4416,7 @@ gameRoomViewpoints src/Dodge/Viewpoints.hs 35;" f
|
||||
gameRoomsFromRooms src/Dodge/Layout.hs 158;" f
|
||||
gameplayMenu src/Dodge/Menu.hs 134;" f
|
||||
gameplayMenuOptions src/Dodge/Menu.hs 137;" f
|
||||
gasType src/Dodge/HeldUse.hs 1158;" f
|
||||
gasType src/Dodge/HeldUse.hs 1147;" f
|
||||
generateGenParams src/Dodge/LevelGen/LevelStructure.hs 22;" f
|
||||
generateGraphs src/Dodge/LevelGen.hs 39;" f
|
||||
generateLayout src/Dodge/Layout/Generate.hs 10;" f
|
||||
@@ -4436,7 +4435,7 @@ getAttachedSFLink src/Dodge/HeldUse.hs 803;" f
|
||||
getAutoSpringLinks src/Dodge/Item/Grammar.hs 121;" f
|
||||
getAvailableListLines src/Dodge/SelectionList.hs 10;" f
|
||||
getBulHitDams src/Dodge/Bullet.hs 171;" f
|
||||
getBulletType src/Dodge/HeldUse.hs 928;" f
|
||||
getBulletType src/Dodge/HeldUse.hs 931;" f
|
||||
getCloseObj src/Dodge/Update/Input/InGame.hs 515;" f
|
||||
getCommands src/Dodge/Terminal.hs 117;" f
|
||||
getCommandsHelp src/Dodge/Terminal.hs 75;" f
|
||||
@@ -4444,7 +4443,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 45;" f
|
||||
getDamageCoding src/Dodge/Terminal.hs 177;" f
|
||||
getDistortions src/Dodge/Render.hs 411;" f
|
||||
getEquipmentAllocation src/Dodge/Inventory/RBList.hs 47;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1305;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1310;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 8;" f
|
||||
getItemValue src/Dodge/Inventory/SelectionList.hs 143;" f
|
||||
getLaserColor src/Dodge/HeldUse.hs 747;" f
|
||||
@@ -4554,9 +4553,9 @@ heldInfo src/Dodge/Item/Info.hs 90;" f
|
||||
heldItemAmmoSlots src/Dodge/Item/AmmoSlots.hs 18;" f
|
||||
heldItemBulkiness src/Dodge/Creature/YourControl.hs 177;" f
|
||||
heldItemInvLock src/Dodge/HeldUse.hs 479;" f
|
||||
heldItemMuzVel src/Dodge/HeldUse.hs 1033;" f
|
||||
heldItemMuzVel src/Dodge/HeldUse.hs 1028;" f
|
||||
heldItemMuzzles src/Dodge/HeldUse.hs 157;" f
|
||||
heldItemRifling src/Dodge/HeldUse.hs 1077;" f
|
||||
heldItemRifling src/Dodge/HeldUse.hs 1072;" f
|
||||
heldItemSPic src/Dodge/Item/Draw/SPic.hs 223;" f
|
||||
heldItemWeight src/Dodge/Creature/Statistics.hs 71;" f
|
||||
heldPositionInfo src/Dodge/Item/Info.hs 240;" f
|
||||
@@ -4714,7 +4713,7 @@ itemBlips src/Dodge/RadarSweep.hs 93;" f
|
||||
itemBulkiness src/Dodge/Creature/YourControl.hs 172;" f
|
||||
itemCombinations src/Dodge/Combine/Combinations.hs 56;" f
|
||||
itemCombinationsEdges src/Dodge/Combine/Graph.hs 61;" f
|
||||
itemDetectorEffect src/Dodge/HeldUse.hs 809;" f
|
||||
itemDetectorEffect src/Dodge/HeldUse.hs 812;" f
|
||||
itemDisplay src/Dodge/Inventory/SelectionList.hs 49;" f
|
||||
itemEquipPict src/Dodge/Item/Draw.hs 19;" f
|
||||
itemExternalValue src/Dodge/Inventory/SelectionList.hs 84;" f
|
||||
@@ -4885,7 +4884,7 @@ machineAddSound src/Dodge/Machine.hs 49;" f
|
||||
machinePistol src/Dodge/Item/Held/Stick.hs 52;" f
|
||||
machineUpdateDeathEff src/Dodge/Machine.hs 34;" f
|
||||
machineUpdateLiveDieEff src/Dodge/Machine.hs 16;" f
|
||||
magAmmoParams src/Dodge/HeldUse.hs 957;" f
|
||||
magAmmoParams src/Dodge/HeldUse.hs 952;" f
|
||||
magAmmoType src/Dodge/Item/MagAmmoType.hs 11;" f
|
||||
magShield src/Dodge/Item/Equipment.hs 27;" f
|
||||
magV src/Geometry/Vector.hs 171;" f
|
||||
@@ -4900,7 +4899,7 @@ makeAttach src/Dodge/Item/Attach.hs 10;" f
|
||||
makeBlip src/Dodge/RadarSweep.hs 69;" f
|
||||
makeBlockDebris src/Dodge/Block/Debris.hs 28;" f
|
||||
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 1014;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 1009;" f
|
||||
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 128;" f
|
||||
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 7;" f
|
||||
@@ -4981,11 +4980,11 @@ mcProximitySensorUpdate src/Dodge/Machine/Update.hs 130;" f
|
||||
mcSPic src/Dodge/Render/ShapePicture.hs 111;" f
|
||||
mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 93;" f
|
||||
mcSensorUpdate src/Dodge/Machine/Update.hs 125;" f
|
||||
mcShootAuto src/Dodge/HeldUse.hs 1213;" f
|
||||
mcShootLaser src/Dodge/HeldUse.hs 1206;" f
|
||||
mcShootAuto src/Dodge/HeldUse.hs 1202;" f
|
||||
mcShootLaser src/Dodge/HeldUse.hs 1195;" f
|
||||
mcTriggerVal src/Dodge/Machine/Update.hs 99;" f
|
||||
mcTypeUpdate src/Dodge/Machine/Update.hs 28;" f
|
||||
mcUseHeld src/Dodge/HeldUse.hs 1121;" f
|
||||
mcUseHeld src/Dodge/HeldUse.hs 1116;" f
|
||||
mcUseItem src/Dodge/Machine/Update.hs 85;" f
|
||||
medkit src/Dodge/Item/Consumable.hs 8;" f
|
||||
megaBattery src/Dodge/Item/Ammo.hs 54;" f
|
||||
@@ -5501,7 +5500,7 @@ rememberSounds src/Dodge/Creature/Perception.hs 178;" f
|
||||
remoteDetonator src/Dodge/Item/Scope.hs 144;" f
|
||||
remoteScreen src/Dodge/Item/Scope.hs 139;" f
|
||||
removeAimPosture src/Dodge/Creature/YourControl.hs 147;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 916;" f
|
||||
removeAmmoFromMag src/Dodge/HeldUse.hs 919;" f
|
||||
removeDot src/ShortShow.hs 29;" f
|
||||
removeInverseWalls src/Dodge/LevelGen/StaticWalls.hs 25;" f
|
||||
removeShieldWall src/Dodge/Item/BackgroundEffect.hs 57;" f
|
||||
@@ -5782,15 +5781,15 @@ shiftRoomShiftToLink src/Dodge/Room/Link.hs 70;" f
|
||||
shiftedGrid src/Grid.hs 25;" f
|
||||
shineTargetLaser src/Dodge/Creature/State.hs 293;" f
|
||||
shineTorch src/Dodge/Creature/State.hs 333;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 999;" f
|
||||
shootBullets src/Dodge/HeldUse.hs 989;" f
|
||||
shootBullet src/Dodge/HeldUse.hs 994;" f
|
||||
shootBullets src/Dodge/HeldUse.hs 984;" f
|
||||
shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
||||
shootLaser src/Dodge/HeldUse.hs 895;" f
|
||||
shootLaser src/Dodge/HeldUse.hs 898;" f
|
||||
shootOutPassage src/Dodge/Room/RezBox.hs 74;" f
|
||||
shootShatter src/Dodge/Item/Weapon/Shatter.hs 11;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 1232;" f
|
||||
shootTeslaArc src/Dodge/HeldUse.hs 1221;" f
|
||||
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 842;" f
|
||||
shootTractorBeam src/Dodge/HeldUse.hs 845;" f
|
||||
shootersRoom src/Dodge/Room/Room.hs 315;" f
|
||||
shootersRoom' src/Dodge/Room/Room.hs 280;" f
|
||||
shootersRoom1 src/Dodge/Room/Room.hs 305;" f
|
||||
@@ -6092,7 +6091,7 @@ torqueCr src/Dodge/WorldEffect.hs 66;" f
|
||||
torso src/Dodge/Creature/Picture.hs 99;" f
|
||||
tractCr src/Dodge/TractorBeam/Update.hs 28;" f
|
||||
tractFlIt src/Dodge/TractorBeam/Update.hs 23;" f
|
||||
tractorBeamAt src/Dodge/HeldUse.hs 854;" f
|
||||
tractorBeamAt src/Dodge/HeldUse.hs 857;" f
|
||||
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 60;" f
|
||||
tractorGunPic src/Dodge/Item/Draw/SPic.hs 435;" f
|
||||
tractorPullPos src/Dodge/TractorBeam/Update.hs 33;" f
|
||||
@@ -6330,9 +6329,9 @@ upperRounded src/Shape.hs 185;" f
|
||||
useBulletPayload src/Dodge/Bullet.hs 113;" f
|
||||
useC src/Dodge/Cuse.hs 8;" f
|
||||
useC' src/Dodge/Cuse.hs 13;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 1126;" f
|
||||
useGasParams src/Dodge/HeldUse.hs 1121;" f
|
||||
useHotkey src/Dodge/Creature/YourControl.hs 70;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 1423;" f
|
||||
useInventoryPath src/Dodge/HeldUse.hs 1446;" f
|
||||
useItem src/Dodge/Creature/Impulse/UseItem.hs 18;" f
|
||||
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 24;" f
|
||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||
@@ -6340,14 +6339,14 @@ useLoadedAmmo src/Dodge/HeldUse.hs 761;" f
|
||||
useMagShield src/Dodge/Euse.hs 27;" f
|
||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||
usePayload src/Dodge/Payload.hs 18;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 1383;" f
|
||||
useRewindGun src/Dodge/HeldUse.hs 1406;" f
|
||||
useRewindGun src/Dodge/Luse.hs 40;" f
|
||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
useStopWatch src/Dodge/HeldUse.hs 1364;" f
|
||||
useStopWatch src/Dodge/HeldUse.hs 1387;" f
|
||||
useStopWatch src/Dodge/Luse.hs 21;" f
|
||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
||||
useTimeScrollGun src/Dodge/HeldUse.hs 1372;" f
|
||||
useTimeScrollGun src/Dodge/HeldUse.hs 1395;" f
|
||||
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
||||
@@ -6383,7 +6382,7 @@ vocalizationTest src/Dodge/Creature/Vocalization.hs 42;" f
|
||||
volleyGun src/Dodge/Item/Held/Cane.hs 15;" f
|
||||
volleyGunShape src/Dodge/Item/Draw/SPic.hs 345;" f
|
||||
waistSP src/Dodge/Creature/HandPos.hs 173;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 824;" f
|
||||
walkNozzle src/Dodge/HeldUse.hs 827;" f
|
||||
walkableNodeNear src/Dodge/Path.hs 48;" f
|
||||
wallBlips src/Dodge/RadarSweep.hs 98;" f
|
||||
wallBuffer src/Dodge/WallCreatureCollisions.hs 52;" f
|
||||
@@ -6391,7 +6390,7 @@ wallIsZeroLength src/Dodge/LevelGen/StaticWalls.hs 179;" f
|
||||
wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
|
||||
wallsFromRooms src/Dodge/Layout.hs 146;" f
|
||||
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
||||
warmupSound src/Dodge/HeldUse.hs 1417;" f
|
||||
warmupSound src/Dodge/HeldUse.hs 1440;" f
|
||||
warningRooms src/Dodge/Room/Warning.hs 28;" f
|
||||
wasdAim src/Dodge/Creature/YourControl.hs 126;" f
|
||||
wasdDir src/Dodge/WASD.hs 17;" f
|
||||
|
||||
Reference in New Issue
Block a user