Gut sounds when gibbing
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@@ -81,11 +81,10 @@ checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix c
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checkDeath' :: Creature -> World -> World
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checkDeath' cr w = case cr ^. crHP of
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HP x | x > 0 -> w & tocr . crDamage .~ []
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HP x
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| x > -200 && _crDeathTimer cr < 5 ->
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HP x | x > -200 && _crDeathTimer cr > 0 ->
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w
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& tocr . crDamage .~ []
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& tocr . crDeathTimer +~ 1
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& tocr . crDeathTimer -~ 1
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HP _ ->
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w
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& dropAll cr -- the order of these is possibly important
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@@ -120,8 +119,7 @@ corpseOrGib cr = case cr ^? crDamage . to maxDamageType . _Just . _1 of
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return $
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w
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& soundStart (CrMouth cid) (cr ^. crPos . _xy) sid Nothing
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& randGen
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.~ g
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& randGen .~ g
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cid = cr ^. crID
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sethp x = cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ x
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thecorpse = makeCorpse cr
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@@ -56,7 +56,14 @@ defaultDeathSounds = \case
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CookDeath -> mempty
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PoisonDeath -> mempty
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PlainDeath -> mempty
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GibsDeath -> mempty
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GibsDeath ->
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[gut1S
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,gut2S
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,gut3S
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,gut4S
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,gut5S
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,gut6S
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]
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vocalizationTest :: Creature -> Maybe SoundID
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vocalizationTest cr = case cr ^? crVocalization . vcCoolDown of
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@@ -53,7 +53,8 @@ defaultCreature =
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-- , _crHammerPosition = HammerUp
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, _crName = "DEFAULTCRNAME"
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-- , _crStatistics = CreatureStatistics 50 50 50
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, _crDeathTimer = 0
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, _crDeathTimer = 5 -- how long a creature remains standing
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-- after a killing blow has been dealt
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}
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--defaultCreatureSkin :: CreatureType
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@@ -2800,15 +2800,16 @@ chaseCritInternal src/Dodge/Humanoid.hs 8;" f
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chaseCritMv src/Dodge/Creature/ReaderUpdate.hs 121;" f
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chaseCritPerceptionUpdate src/Dodge/Creature/Perception.hs 32;" f
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chaseCritVocalization src/Dodge/Creature/ChaseCrit.hs 36;" f
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chasmRotate src/Dodge/Creature/Update.hs 161;" f
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chasmRotate src/Dodge/Creature/Update.hs 177;" f
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chasmSimpleMaze src/Dodge/Room/Tutorial.hs 294;" f
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chasmSpitTerminal src/Dodge/Room/Tutorial.hs 265;" f
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chasmTest src/Dodge/Creature/Update.hs 142;" f
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chasmTestCorpse src/Dodge/Creature/Update.hs 158;" f
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chasmTestLiving src/Dodge/Creature/Update.hs 139;" f
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chasmWallToSurface src/Dodge/Base/Collide.hs 118;" f
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checkCombineSelectionExists src/Dodge/DisplayInventory.hs 100;" f
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checkConnection src/Dodge/Inventory/Swap.hs 66;" f
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checkDeath src/Dodge/Creature/Update.hs 77;" f
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checkDeath' src/Dodge/Creature/Update.hs 80;" f
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checkDeath src/Dodge/Creature/Update.hs 78;" f
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checkDeath' src/Dodge/Creature/Update.hs 81;" f
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checkEndGame src/Dodge/Update.hs 807;" f
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checkErrorGL src/Shader/Compile.hs 86;" f
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checkFBO src/Framebuffer/Check.hs 6;" f
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@@ -2927,7 +2928,7 @@ copierItemUpdate src/Dodge/Creature/State.hs 131;" f
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copyItemToFloor src/Dodge/FloorItem.hs 14;" f
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corDoor src/Dodge/Room/Room.hs 398;" f
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cornerList src/Preload/Render.hs 236;" f
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corpseOrGib src/Dodge/Creature/Update.hs 102;" f
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corpseOrGib src/Dodge/Creature/Update.hs 99;" f
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corridor src/Dodge/Room/Corridor.hs 17;" f
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corridorBoss src/Dodge/LockAndKey.hs 133;" f
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corridorN src/Dodge/Room/Corridor.hs 57;" f
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@@ -2972,7 +2973,7 @@ crShape src/Dodge/Creature/Shape.hs 8;" f
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crSpring src/Dodge/Update.hs 914;" f
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crStratConMatches src/Dodge/Creature/Test.hs 80;" f
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crStrength src/Dodge/Creature/Statistics.hs 29;" f
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crUpdate src/Dodge/Creature/Update.hs 70;" f
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crUpdate src/Dodge/Creature/Update.hs 71;" f
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crUpdateInvidLocations src/Dodge/Inventory/Location.hs 66;" f
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crUpdateItemLocations src/Dodge/Inventory/Location.hs 48;" f
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crVocalizationSound src/Dodge/Creature/Vocalization.hs 15;" f
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@@ -3403,7 +3404,7 @@ drawZone src/Dodge/Debug/Picture.hs 152;" f
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drawZoneCirc src/Dodge/Debug/Picture.hs 293;" f
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drawZoneCol src/Dodge/Debug/Picture.hs 149;" f
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drawZoneNearPointCursor src/Dodge/Debug/Picture.hs 286;" f
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dropAll src/Dodge/Creature/Update.hs 139;" f
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dropAll src/Dodge/Creature/Update.hs 136;" f
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dropInventoryPath src/Dodge/HeldUse.hs 1346;" f
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dropItem src/Dodge/Creature/Action.hs 155;" f
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dropper src/Dodge/Item/Scope.hs 82;" f
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@@ -4424,7 +4425,7 @@ pointerToItemID src/Dodge/Item/Location.hs 42;" f
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pointerYourRootItem src/Dodge/Item/Location.hs 33;" f
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pointerYourSelectedItem src/Dodge/Item/Location.hs 26;" f
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pointsToPoly src/Geometry/ConvexPoly.hs 35;" f
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poisonSPic src/Dodge/Creature/Update.hs 135;" f
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poisonSPic src/Dodge/Creature/Update.hs 132;" f
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poisonSprayer src/Dodge/Item/Held/SprayGuns.hs 17;" f
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poke34 src/Shader/Poke.hs 509;" f
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pokeArrayOff src/Shader/Poke.hs 521;" f
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@@ -4792,7 +4793,7 @@ scaleSH src/Shape.hs 266;" f
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scalp src/Dodge/Creature/Picture.hs 93;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 102;" f
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scodeToChar src/Dodge/ScodeToChar.hs 6;" f
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scorchSPic src/Dodge/Creature/Update.hs 132;" f
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scorchSPic src/Dodge/Creature/Update.hs 129;" f
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screenBox src/Dodge/Base/Window.hs 54;" f
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screenPolygon src/Dodge/Base/Window.hs 18;" f
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screenPolygonBord src/Dodge/Base/Window.hs 28;" f
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@@ -5371,7 +5372,6 @@ updateClouds src/Dodge/Update.hs 705;" f
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updateCombinePositioning src/Dodge/DisplayInventory.hs 40;" f
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updateCombineSections src/Dodge/DisplayInventory.hs 47;" f
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updateCreature src/Dodge/Creature/Update.hs 37;" f
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updateCreature' src/Dodge/Creature/Update.hs 46;" f
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updateCreatureGroups src/Dodge/Update.hs 573;" f
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updateCreatureSoundPositions src/Dodge/Update.hs 552;" f
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updateCreatureStride src/Dodge/Update.hs 347;" f
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@@ -5420,6 +5420,7 @@ updateLaser src/Dodge/Laser/Update.hs 11;" f
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updateLasers src/Dodge/Update.hs 470;" f
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updateLeftParentSF src/Dodge/Item/Grammar.hs 170;" f
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updateLinearShockwave src/Dodge/LinearShockwave/Update.hs 8;" f
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updateLivingCreature src/Dodge/Creature/Update.hs 47;" f
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updateLongPressInGame src/Dodge/Update/Input/InGame.hs 447;" f
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updateMachine src/Dodge/Machine/Update.hs 25;" f
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updateMagnets src/Dodge/Update.hs 361;" f
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@@ -5434,7 +5435,7 @@ updateObjMapMaybe src/Dodge/Update.hs 578;" f
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updatePastWorlds src/Dodge/Update.hs 459;" f
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updatePreload src/Preload/Update.hs 21;" f
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updateProjectile src/Dodge/Projectile/Update.hs 26;" f
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updatePulse src/Dodge/Creature/Update.hs 168;" f
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updatePulse src/Dodge/Creature/Update.hs 184;" f
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updatePulseBall src/Dodge/Update.hs 484;" f
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updatePulseLaser src/Dodge/Update.hs 648;" f
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updatePulseLasers src/Dodge/Update.hs 479;" f
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