Make weapon fail sound distinct
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@@ -16,6 +16,7 @@ data SoundOrigin
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| CrSound Int
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| CrMouth Int
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| CrWeaponSound Int Int
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| CrWeaponFailSound Int
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| MachineSound Int
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| MachineAltSound Int
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| TerminalSound
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@@ -67,8 +67,8 @@ applyCME itm cr cme
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where
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spush = fromMaybe 0 $ itm ^? itUse . heldParams . sidePush
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failsound w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> soundStart (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w
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_ -> soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) click1S Nothing w
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Just 0 -> soundStart (CrWeaponFailSound (_crID cr)) (_crPos cr) click1S Nothing w
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_ -> soundContinue (CrWeaponFailSound (_crID cr)) (_crPos cr) click1S Nothing w
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applyInvLock :: Item -> Creature -> World -> World
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applyInvLock itm cr = case itm ^? itUse . heldParams . weaponInvLock of
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@@ -60,7 +60,6 @@ itemBaseName itm = case _itType itm of
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showAttachItem :: AttachType -> Item -> String
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showAttachItem t itm = case t of
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ZOOMSCOPE -> "ZOOMSCOPE"
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-- TARGETATTACH x -> show x
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BULLETSYNTHESIZER -> "BSYNTH"
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REMOTESCREEN -> "REMOTE SCREEN " ++ show (itm ^? itUse . uaParams . apLinkedProjectile . _Just)
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HOMINGMODULE -> "HOMING MOD"
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@@ -94,8 +93,6 @@ showAutoRechargeProgress lc = case lc of
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itemNumberDisplay :: Creature -> ComposedItem -> [String]
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itemNumberDisplay cr ci = case (ci ^. cItemFunction,iu) of
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-- UseTargeting {_tgPos = mp} -> [maybe "" shortShow mp]
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-- this could be cleaner here...
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(WeaponTargetingSF,_) -> [maybe "" (const "!TARG!") (itm ^? itTargeting . itTgPos . _Just)]
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(_,UseHeld{}) -> []
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(_,UseHotkey{}) -> [showAutoRechargeProgress (_leftConsumption iu)]
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@@ -103,7 +103,7 @@ llleft itm pci = _tryLeftLink (uncurry useBreakL $ itemToBreakLists (CItem itm W
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llright :: Item -> PartiallyComposedItem -> Maybe LinkUpdate
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llright itm pci = case pci ^. _1 . itType of
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CRAFT TRANSFORMER -> Just (toLasgunUpdate itm)
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_ -> _tryRightLink (uncurry useBreakL $ itemToBreakLists (CItem itm WeaponPlatformSF)) pci
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_ -> _tryRightLink (uncurry useBreakL $ itemToBreakLists (CItem itm WeaponTargetingSF)) pci
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toLasgunUpdate :: Item -> LinkUpdate
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toLasgunUpdate itm = LUpdate (ILink FunctionChangeLink orientAttachment)
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