Make chasms remove RoomPos within their boundaries
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+4
-4
@@ -168,21 +168,21 @@ gameRoomFromRoom rm =
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[ p +.+ 10 *.* unitVectorAtAngle a
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, p -.- 10 *.* unitVectorAtAngle a
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]
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filterUnusedLinks rp = case _rpLinkStatus rp of
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filterUnusedLinks rp = case _rpType rp of
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UnusedLink{} -> Just $ _rpPos rp
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_ -> Nothing
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filterUsedLinks rp = case _rpLinkStatus rp of
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filterUsedLinks rp = case _rpType rp of
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UsedOutLink{} -> doubleShift (_rpPos rp) (_rpDir rp)
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UsedInLink{} -> doubleShift (_rpPos rp) (_rpDir rp)
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_ -> []
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undir rp = case _rpLinkStatus rp of
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undir rp = case _rpType rp of
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UsedOutLink{} -> ma
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UsedInLink{} -> ma
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_ -> Nothing
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where
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ma = Just $ 0.5 * pi + _rpDir rp + snd (_rmShift rm)
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closePoints x y = roundPoint2 x == roundPoint2 y
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getDir (rp : xs) = case _rpLinkStatus rp of
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getDir (rp : xs) = case _rpType rp of
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UsedInLink{} -> _rpDir rp + snd (_rmShift rm)
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_ -> getDir xs
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getDir _ = 0 -- fallback
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