Remove functions from left use item use field

This commit is contained in:
2022-07-20 17:22:07 +01:00
parent 12246462fe
commit e9f0130013
9 changed files with 61 additions and 75 deletions
-3
View File
@@ -106,7 +106,6 @@ lasCircle = lasGun
& itUse . useAim . aimWeight .~ 6
& itUse . useAim . aimRange .~ 1
& itUse . useAim . aimStance .~ TwoHandTwist
where
lasWide :: Int -> Item
lasWide n = lasGun
@@ -114,7 +113,6 @@ lasWide n = lasGun
& itParams . lasColor .~ yellow
& itParams . lasDamage .~ 2
& itUse . useMods .~ LasWideMod n
where
--lasWidePulse :: Item
--lasWidePulse = lasGun
-- & itType . iyBase .~ LASGUNWIDEPULSE
@@ -201,7 +199,6 @@ dualBeam = lasGun
& itUse . useAim . aimRange .~ 1
& itUse . useAim . aimStance .~ TwoHandFlat
& itType . iyModules . at ModDualBeam ?~ EMPTYMODULE
where
--lasSwing :: Item
--lasSwing = lasGun
-- & itType . iyBase .~ LASGUNSWING
-1
View File
@@ -136,7 +136,6 @@ miniGunUse i = defaultrUse
& rUse .~ HeldUseAmmoParams
& useDelay .~ NoDelay
& useMods .~ MiniGunMod i
where
miniGunX :: Int -> Item
miniGunX i = defaultAutoGun
+4 -37
View File
@@ -2,13 +2,9 @@ module Dodge.Item.Weapon.Utility where
import Dodge.Data
import Dodge.Base.Coordinate
import Dodge.Default
--import Dodge.Picture.Layer
import Dodge.Creature.Action
import Dodge.Item.Weapon.TriggerType
import Dodge.Item.Weapon.ExtraEffect
import Dodge.Wall.ForceField
import Dodge.Wall.Move
--import Sound.Data
import Geometry
import Picture
import qualified IntMapHelp as IM
@@ -16,10 +12,7 @@ import Shape
import ShapePicture
import Data.Maybe
--import qualified Data.Map.Strict as M
import Control.Lens
--import Control.Monad
rewindGun :: Item
rewindGun = defaultLeftItem
{ _itInvColor = cyan
@@ -29,7 +22,7 @@ rewindGun = defaultLeftItem
}
, _itEffect = ItRewindEffect rewindEffect []
, _itUse = defaultlUse
& lUse .~ useRewindGun
& lUse .~ LRewind --useRewindGun
& eqEq . eqSite .~ GoesOnChest
}
& itType . iyBase .~ LEFT REWINDER
@@ -46,24 +39,10 @@ rewindEffect itm cr w
w' = w & rewindWorlds .~ []
& timeFlow .~ NormalTimeFlow
useRewindGun :: Item -> Creature -> World -> World
useRewindGun _ _ w = case _rewindWorlds w of
[w'] -> rewindusing w' [w']
(w':ws) -> rewindusing w' ws
_ -> w
where
rewindusing w' ws = w
& maybeWorld .~ Just' ( w'
-- & creatures . ix (_crID cr) .~ cr
& upbuts
& rewindWorlds .~ ws
)
upbuts = (keys .~ _keys w) . (mouseButtons .~ _mouseButtons w)
-- needs to shift this item to the current inventory slot
shrinkGun :: Item
shrinkGun = defaultLeftItem
{_itUse = defaultlUse {_lUse = hammerCheckL useShrinkGun}
{_itUse = defaultlUse & lUse .~ LShrink -- hammerCheckL useShrinkGun
-- , _itFloorPict = shrinkGunPic
, _itAttachment = AttachBool True
}
@@ -72,24 +51,12 @@ shrinkGun = defaultLeftItem
shrinkGunPic :: Item -> SPic
shrinkGunPic _ = noPic $ colorSH violet $ upperPrismPoly 5 $ square 5
-- be careful changing this around; potential problems include updating the
-- creature but using the old crInvSel value
-- 22.05.23 this has been changed from using invids to items
useShrinkGun :: Item -> Creature -> World -> World
useShrinkGun it cr w = if _atBool $ _itAttachment it
then tryResize 0.5 $ stripNoItems cr . f False UndroppableIdentified . dropExcept cr invid
else tryResize 1 $ f True Uncursed . setMinInvSize defaultInvSize cr
where
invid = _ipInvID $ _itPos it
tryResize x g = maybe w g $ sizeSelf x cr w
f isInUse cstatus = creatures . ix (_crID cr) . crInv . ix invid %~
( (itAttachment . atBool .~ isInUse) . (itCurseStatus .~ cstatus) )
blinkGun :: Item
blinkGun = defaultLeftItem
{ _itInvColor = cyan
, _itUse = defaultlUse
& lUse .~ hammerCheckL (shootL $ const blinkAction)
& lUse .~ LBlink --hammerCheckL (shootL $ const blinkAction)
& eqEq . eqSite .~ GoesOnWrist
-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
}
@@ -98,7 +65,7 @@ blinkGun = defaultLeftItem
unsafeBlinkGun :: Item
unsafeBlinkGun = blinkGun
& itType . iyBase .~ LEFT BLINKERUNSAFE
& itUse . lUse .~ hammerCheckL (shootL $ const unsafeBlinkAction)
& itUse . lUse .~ LUnsafeBlink --hammerCheckL (shootL $ const unsafeBlinkAction)
& itUse . eqEq . eqViewDist ?~ 400
--effectGun :: String -> (Creature -> World -> World) -> Item