Fully remove forcefieldgun
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@@ -148,7 +148,6 @@ data MuzzleEffect
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, _nzWalkSpeed :: Float
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}
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| MuzzleShatter
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| MuzzleForceField
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| MuzzleDetector
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -175,7 +175,6 @@ leftItemSPic lt _ = case lt of
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heldItemSPic :: HeldItemType -> Item -> SPic
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heldItemSPic ht it = case ht of
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FLATSHIELD -> flatShieldEquipSPic
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FORCEFIELDGUN -> defSPic
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TORCH -> noPic torchShape
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BANGSTICK i -> noPic $ baseStickShapeX it i -- <> addBullets it
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PISTOL -> noPic baseStickShape
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@@ -87,7 +87,7 @@ heldInfo hit = case hit of
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POISONSPRAYER -> "A weapon that releases noxious gases."
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DRONELAUNCHER -> "A device for launching drones."
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SHATTERGUN -> "A seismic device that shatters hard items in its line of fire."
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FORCEFIELDGUN -> "A device that produces a durable forcefield."
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-- FORCEFIELDGUN -> "A device that produces a durable forcefield."
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HELDDETECTOR d -> "A device that detects " ++ detectorInfo d ++ " in an expanding radius."
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TORCH -> "A stick with a light on the end."
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FLATSHIELD -> "A panel of metal that blocks unwanted objects from the front of the user."
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@@ -24,12 +24,12 @@ lockRoomMultiItems =
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lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
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lockRoomKeyItems =
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[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASGUN, HELD SPARKGUN, HELD FLATSHIELD, HELD FORCEFIELDGUN])
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[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASGUN, HELD SPARKGUN, HELD FLATSHIELD])
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, (sensorRoomRunPast LASERING, return $ HELD LASGUN)
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, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
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, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
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, (const glassLessonRunPast, takeOne [HELD LASGUN])
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, (const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD, HELD FORCEFIELDGUN])
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, (const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD])
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, (keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))
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]
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