Refactor projectiles, fix shell drawing
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@@ -13,7 +13,7 @@ import qualified IntMapHelp as IM
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import LensHelp
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-- assumes the mscreen is in your inventory
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createShell :: ProjectileHoming
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createShell :: RocketHoming
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-> Maybe (NewInt ItmInt)
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-> Maybe (NewInt ItmInt)
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-> Bool
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