Cleanup, think about removing creature "hammer"
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@@ -47,7 +47,7 @@ followImpulse cr w imp = case imp of
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TurnToward p a -> crup $ creatureTurnToward p a cr
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TurnTo p -> crup $ creatureTurnTo p cr
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ChangePosture post -> crup $ cr & crStance . posture .~ post
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UseItem -> (useItemRightClick cr, cr)
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UseItem -> (useRootItem $ _crID cr, cr)
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SwitchToItem i -> crup $ cr & crManipulation . manObject .~ InInventory (SelectedItem i i)
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Melee cid' ->
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( hitCr cid'
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@@ -1,5 +1,5 @@
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module Dodge.Creature.Impulse.UseItem (
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useItemRightClick,
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useRootItem,
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useItemLeftClick,
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itemEffect,
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useItemHotkey,
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@@ -22,41 +22,35 @@ import Dodge.Item.Location
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import Dodge.Luse
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import qualified IntMapHelp as IM
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useItemRightClick :: Creature -> World -> World
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useItemRightClick cr' w = fromMaybe (f w) $ do
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cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
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itRef <- cr ^? crManipulation . manObject . inInventory . imRootItem
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it <- invTrees (_crInv cr) ^? ix itRef
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return $
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itemEffect cr it w
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& worldEventFlags . at InventoryChange ?~ ()
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& f
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where
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f = cWorld . lWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
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useRootItem :: Int -> World -> World
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useRootItem crid w = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix crid
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itRef <- cr ^? crManipulation . manObject . inInventory . imRootItem
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it <- invTrees (_crInv cr) ^? ix itRef
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return $
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itemEffect cr it w
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& worldEventFlags . at InventoryChange ?~ ()
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itemEffect :: Creature -> LabelDoubleTree ComposeLinkType Item -> World -> World
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itemEffect cr it w = case it ^. ldtValue . itUse of
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-- HeldUse{_heldUse = eff, _heldMods = usemods} ->
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-- foldl' (&) (useHeld eff) (useMod usemods) it cr w
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-- & pointerToItem itm . itUse . heldHammer .~ HammerDown
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HeldUse{ _heldMods = usemods} ->
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heldEffect usemods it cr w
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& pointerToItem itm . itUse . heldHammer .~ HammerDown
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LeftUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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-- ConsumeUse will cause problems if the item is not selected
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(ConsumeUse eff) -> useC eff (_ldtValue it) cr $ rmInvItem (_crID cr) itRef w
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(ConsumeUse eff) -> useC eff (_ldtValue it) cr w
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CraftUse{} -> w
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AttachUse{} -> w
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AmmoMagUse{} -> w
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where
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itm = it ^. ldtValue
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itRef = cr ^?! crManipulation . manObject . inInventory . imRootItem -- unsafe!! TODO change
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hammerTest f = case _crHammerPosition cr of
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HammerUp -> f w & setuhamdown
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_ -> w & setuhamdown
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setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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doequipmentchange = hammerTest $ toggleEquipmentAt itRef cr
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HammerUp -> f w -- & setuhamdown
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_ -> w -- & setuhamdown
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-- setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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doequipmentchange = fromMaybe w $ do
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invid <- itm ^? itLocation . ipInvID
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return $ hammerTest $ toggleEquipmentAt invid cr
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toggleEquipmentAt :: Int -> Creature -> World -> World
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toggleEquipmentAt invid cr w = case getEquipmentAllocation w of
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@@ -111,17 +105,25 @@ useItemLeftClick cr w = fromMaybe w $ do
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case ituse of
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--HeldUse{} -> return $ hammerTest (cWorld . lWorld . creatures . ix (_crID cr) %~ crReloadToggle)
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HeldUse{} -> return w
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ConsumeUse{} -> return $ useItemRightClick cr w
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EquipUse{} -> return $ useItemRightClick cr w
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LeftUse{} -> return $ useItemRightClick cr w
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ConsumeUse{} -> return $ useItemLeftClick' cr w
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EquipUse{} -> return $ useItemLeftClick' cr w
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LeftUse{} -> return $ useItemLeftClick' cr w
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AmmoMagUse{} -> return w
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--AmmoMagUse{} -> return $ hammerTest (cWorld . lWorld . creatures . ix (_crID cr) %~ crReloadToggle)
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_ -> Nothing
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where
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--hammerTest f = case _crHammerPosition cr of
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-- HammerUp -> f w & setuhamdown
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-- _ -> w & setuhamdown
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--setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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useItemLeftClick' :: Creature -> World -> World
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--useItemLeftClick' cr' w = fromMaybe (f w) $ do
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useItemLeftClick' cr' w = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
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itRef <- cr ^? crManipulation . manObject . inInventory . imSelectedItem
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it <- invTrees (_crInv cr) ^? ix itRef
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return $
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itemEffect cr it w
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& worldEventFlags . at InventoryChange ?~ ()
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-- & f
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-- where
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-- f = cWorld . lWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
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useItemHotkey :: Int -> Int -> World -> World
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useItemHotkey crid invid w = fromMaybe w $ do
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@@ -205,11 +205,12 @@ mouseActionsCr pkeys cr
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pressedMBEffectsTopInventory :: M.Map SDL.MouseButton Int -> World -> World
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pressedMBEffectsTopInventory pkeys w
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| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = useItemRightClick (you w) w
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| isDown SDL.ButtonLeft && inTopInv = useItemLeftClick (you w) w
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| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = youhammerdown $ useRootItem 0 w
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| isDown SDL.ButtonLeft && inTopInv = youhammerdown $ useItemLeftClick (you w) w
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| isDown SDL.ButtonMiddle = w & wCam . camRot -~ rotation
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| otherwise = w
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where
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youhammerdown = set (cWorld . lWorld . creatures . ix 0 . crHammerPosition) HammerDown
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inTopInv = case w ^. hud . hudElement of
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DisplayInventory{_subInventory = NoSubInventory} -> True
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_ -> False
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+8
-1
@@ -1,9 +1,16 @@
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module Dodge.Cuse where
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import Dodge.Inventory
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import Control.Lens
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import Dodge.Data.World
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import Data.Maybe
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useC :: Cuse -> Item -> Creature -> World -> World
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useC cu = case cu of
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useC cu itm cr = fromMaybe id $ do
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i <- itm ^? itLocation . ipInvID
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return $ rmInvItem (_crID cr) i . useC' cu itm cr
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useC' :: Cuse -> Item -> Creature -> World -> World
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useC' cu = case cu of
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CDoNothing -> const $ const id
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CHeal x -> const $ \cr -> cWorld . lWorld . creatures . ix (_crID cr) . crHP +~ x
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