Working use of links as placement spots

This commit is contained in:
2021-11-04 16:39:16 +00:00
parent 6933c4d3b3
commit f0c56cbcac
3 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -239,8 +239,8 @@ defaultDrawButton col bt =
)
where
buttonGeometry
| _btState bt == BtOff = rectWH width 5
| otherwise = rectNSEW (-3) (-5) width (-width)
| _btState bt == BtOff = rectNSEW 10 (-1) width (-width)
| otherwise = rectNSEW 2 (-1) width (-width)
width = 8
defaultButton :: Button
defaultButton = Button
+6 -6
View File
@@ -7,6 +7,7 @@ import Dodge.LevelGen.Data
import Dodge.LevelGen.StaticWalls
import Dodge.LevelGen.Pathing
import Dodge.Placements.Spot
import Dodge.RandomHelp
import Dodge.Base
import Dodge.Zone
import Dodge.GameRoom
@@ -52,21 +53,20 @@ generateLevelFromRoomList gr w
where
path = pairsToGraph dist pairPath
pairPath = concatMap _rmPath rs
plmnts = concatMap (\r -> map (_rmShift r ,) (assignPlacementSpots r)) rs
plmnts = concat . snd $ mapAccumR assignPlacementSpots (_randGen w) rs
rs = zipWith addTile zs . evalState gr $ _randGen w
zs = map fromIntegral $ randomRs (0,63::Int) $ _randGen w
-- the idea is to allow use of link coordinates for placements
-- though the implementation is clunky
assignPlacementSpots :: Room -> [Placement]
assignPlacementSpots rm = plmnts ++ plmnts'
assignPlacementSpots :: StdGen -> Room -> (StdGen, [((Point2,Float),Placement)])
assignPlacementSpots g rm = (g', map (_rmShift rm,) $ plmnts ++ plmnts')
where
(lnkplmnts, plmnts) = partition islnk (_rmPS rm)
islnk Placement{_placementSpot=PSLnk{}} = True
islnk _ = False
(_,plmnts') = mapAccumR f (map (invShiftLinkBy lnkTo) $ _rmLinks rm) lnkplmnts
(la,lb) = _rmShift rm
lnkTo = (la,lb)
(shuffledLnks,g') = runState (shuffle $ _rmLinks rm) g
(_,plmnts') = mapAccumR f (map (invShiftLinkBy $ _rmShift rm) shuffledLnks) lnkplmnts
f lnks plmnt =
let (x:xs,ys) = partition (_psLinkTest $ _placementSpot plmnt) lnks
thepair = _psLinkShift (_placementSpot plmnt) x
+2 -2
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@@ -23,8 +23,8 @@ putLitButtonID col p a subpl = mountLightAID ls p'' (addZ 40 p')
ls = defaultLS { _lsRad = 75 , _lsIntensity = V3 0.5 0 0 }
putLitButtonID' :: Color -> ((Point2,Float) -> Bool) -> (Int -> Maybe Placement) -> Placement
putLitButtonID' col f subpl = updatePSToLevel 3 (const thePS) $ mountLightAID ls 0 (V3 0 40 40)
$ \lsid -> jps0 (PutButton (makeButton col (changeLight lsid)) {_btPos = 0, _btRot = 0})
putLitButtonID' col f subpl = updatePSToLevel 3 (const thePS) $ mountLightAID ls 0 (V3 0 (-40) 40)
$ \lsid -> jps0 (PutButton (makeButton col (changeLight lsid)) {_btPos = V2 0 (-1), _btRot = pi})
subpl
where
changeLight lsid = lightSources . ix lsid . lsIntensity .~ V3 0 0.5 0