Implement pulse rifle with explodable pulse balls
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@@ -27,8 +27,8 @@ damageSensor dt wdth mtrid ps = pContID ps (PutLS $ lsPosCol (V3 0 0 30) 0.1) $
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(reverse $ square wdth)
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( defaultMachine
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& mcColor .~ yellow
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& mcMounts . at ObTrigger .~ mtrid
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& mcMounts . at ObLightSource ?~ lsid
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& mcMounts . at OTTrigger .~ mtrid
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& mcMounts . at OTLightSource ?~ lsid
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& mcType
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.~ McSensor
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( DamageSensor
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