Implement pulse rifle with explodable pulse balls
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@@ -33,7 +33,7 @@ drawRadarSweep pt
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rsObjectColor :: ObjectType -> Color
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rsObjectColor ob = case ob of
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ObWall -> red
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ObCreature -> green
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ObItem -> blue
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OTWall -> red
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OTCreature -> green
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OTItem -> blue
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_ -> yellow
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