Refactor muzzle location when item used, remove saveSlot/seed

This commit is contained in:
2025-10-12 14:54:03 +01:00
parent bbda28cbc1
commit f312cc41ff
5 changed files with 198 additions and 254 deletions
+2 -2
View File
@@ -27,8 +27,8 @@ startSeedGame _ i u =
startSeedGameConc :: Int -> PreloadData -> IO (Universe -> Maybe Universe)
startSeedGameConc seed pdata = do
w <- generateWorldFromSeed (pdata ^?! renderData) seed
createDirectoryIfMissing True "saveSlot"
writeFile "saveSlot/seed" $ show seed
createDirectoryIfMissing True "generated/saveSlot"
writeFile "generated/saveSlot/seed" $ show seed
return $
Just
. saveWorldInSlot (LevelStartSlot 0)