Refactor muzzle location when item used, remove saveSlot/seed
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@@ -27,8 +27,8 @@ startSeedGame _ i u =
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startSeedGameConc :: Int -> PreloadData -> IO (Universe -> Maybe Universe)
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startSeedGameConc seed pdata = do
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w <- generateWorldFromSeed (pdata ^?! renderData) seed
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createDirectoryIfMissing True "saveSlot"
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writeFile "saveSlot/seed" $ show seed
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createDirectoryIfMissing True "generated/saveSlot"
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writeFile "generated/saveSlot/seed" $ show seed
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return $
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Just
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. saveWorldInSlot (LevelStartSlot 0)
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