Working implementation of light change when door opens
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@@ -1,9 +1,9 @@
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--{-# LANGUAGE BangPatterns #-}
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module Dodge.LevelGen.TriggerDoor
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( putDoor
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, putDoubleDoor
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, putSingleDoor
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, addButtonDoor
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, insertDoubleDoor
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) where
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import Dodge.Data
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import Dodge.Base
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@@ -25,13 +25,14 @@ import Control.Lens
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import Data.Graph.Inductive hiding ((&))
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-- probably don't have to rebuild the entire graph, oh well
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addButtonDoor :: Color -> Point2 -> Float -> Point2 -> Point2 -> Float -> World -> World
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addButtonDoor :: Color -> Point2 -> Float -> Point2 -> Point2 -> Float -> World -> (Int, World)
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addButtonDoor c btp btr a b speed w
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= over buttons (IM.insert bid bt)
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= (,) 0
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. over buttons (IM.insert bid bt)
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$ set pathPoints (foldr insertPoint IM.empty (labNodes newGraph))
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$ set pathGraph newGraph
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$ set pathGraphP newGraphPairs
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$ putDoubleDoor False c cond a b speed w
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$ (snd $ putSingleDoor False c cond a b speed w)
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where
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bid = IM.newKey $ _buttons w
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cond w' = BtNoLabel == _btState (_buttons w' IM.! bid)
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@@ -50,9 +51,8 @@ putDoor
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-> [(Point2,Point2)] -- ^ Door positions, closed to open.
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-- Bumped out up and down by 9, not widened
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-> World
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-> World
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putDoor col cond pss w = addWalls w
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& doors %~ addDoor
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-> (Int,World)
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putDoor col cond pss w = (drid, addWalls w & doors %~ addDoor)
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where
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drid = IM.newKey $ _doors w
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addDoor = IM.insert drid $ Door'
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@@ -99,13 +99,6 @@ doorMechanismStepwise nsteps drid wlids pss dr w
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-- it is not at all clear that the zoning selects the correct walls
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putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World -> World
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putDoubleDoor isPathable col cond a b speed
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= putSingleDoor isPathable col cond a c speed
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. putSingleDoor isPathable col cond b c speed
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where
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c = 0.5 *.* (a +.+ b)
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-- TODO think about wall zoning, simplify!
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doorMechanism :: Int -> Float -> [(Int,(Point2,Point2),(Point2,Point2))] -> Door' -> World -> World
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doorMechanism drid speed wlidOpCps dr w
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@@ -129,9 +122,16 @@ doorMechanism drid speed wlidOpCps dr w
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& walls . ix wlid %~ moveDoorToward speed p
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& (\w'' -> foldr (changeZonedWall (moveDoorToward speed p) wlid) w'' (zoneps zp))
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putSingleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World -> World
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putSingleDoor isPathable col cond a b speed w = addWalls w
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& doors %~ addDoor
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insertDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World
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-> World
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insertDoubleDoor isPathable col cond a b speed
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= snd . putSingleDoor isPathable col cond a (0.5 *.* (a +.+ b)) speed
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. snd . putSingleDoor isPathable col cond b (0.5 *.* (a +.+ b)) speed
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putSingleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> World
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-> (Int, World)
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putSingleDoor isPathable col cond a b speed w = (drid, addWalls w
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& doors %~ addDoor)
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where
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drid = IM.newKey $ _doors w
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addDoor = IM.insert drid $ Door'
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