Continue placement refactor

This commit is contained in:
2021-09-28 15:44:32 +01:00
parent b8af2ce9d8
commit 6b937b115e
10 changed files with 46 additions and 78 deletions
+2
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@@ -1,5 +1,6 @@
module Dodge.Default.Room
where
import Geometry.Data
import Dodge.Room.Data
defaultRoom :: Room
@@ -11,4 +12,5 @@ defaultRoom = Room
, _rmBound = []
, _rmFloor = []
, _rmName = "defaultRoom"
, _rmShift = (V2 0 0 , 0)
}
+3 -20
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@@ -31,7 +31,7 @@ import System.Random
--import Data.List
--import Data.Maybe
import Data.Tree
import Data.Graph.Inductive.Graph (labNodes)
--import Data.Graph.Inductive.Graph (labNodes)
--import qualified Data.Map as M
import Data.Foldable
import qualified Control.Foldl as L
@@ -43,7 +43,7 @@ generateLevelFromRoomList gr w
. setupWorldBounds
-- . initializeStaticWalls
-- . setupForegroundEdgeVerxs
. placeSpots plmnts
. flip (foldr placeSpot') plmnts
-- . addRoomPolyDecorations rs
-- . addRoomLinkDecorations rs
$ w { _walls = wallsFromRooms rs
@@ -55,7 +55,7 @@ generateLevelFromRoomList gr w
where
path = pairsToGraph dist pairPath
pairPath = concatMap _rmPath rs
plmnts = concatMap _rmPS rs
plmnts = concat $ map (\r -> map ((,) (_rmShift r)) (_rmPS r)) rs
rs = zipWith addTile zs rs'
zs = map fromIntegral $ randomRs (0,63::Int) $ _randGen w
rs' = evalState gr $ _randGen w
@@ -79,23 +79,6 @@ setupWorldBounds w = w
polyhedrasToEdges :: [Polyhedra] -> [Point3]
polyhedrasToEdges = concatMap tflat4 . concatMap polyToEdges
-- | connects a collection (tree) of rooms together
generateFromTree :: State StdGen (Tree Room) -> World -> World
generateFromTree t w = updateWallZoning $ placeSpots plmnts
$ w {_walls = wallsFromTree tr
,_pathGraph = path
,_pathGraphP = pairGraph
,_pathPoints = foldl' (flip insertPoint) IM.empty (labNodes path)
}
where
tr = evalState t $ _randGen w
plmnts = concatMap _rmPS $ flatten tr
path = pairsToGraph dist pairGraph
pairGraph = makePath tr
insertPoint pp@(_,V2 x y) = insertInZoneWith (floorHun x) (floorHun y) (++) [pp]
--pinc = M.fromList $ pairsToIncidence pairGraph
updateWallZoning :: World -> World
updateWallZoning w = set (wallsZone . znObjects) (foldl' (flip wallInZone) IM.empty (_walls w)) w
where
+10 -15
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@@ -9,7 +9,6 @@ module Dodge.LevelGen
, makeSwitch
) where
import Dodge.Data
--import Dodge.Room.Data
import Dodge.LevelGen.Block
import Dodge.LevelGen.LineBlock
import Dodge.LevelGen.Pathing
@@ -21,26 +20,22 @@ import Dodge.LevelGen.Data
import Geometry
import Geometry.Vector3D
import Shape
--import Geometry.Data
import Picture
import qualified IntMapHelp as IM
--import System.Random
import Control.Monad.State
--import Control.Applicative
import Control.Lens
import Data.List.Extra
--import Data.Function
--import Data.Maybe
--import qualified Data.Set as S
--import qualified Data.Map as M
placeSpots :: [Placement] -> World -> World
placeSpots pss w = foldr (placeSpot . _placementSpot) w simplePlacements
where
(simplePlacements, idPlacements ) = partition isSimple pss
isSimple SimplePlacement{} = True
isSimple _ = False
placeSpot' :: ((Point2,Float) , Placement) -> World -> World
placeSpot' (shift, plmnt) = placeSpot $ shiftPSBy' shift (_placementSpot plmnt)
shiftPSBy'
:: (Point2,Float)
-> PlacementSpot
-> PlacementSpot
shiftPSBy' (pos,rot) ps = ps
& psPos %~ shiftPointBy (pos,rot)
& psRot %~ (+ rot)
placeSpot :: PlacementSpot -> World -> World
placeSpot ps w = case _psType ps of
+5 -9
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@@ -49,16 +49,12 @@ data PlacementSpot = PS
, _psRot :: Float
, _psType :: PSType
}
data Placement
= SimplePlacement {_placementSpot :: PlacementSpot }
| IDPlacement {_placementSpot :: PlacementSpot, _idPlacement :: Int -> Placement }
-- | GroupedPlacement
-- {_groupPlacementID :: Int
-- ,_groupUpdate :: World -> [Placement] -> World
-- ,_placementSpot :: PlacementSpot
-- }
data Placement = Placement
{ _placementSpot :: PlacementSpot
, _idPlacement :: Int -> Maybe Placement
}
sPS :: Point2 -> Float -> PSType -> Placement
sPS p a = SimplePlacement . PS p a
sPS p a pt = Placement (PS p a pt) (const Nothing)
makeLenses ''PSType
makeLenses ''PlacementSpot
makeLenses ''Placement
+11 -11
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@@ -2,17 +2,17 @@ module Dodge.LevelGen.SwarmPlacement
( --swarmPS
)
where
import Dodge.Data
import Dodge.LevelGen.Data
import Dodge.Creature.State.Data
--import Geometry
import Geometry.ConvexPoly
import Geometry.Data
import qualified IntMapHelp as IM
import Data.List
import qualified Data.IntSet as IS
import Control.Lens
--import Dodge.Data
--import Dodge.LevelGen.Data
--import Dodge.Creature.State.Data
----import Geometry
--import Geometry.ConvexPoly
--import Geometry.Data
--import qualified IntMapHelp as IM
--
--import Data.List
--import qualified Data.IntSet as IS
--import Control.Lens
--swarmPS :: Int -> Point2 -> Float -> Creature -> Placement
--swarmPS i p a cr = GroupedPlacement
+2 -10
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@@ -1,17 +1,8 @@
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE StrictData #-}
module Dodge.Room.Data
( Room (..)
, rmPolys
, rmLinks
, rmPath
, rmPS
, rmBound
, rmFloor
, rmName
) where
where
import Dodge.LevelGen.Data
--import Geometry
import Geometry.Data
import Data.Tile
@@ -33,5 +24,6 @@ data Room = Room
, _rmBound :: [ [Point2] ]
, _rmFloor :: [Tile]
, _rmName :: String
, _rmShift :: (Point2, Float)
}
makeLenses ''Room
+2 -2
View File
@@ -63,14 +63,14 @@ shiftRoomToLink l r
r
where
(p,a) = last $ _rmLinks r
-- NOTE placements are shifted by the room shift
shiftRoomBy :: (Point2,Float) -> Room -> Room
shiftRoomBy shift r = r
& rmPolys %~ fmap (map (shiftPointBy shift))
& rmLinks %~ fmap (shiftLinkBy shift)
& rmPath %~ map (shiftPathPointBy shift)
& rmPS %~ fmap (shiftPSBy shift)
& rmBound %~ fmap (map (shiftPointBy shift))
& rmShift %~ shiftLinkBy shift
& rmFloor %~ map
( (tilePoly %~ map (shiftPointBy shift))
. (tileZero %~ shiftPointBy shift )
+2 -2
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@@ -24,7 +24,7 @@ import Control.Lens
import Control.Monad.State
import Data.Tree
import qualified Data.Map as M
import qualified Data.IntMap as IM
--import qualified Data.IntMap as IM
twinSlowDoorRoom
:: Int -- ^ Door id
@@ -56,7 +56,7 @@ twinSlowDoorRoom drid w h x = defaultRoom
, _rmName = "twinSlowDoorRoom"
}
where
drmoving w' = True -- DoorHalfway == _drStatus (_doors w' IM.! drid)
drmoving _ = True -- DoorHalfway == _drStatus (_doors w' IM.! drid)
lampHeight = 41
ps =
[rectNSWE h 0 (-w) w
+8 -8
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@@ -30,33 +30,33 @@ Places a line of blocks between two points.
Width 9, also extends out from each point by 9.
-}
blockLine :: Point2 -> Point2 -> Placement
blockLine a b = SimplePlacement $ PS
blockLine a b = Placement PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutLineBlock baseBlockPane 9 9 a b
}
} (const Nothing)
{-
Places an breakable window between two points.
Width 8, also extends out from each point by 8.
-}
windowLine :: Point2 -> Point2 -> Placement
windowLine a b = SimplePlacement $ PS
windowLine a b = Placement PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutLineBlock baseWindowPane 8 8 a b
}
} (const Nothing)
{-
Places an unbreakable window between two points.
Width 7, also extends out from each point by 7.
-}
crystalLine :: Point2 -> Point2 -> Placement
crystalLine a b = SimplePlacement $ PS
crystalLine a b = Placement PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutWall ps defaultCrystalWall
}
} (const Nothing)
where
ps =
[ a +.+ left +.+ up
@@ -70,11 +70,11 @@ crystalLine a b = SimplePlacement $ PS
Depth 15, does not extend wider than points.
-}
wallLine :: Point2 -> Point2 -> Placement
wallLine a b = SimplePlacement $ PS
wallLine a b = Placement PS
{ _psPos = V2 0 0
, _psRot = 0
, _psType = PutWall ps defaultWall
}
} (const Nothing)
where
ps =
[ a +.+ up
+1 -1
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@@ -180,7 +180,7 @@ fillNothingPlacement :: PSType -> Room -> Room
fillNothingPlacement pst r =
r & rmPS %~ replaceNothingWith pst
where
replaceNothingWith x (SimplePlacement (PS p rot PutNothing): pss) = sPS p rot x : pss
replaceNothingWith x (Placement (PS p rot PutNothing) _: pss) = sPS p rot x : pss
replaceNothingWith x (ps:pss) = ps : replaceNothingWith x pss
replaceNothingWith _ [] = []
{- | Successively fill 'PutNothing' placements with a list of given 'PSType's.