Tweak two handed item held position

This commit is contained in:
2023-01-02 11:13:47 +00:00
parent 8838d1120b
commit f3b14f9a22
7 changed files with 39 additions and 32 deletions
+16 -18
View File
@@ -114,25 +114,25 @@ miniGunUse i =
defaultHeldUse
& heldUse .~ HeldUseAmmoParams
& heldMods .~ MiniGunMod i
& heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100}
& heldAim . aimWeight .~ 6
& heldAim . aimRange .~ 1
& heldAim . aimStance .~ TwoHandTwist
& heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
& heldConsumption
.~ defaultBulletLoadable
{ _laMax = 1500
, _laLoaded = 1500
}
& heldConsumption . laCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
& heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100}
& heldAim . aimWeight .~ 6
& heldAim . aimRange .~ 1
& heldAim . aimStance .~ TwoHandTwist
& heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
& heldAim . aimHandlePos .~ 5
& heldConsumption
.~ defaultBulletLoadable
{ _laMax = 1500
, _laLoaded = 1500
}
& heldConsumption . laCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
miniGunX :: Int -> Item
miniGunX i =
autoRifle
{ _itUse =
miniGunUse i
, _itParams =
BulletShooter
& itUse .~ miniGunUse i
& itParams
.~ BulletShooter
{ _muzVel = 1
, _rifling = 0.9
, _bore = 2
@@ -146,10 +146,8 @@ miniGunX i =
, _torqueAfter = 0
, _randomOffset = 10
}
, _itInvSize = 4
}
& itInvSize .~ fromIntegral i + 1
& itDimension . dimRad .~ 20
& itDimension . dimCenter .~ V3 5 0 0
& itDimension . dimAttachPos .~ V3 5 (-5) 0
& itType . iyBase .~ HELD (MINIGUNX i)
& itUse . heldAim . aimMuzPos .~ 40