Add indicator light to switch doors

This commit is contained in:
2021-11-16 12:57:13 +00:00
parent a7f2b5f3ea
commit f530952612
9 changed files with 117 additions and 20 deletions
+1 -1
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@@ -272,7 +272,7 @@ defaultPP = PressPlate
defaultLS :: LightSource
defaultLS = LS
{ _lsID = 0
, _lsPos = 0
, _lsPos = V3 0 0 50
, _lsDir = 0
, _lsRad = 700
, _lsIntensity = 0.6
+5 -3
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@@ -14,7 +14,9 @@ import Dodge.Layout.Tree.Annotate
import Dodge.Layout.Tree.Shift
import Dodge.Creature
import Dodge.LevelGen.Data
import Dodge.LevelGen.Switch
import Dodge.Item.Weapon.Launcher
import Dodge.PlacementSpot
import MonadHelp
import Data.Tree
import Color
@@ -34,9 +36,9 @@ initialAnoTree = padSucWithCorridors $ treeFromTrunk
[[StartRoom]
,[ChainAnos
[[SetLabel 0 $ return $ roomRectAutoLinks 200 200
& rmExtPmnt ?~ triggerSwitch red
(anyLnkInPS 5 & psLnkRoomEff .~ (putWireStart 0 . extractRoomPos) )
& rmLinkEff .~ [putWireEnd 0]
& rmExtPmnt ?~ triggerSwitchSPicLight (drawSwitchWire red red)
(anyLnkInPS 5 & psLnkRoomEff .~ (putWireStart 0 . extractRoomPos) )
& rmLinkEff .~ [putWireEnd 0]
]
,[UseLabel 0 $ return switchDoorRoom]
]
+8 -1
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@@ -14,6 +14,7 @@ import Dodge.Bounds
import Dodge.Default.Wall
import Dodge.Room.Link
import Geometry
import Geometry.Vector3D
import Geometry.ConvexPoly
import qualified IntMapHelp as IM
import Tile
@@ -66,6 +67,12 @@ placeRoomWires rm w = IM.foldr ($) w
$ IM.intersectionWith (placeWire rm) (_rmStartWires rm) (_rmEndWires rm)
placeWire :: Room -> RoomWire -> RoomWire -> World -> World
placeWire rm (WallWire p a h) wr = placeWire rm wr (RoomWire p a) .
(foregroundShape %~ (colorSH red (barPP 1.5 (addZ h p') (addZ 80 p')) <>)
)
where
p' = shiftPointBy (_rmShift rm) p
placeWire rm rw1 rw2@WallWire{} = placeWire rm rw2 rw1
placeWire rm (RoomWire p _) (RoomWire q _) = foregroundShape
%~ ((col $ thinHighBarChain 80 $ map (shiftPointBy rs) doOrdering) <>)
where
@@ -73,7 +80,7 @@ placeWire rm (RoomWire p _) (RoomWire q _) = foregroundShape
--rmWalls = foldr cutWalls [] (_rmPolys rm)
doOrdering = orderPolygonAround rmcen (p:q:ps)
col | clockwise = colorSH red
| otherwise = colorSH orange
| otherwise = colorSH red
rmps = concat $ _rmPolys rm
rmcen = centroid rmps
clockwise = isLHS rmcen p q
+1 -14
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@@ -83,6 +83,7 @@ data Room = Room
}
data RoomWire
= RoomWire Point2 Float
| WallWire Point2 Float Float
data RoomPos
= OutLink Int Point2 Float
| InLink Point2 Float
@@ -104,20 +105,6 @@ makeLenses ''PSType
makeLenses ''PlacementSpot
makeLenses ''Placement
-- TODO rename to any unused link facing out
anyLnkOutPS :: PlacementSpot
anyLnkOutPS = PSLnk f (const id) Nothing
where
f (UnusedLink p a) = Just $ PS p a
f _ = Nothing
anyLnkInPS :: Float -- ^ amount to shift inward
-> PlacementSpot
anyLnkInPS x = PSLnk f (const id) Nothing
where
f (UnusedLink v a) = Just $ PS (v -.- x *.* unitVectorAtAngle (a + 0.5 * pi)) (a+ pi)
f _ = Nothing
spNoID :: PlacementSpot -> PSType -> Placement
spNoID ps pst = Placement ps pst Nothing (const Nothing)
+46
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@@ -1,6 +1,8 @@
module Dodge.LevelGen.Switch
( makeSwitch
, makeButton
, makeSwitchSPic
, drawSwitchWire
) where
import Dodge.Data
import Dodge.Default
@@ -44,6 +46,50 @@ drawSwitch col1 col2 bt
]
, mempty)
drawSwitchWire :: Color -> Color -> Button -> SPic
drawSwitchWire col1 col2 bt
| _btState bt == BtOff = flick $ pi/4
| otherwise = flick (negate (pi/4))
where
flick a = ( mconcat
[ colorSH col1 . translateSHz 10 . upperPrismPoly 10 $ rectNSEW (-2) (-5) 10 (-10)
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 0 2 (-2)
]
, mempty)
makeSwitchSPic
:: (Button -> SPic)
-> (World -> World) -- ^ Switch on effect
-> (World -> World) -- ^ Switch off effect
-> Button
makeSwitchSPic dswitch effOn effOff = Button
{ _btPict = dswitch
, _btPos = V2 0 0
, _btRot = 0
, _btEvent = flipSwitch
, _btID = 0
, _btText = "SWITCH/"
, _btState = BtOff
}
where
flipSwitch b w = switchEffect b . soundFromGeneral (LeverSound 0) (bpos b) click1S Nothing $ w
bpos b w = _btPos $ _buttons w IM.! _btID b
switchEffect b = case _btState b of
BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
_ -> error "Trying to switch a button with no label"
turnOn :: Button -> Button
turnOn bt = bt
{ _btState = BtOn
, _btText = "SWITCH\\"
}
turnOff :: Button -> Button
turnOff bt = bt
{ _btState = BtOff
, _btText = "SWITCH/"
}
makeSwitch
:: Color
-> Color
+23
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@@ -0,0 +1,23 @@
module Dodge.PlacementSpot where
import Dodge.LevelGen.Data
import Geometry
-- TODO rename to any unused link facing out
anyLnkOutPS :: PlacementSpot
anyLnkOutPS = PSLnk f (const id) Nothing
where
f (UnusedLink p a) = Just $ PS p a
f _ = Nothing
fstLnkOut :: PlacementSpot
fstLnkOut = PSLnk f (const id) Nothing
where
f (OutLink 0 p a) = Just $ PS p a
f _ = Nothing
anyLnkInPS :: Float -- ^ amount to shift inward
-> PlacementSpot
anyLnkInPS x = PSLnk f (const id) Nothing
where
f (UnusedLink v a) = Just $ PS (v -.- x *.* unitVectorAtAngle (a + 0.5 * pi)) (a+ pi)
f _ = Nothing
+25
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@@ -7,10 +7,35 @@ import Dodge.LevelGen.Data
import Dodge.Default
import Dodge.LevelGen.Switch
import Dodge.Placements.LightSource
import Dodge.PlacementSpot
import ShapePicture
import Data.Maybe
import Control.Lens
triggerSwitchSPic :: (Button -> SPic) -> PlacementSpot -> Placement
triggerSwitchSPic sdraw ps = plCont ps (PutTrigger (const False))
$ \tp -> Just $ pContID ps (PutButton (makeSwitchSPic sdraw (oneff $ trigid tp) (offeff $ trigid tp)))
(const Nothing)
where
trigid tp = fromJust $ _plMID tp
oneff tid = triggers . ix tid .~ const True
offeff tid = triggers . ix tid .~ const False
triggerSwitchSPicLight :: (Button -> SPic) -> PlacementSpot -> Placement
triggerSwitchSPicLight sdraw ps = plCont ps (PutTrigger (const False))
$ \tp -> Just $ pContID fstLnkOut (PutLS thels)
$ \lsid -> Just
$ pContID ps (PutButton (makeSwitchSPic sdraw (oneff lsid $ trigid tp) (offeff lsid $ trigid tp)))
(const Nothing)
where
thels = defaultLS {_lsIntensity = V3 0.5 0 0, _lsPos = V3 0 0 78, _lsRad = 75}
trigid tp = fromJust $ _plMID tp
eff lsid tid b c = (triggers . ix tid .~ const b)
. (lightSources . ix lsid . lsIntensity .~ c)
oneff lsid tid = eff lsid tid True (V3 0 0.5 0)
offeff lsid tid = eff lsid tid False (V3 0.5 0 0)
triggerSwitch :: Color -> PlacementSpot -> Placement
triggerSwitch col ps = plCont ps (PutTrigger (const False))
$ \tp -> Just $ pContID ps (PutButton (makeSwitch col col (oneff $ trigid tp) (offeff $ trigid tp)))
+7
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@@ -142,6 +142,13 @@ girder = girderCol orange
robotArm :: Shape
robotArm = undefined
barPP :: Float -> Point3 -> Point3 -> Shape
barPP w a b = prismPoly
(map ((+.+.+ a) . rotateToZ z1 . addZ 0) $ polyCirc 2 w)
(map ((+.+.+ b) . rotateToZ z1 . addZ 0) $ polyCirc 2 w)
where
z1 = b -.-.- a
pipePP :: Float -> Point3 -> Point3 -> Shape
pipePP w a b = prismPoly
(map ((+.+.+ a) . rotateToZ z1 . addZ 0) $ polyCirc 4 w)
+1 -1
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@@ -9,4 +9,4 @@ putWireEnd :: Int -> (Point2,Float) -> Room -> Room
putWireEnd i pos = rmEndWires %~ IM.insert i (uncurry RoomWire pos)
putWireStart :: Int -> (Point2,Float) -> Room -> Room
putWireStart i pos = rmStartWires %~ IM.insert i (uncurry RoomWire pos)
putWireStart i pos = rmStartWires %~ IM.insert i (uncurry WallWire pos 10)