Add indicator light to switch doors

This commit is contained in:
2021-11-16 12:57:13 +00:00
parent a7f2b5f3ea
commit f530952612
9 changed files with 117 additions and 20 deletions
+1 -14
View File
@@ -83,6 +83,7 @@ data Room = Room
}
data RoomWire
= RoomWire Point2 Float
| WallWire Point2 Float Float
data RoomPos
= OutLink Int Point2 Float
| InLink Point2 Float
@@ -104,20 +105,6 @@ makeLenses ''PSType
makeLenses ''PlacementSpot
makeLenses ''Placement
-- TODO rename to any unused link facing out
anyLnkOutPS :: PlacementSpot
anyLnkOutPS = PSLnk f (const id) Nothing
where
f (UnusedLink p a) = Just $ PS p a
f _ = Nothing
anyLnkInPS :: Float -- ^ amount to shift inward
-> PlacementSpot
anyLnkInPS x = PSLnk f (const id) Nothing
where
f (UnusedLink v a) = Just $ PS (v -.- x *.* unitVectorAtAngle (a + 0.5 * pi)) (a+ pi)
f _ = Nothing
spNoID :: PlacementSpot -> PSType -> Placement
spNoID ps pst = Placement ps pst Nothing (const Nothing)
+46
View File
@@ -1,6 +1,8 @@
module Dodge.LevelGen.Switch
( makeSwitch
, makeButton
, makeSwitchSPic
, drawSwitchWire
) where
import Dodge.Data
import Dodge.Default
@@ -44,6 +46,50 @@ drawSwitch col1 col2 bt
]
, mempty)
drawSwitchWire :: Color -> Color -> Button -> SPic
drawSwitchWire col1 col2 bt
| _btState bt == BtOff = flick $ pi/4
| otherwise = flick (negate (pi/4))
where
flick a = ( mconcat
[ colorSH col1 . translateSHz 10 . upperPrismPoly 10 $ rectNSEW (-2) (-5) 10 (-10)
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperPrismPoly 2 $ rectNSEW 10 0 2 (-2)
]
, mempty)
makeSwitchSPic
:: (Button -> SPic)
-> (World -> World) -- ^ Switch on effect
-> (World -> World) -- ^ Switch off effect
-> Button
makeSwitchSPic dswitch effOn effOff = Button
{ _btPict = dswitch
, _btPos = V2 0 0
, _btRot = 0
, _btEvent = flipSwitch
, _btID = 0
, _btText = "SWITCH/"
, _btState = BtOff
}
where
flipSwitch b w = switchEffect b . soundFromGeneral (LeverSound 0) (bpos b) click1S Nothing $ w
bpos b w = _btPos $ _buttons w IM.! _btID b
switchEffect b = case _btState b of
BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
_ -> error "Trying to switch a button with no label"
turnOn :: Button -> Button
turnOn bt = bt
{ _btState = BtOn
, _btText = "SWITCH\\"
}
turnOff :: Button -> Button
turnOff bt = bt
{ _btState = BtOff
, _btText = "SWITCH/"
}
makeSwitch
:: Color
-> Color